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Fordítási probléma jelentése
Last weapon switch is still present in Insurgency, but you can only have one grenade armed in CS, this is a carry over all the back from how grenades are used in Half Life.
Realistically speaking, you can throw a grenade one or two handed, it really depends on the situation. But in fact all grenades are thrown with one hand, it's just that the pin is usually pulled with your other hand. Only one arm is actually used to propel the grenade through the air.
Are you really this stupid? If I can still hold a rifle and line up the sights and pull the trigger I can make an accurate shot. It's harder to manage the recoil holding any firearm one handed but that's what semi-automatic fire is for, you nunce.
As I said before, plenty of cases of battles where someone had a wounded limb and could only shoot with one arm and kept going. Facts are still facts, whether you unable to understand them or not.
And your point is? Also citation needed, playing airsoft in your surplus gear doesn't count as army experience.
No one said you can't throw a grenade with two hands, what people have said which is completely wrong is that you can't throw a grenade with one hand.
Oh and your assertion that pistols require two hands is also wrong, or they wouldn't call them HANDguns. Holy crap.
I understand how INS does favour lone-wolfing, but I don't think it'd be a beneficial mechanic.
That is irrelevant, the fact still stands you can get a grenade out, pull the pin, and throw with one hand while still holding your rifle. Actually the main reason for lowering your weapon when grenades are thrown is so that it's not in the way so you can fully arc your arm, but this is really only necessary if you have to throw it far. Other than that there is literally no reason to lower your weapon except to make yourself more vulnerable, and because "b-b-but muh drill instructor said I HAD to" army muchkin logic.
Are you just posting so you can feel like you got the last word in? No one said anything about firing full auto with one hand, except you. You want to put your gun down when there might be an enemy waiting behind a doorway or something to leave yourself totally vulnerable, fine. Fact is you can still keep your gun up and get your grenade with your other hand. Get over it.
Selecting the grenade and only then being able to throw it makes sense, as does putting the rifle away.
I seem to remember that BRINK had the option to cook the grenade with the rifle one-handed, but it didn't really add much (well, and Brink was a different gameplay-style in its entirety).
I wouldn't really speak against the option however. Any other game that has had that function will still put your gun away while throwing, and if the animation is timed realisticly, there'll be no real difference to an instant switch-throw routine.
Big drawback is that you won't be able to handle it as precisely as now (timing, cooking, throw variant), since you pull the pin and striker-lever with the first button press and can only delay for as long as it takes for your right side to redecorate your vicinity (usual implementation). Even if they would take into account that you can only pull the pin, and keep the grenade off-safety but untriggered, you'd still only handicap yourself.
About the only thing I would like is for the primary and secondary explosive slot to have their own hot-keys.
Few things are more of infuriating/embarassing than throwning the wrong thing at the wrong time. If you ever incendiary-ed a doorway to an objective you intended to flash you know what I mean.
A simple additional hotkey could easily prevent that.
Mr. Mole is quite correct that you use TWO hands to PREPARE an M67 (or any other make) of FRAG grenade for throwing. Here's the reason why...
When you prep the Frag for throwing, you will take it out of its pouch (or from where ever) with your throwing hand. You will hold the long safety lever known as the "spoon" under your fingers or your thumb (your choice) to prevent it from releasing during the next step . This is because the Spoon is the thing that actually ARMS the grenade.
Here's why you need TWO hands to prep the grenade. There are now TWO safety catches that must be removed before the grenade will arm. The first (and most obvious) safety I will discuss is the pin. The pin requires A LARGE FORCE to remove it from the grenade (especially if you were smart and bent the opposite side of the pin from the pull ring down like they tell you to). There are a few people who could pull a pin with their teeth, but 9 out of 10 cannot (they demonstrate this in Basic). The Pin is actually THE SECOND SAFETY TO BE REMOVED.
The second safety is a clip at the bottom of the Spoon (that lever your holding) that holds it against the body in case the pin breaks or is snagged by something. This clip is normally "thumbed off" (and flung away) by your NON-THROWING HAND. Most soldiers (and almost all SF) do not trust this clip and will tape down the Spoon with electrical or duct tape. This means you will be using your "off" hand to peel the tape off. The clip is actually THE FIRST SAFETY TO BE REMOVED (before the pin). This clip cannot be removed by your throwing hand and STILL enable you to retain a "positive grip" on the Spoon with THAT hand.
Once BOTH SAFETY DEVICES ARE REMOVED, the grenade is ready for throwing. Just a fun fact here... it takes an experienced soldier about 5 SECONDS to grab and ready a typical grenade for throwing.