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the hit detection is pretty good as with most source games
so I guess you're saying you want weapon balance changes?
This game have no balistics as any other Source Engine based game without some 3rd party plugin (afaik)
there would also be zero point for ballistics all maps are within effective firing range.
LUA is best !
good ideas, but nerfing a gun to make it require more hits, is not a real solution. We should be advancing games. The only real significant difference in this game vs. CS GO is ambience. the smoke and dust particles present a good aproximation of the confusion of battle. If I PIE a corner, i should have the advantage in a gunfight, vs the dude that likes to run and gun with his barrel down, just to hip fire my ass with a SMG.
Thanks you!!.
Agreed, OP failed hard.
Saying "Let's talk hit detection" and "I am here to evaluate the hit detection system for Insurgency" like some bad a s s when all weapons are based on hitscan only shows he has no clue what he is talking about.
Here OP, for your information: http://en.wikipedia.org/wiki/Hitscan
Seriously WTF? LMAO
You have.
Anyway, it's clear you are just trolling. Bye