Insurgency

Insurgency

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Sean2111 Feb 18, 2021 @ 12:55am
Workshop files in legacy.bin format
Been having trouble with some Workshop files that sometimes show in game and other times do not show in game.
Commonly these files are of the type like this,
531759301757032480_legacy.bin

I have noticed these files seem to manifest themselves in 2 folders ; one in Insurgency 2/custom and the other in Insurgency 2/insurgency/custom .
Where should the file be positioned to work properly ,or do the 2 folders mimic each other?The reason I found these folders is the odd Workshop file says they only work if you copy the file and put it in the first folder I have listed.(green laser was 1 such file and the author was correct it did not work otherwise)

Then low and behold , I notice I have the 2nd folder as well.

The file I have had a bit of trouble with is the HAWK R hybrid scope,which I really like -it seems to work for a while and then does not show in game for a while.I have tried subscribing,unsubscribing.Even tried copying and renaming the file with a prefix similar to legacy bin files and then placing copys in the 2 folders I have listed.It is working at present,but it seems like when I subscribe to something new it may disappear again.

Slight twist to the already long winded story,I have modified the .vpk to include a reticle of my own design-caveat though I was having trouble with the model before my tweaks.

Ideas?
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Showing 1-5 of 5 comments
Arc Feb 18, 2021 @ 1:03am 
Originally posted by boromir:
Where should the file be positioned to work properly
In exactly the same place it is now as that has nothing to do with your mods not working.

Binary blobs in Steamapps/Workshop are the ones being downloaded by the Steam and the insurgency2/insurgency/custom (or maps) are those unpacked from these blobs by the game as that's where legacy workshop (VPK and BSP respectively) items were located.

It is the way the system works.
Sean2111 Feb 18, 2021 @ 1:21am 
Why would you think a model would sometimes not show up?

I am subscribed to quite a number of theatres and have noticed even when I am not running a particular theatre for my solo games ,that residual elements like replacement character models and map loading screen bottom rhs icon still show up?-could this be the culprit?

(Is there a command to flush the cache,not sure if that is the right expression and then in console reload my subscribed workshop mods,like the game does when it starts up -or is this line of reasoning irrelevant?)
Sean2111 Feb 18, 2021 @ 1:24am 
Also the fact I modified the .vpk and hence it does not exactly match the legacy.bin could this be the reason i am having trouble?
Arc Feb 18, 2021 @ 1:58am 
Originally posted by boromir:
Why would you think a model would sometimes not show up?
That depends on what is going on on your side.

Some servers will not allow client-side mods as they are running in pure mode (sv_pure 1/2).
Then you may have conflicting mods, too many mods so some won¨t load, the mod may be broken, etc.

Originally posted by boromir:
Also the fact I modified the .vpk and hence it does not exactly match the legacy.bin could this be the reason i am having trouble?
I don't know, never tried modifying VPK while being subscribed to it.

The mod should load without subscription, or you can extract it from VPK, maybe it helps.
Sean2111 Feb 18, 2021 @ 2:07am 
If I want to run mod without subscription ,this sounds like a good idea.

Where then do i put the .vpk ?

Also if I extract the vpk do i make a new folder structure ,and if so where is this put?

Also how many pages of mods is too many,I am subscribed to 8 big theatres where some are like 3 gigs each ,couple might be smaller ?And about 3 pages of mods (just checked-recently culled them a bit ,did have 5 pages)) I think in total including these,is that too many?(just checked my workshop folder 222880 is 29.7gig)

[Culled a bit more stuff ,now my workshop folder is 22.9gig ,running much better adding
new small mods that are working and my problem HAMR Scope from before has stabilized and is now always present.I think the size of my mods previously was too great.]
Last edited by Sean2111; Feb 19, 2021 @ 3:45am
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Date Posted: Feb 18, 2021 @ 12:55am
Posts: 5