Insurgency

Insurgency

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Lets Talk hit detection.
I am here to evaluate the hit detection system for Insurgency. If the game ever wants to move past a fun shooter like the old Socom series for PS, and live in the world of PC hardcare it needs a little more.

The hit detection system, as i see it, still lacks in realism. It lies some where between arma 3 and Battle Field. It is good but not great. I have made kill shots I know where very unrealistic. Similar to firing a cannon ball through a narrow hall way. I am going to hit something! Even point blank range has its difficulty. Spend one day at that shooting range with a pistol and you know what I mean. I can make a shot with a pistol at over 75m np to the head. that's is a problem.

Any thoughts?
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Zobrazeno 115 z 36 komentářů
Can you be more specific about the current systems failures?
Sounds like you mean ballistics.
I would talk ballistics but there really isn't any. It's a point and shoot like COD. For ballistics you need to have and engine to handle a sim. if there is one, it really sucks then. I mean shooting behind enemies and scoring kills. The bullets seem to be a shotgun blast, spreading over a large area. easy to kill. the game is close quarters with 100m most times. to have true realism you need varability in shot patterns and detailed aim functions. play Arma 3, you'll see just how hard a 5 meter shot can be.
k 12. srp. 2014 v 7.37 
there are no bullet physics, all guns are hit-scan
the hit detection is pretty good as with most source games

so I guess you're saying you want weapon balance changes?
kib původně napsal:
there are no bullet physics, all guns are hit-scan
exactly this, OP wrote Hit Detection and meaned balistics.
This game have no balistics as any other Source Engine based game without some 3rd party plugin (afaik)
Arc původně napsal:
kib původně napsal:
there are no bullet physics, all guns are hit-scan
exactly this, OP wrote Hit Detection and meaned balistics.
This game have no balistics as any other Source Engine based game without some 3rd party plugin (afaik)
Argyll has discussed this topic, don't think source could handle ballistics
HiD.N25000 původně napsal:
Argyll has discussed this topic, don't think source could handle ballistics
afaik there are 3rd party plugins for balistic (or engines), they can cooperate, so i can't see why would it be impossible (yes, it's super time consuming, but not impossible). Nevertheless i'm fine with current state :)
HiD.N25000 původně napsal:
Arc původně napsal:
exactly this, OP wrote Hit Detection and meaned balistics.
This game have no balistics as any other Source Engine based game without some 3rd party plugin (afaik)
Argyll has discussed this topic, don't think source could handle ballistics

there would also be zero point for ballistics all maps are within effective firing range.
Naposledy upravil cG. KCIV; 12. srp. 2014 v 8.34
Insurgency needs LUA support like Gmod13 , and the DEV can make real time weather changes ingame , ballistic weapons , etc etc etc etc

LUA is best !
I find a good way to adjust for the lack of realtime ballistics is to widen the field of view in the optics. or at least present the target more accurately. seems to me the targets or very large while zoomed into the reticle. once all the fanboys left the free to play weekend i started play against the hardcore folks. I can see the short cuts and cheap game play that plagues many of these game types. I do like this game, but i need it to stay interesting.
kib původně napsal:
there are no bullet physics, all guns are hit-scan
the hit detection is pretty good as with most source games

so I guess you're saying you want weapon balance changes?

good ideas, but nerfing a gun to make it require more hits, is not a real solution. We should be advancing games. The only real significant difference in this game vs. CS GO is ambience. the smoke and dust particles present a good aproximation of the confusion of battle. If I PIE a corner, i should have the advantage in a gunfight, vs the dude that likes to run and gun with his barrel down, just to hip fire my ass with a SMG.
WATSON původně napsal:
Insurgency needs LUA support like Gmod13 , and the DEV can make real time weather changes ingame , ballistic weapons , etc etc etc etc

LUA is best !

Thanks you!!.
Woah hang on a minute here. My buddies with high end rigs can only get 90FPS in this game at times. Lets not kill the engine completely.
Arc původně napsal:
kib původně napsal:
there are no bullet physics, all guns are hit-scan
exactly this, OP wrote Hit Detection and meaned balistics.
This game have no balistics as any other Source Engine based game without some 3rd party plugin (afaik)

Agreed, OP failed hard.

Saying "Let's talk hit detection" and "I am here to evaluate the hit detection system for Insurgency" like some bad a s s when all weapons are based on hitscan only shows he has no clue what he is talking about.

Here OP, for your information: http://en.wikipedia.org/wiki/Hitscan
Naposledy upravil Valérian; 12. srp. 2014 v 10.35
Droz23 původně napsal:
The only real significant difference in this game vs. CS GO is ambience.

Seriously WTF? LMAO

Droz23 původně napsal:
If I PIE a corner, i should have the advantage in a gunfight

You have.

Anyway, it's clear you are just trolling. Bye
Naposledy upravil Valérian; 12. srp. 2014 v 12.27
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Datum zveřejnění: 10. srp. 2014 v 9.35
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