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It puts me at a disadvantage though because I'm so used to cooking frag grenades that incendiaries and flashbangs just detonate in my hand because I forget about the timing differences
Another is that people don't know there is an alt throw button to pull the pin and not let the safety go, which ends up with people cooking incendiaries in a very risky way for the team. Not to mention that incendiaries are overused on co-op and not letting the safety go allows you to swap weapons while you still hold the alt throw button.
So basically, it's good to cook as long as you can time it, and there are 3 different ways to throw: pin and safety, just pin (which allows weapon switch) and lobbing (which is also cookable).
Incendiaries are on 3 seconds delay. These can be cooked, but for literally 1 second. It seems to me like they don't slide and roll along the ground anymore once they are on fire, so if you can ensure they are on fire by the time they land their placement can be almost as simple as a molotov.
Frags are 5 seconds. I haven't noticed any real difference between the two. Cooking these is entirely situational but I'd recommend it any time you can afford to not have your weapon in your hands.
Note: the wiki quotes slightly shorter times than I did. I'd like to think I'm accurate but maybe I count fast or maybe the timer doesn't start instantly on the "ping" sound.
Otherwise cook them just enough to have them explode at the same moment your target is in that same location where it landed OR don't cook them if you need those seconds to get away, create some space or expect enemy to arrive at that location after the grenade has landed.
F1 and M67: 4 seconds
Incendiary: 1.8 seconds
Flashbang: 1.8 seconds
Smoke: 3.5 seconds
Those are values used by game.
There are situations to cook or not to cook grenades. So you do want to use both options.
Normally, you want to cook your grenade if you know where enemy is and if you think he wont get to you as you cook your grenade. This way he wont have chance to escape the blast.
But if you are throwing grenade for different reasons, and you do not know if you might bump into enemy as you are holding your grenade, you probably dont want to cook it. And if you are not throwing at enemy, they dont know grenade landed there. So they might get there and get blown after fuse runs out. You can also throw it where enemies will be going at and then suppress them so they dont move forward.
What I find funny is how people cook Incendiaries and always get burned...
Similar case with molotovs when destroying caches. They throw it almost under their legs xD.
untrue, both grenades have same data for a very long time if not the beginning. Only the name and model differs.