Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
FireSupport.sp(280) : error 017: undefined symbol "TR_GetSurfaceName"
FireSupport.sp(280) : error 092: number of arguments does not match definition
BTW what is the correct placement of insurgency.games.txt file?
Thanks
Type sm version, meta version in a server’s console, and then post results here.
SourceMod Version Information:
SourceMod Version: 1.10.0.6273
SourcePawn Engine: 1.10.0.6273, jit-x86 (build 1.10.0.6273)
SourcePawn API: v1 = 4, v2 = 12
Compiled on: May 6 2018 09:21:12
Built from: https://github.com/alliedmodders/sourcemod/commit/c993712
Build ID: 6273:c993712
http://www.sourcemod.net/
Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1105
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: May 5 2018 07:59:25
Built from: https://github.com/alliedmodders/metamod-source/commit/3eb261a
Build ID: 1105:3eb261a
http://www.metamodsource.net/
Cheers
exec FireSupport.cfg
to my server_checkpoint.cfg file and It works perfectly..
By the way I tested also some variant of the plugin with at4 and molotov as explosive component, the AT4 is OK, the molotov works actually but after few fire explosions it seems that the flames effects overload my local memory and the client crashes. It was nice though, sorta of napalm sweep on targets ;)
// Cfg. for FireSupport plugin - to be placed in serverfiles/insurgency/cfg
sm_firesupport_spread "800.0" // Max spread Def. 800.0
sm_firesupport_shell_num "20.0" // Shells to fire Def. 20
sm_firesupport_delay "10.0" // Min delay to first shell Def. 10
sm_firesupport_delay_support "60.0" // Min delay to next support Def. 60.0
sm_firesupport_class "vip_usmc" // Set fire support specialist class Def. vip_usmc
sm_firesupport_count "1" // Count of available support per rounds(0 = disable) Def. 1
sm_firesupport_enable_cmd "1" //Player can call fire support using sm_firesupport_call Def. 1
sm_firesupport_enable_weapon "1" // Player can call fire support using weapon Def. 1
sm_firesupport_weapon "p2a1" // Weapon to call fire support Def. p2a1
My napalm barrage works normally. No crashes.
You know you can also set the fire support to use the grenade_m203_he, it explodes on impact and gives a better effect or grenade_m203_smoke for a smoke barrage. If your server also uses a theater with gas grenades there you have a biochemical fire support.
I set multiple plugins so players can choose which is better for a specific situation