Insurgency

Insurgency

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SnapoRaz Oct 23, 2020 @ 9:40am
Artillery/Fire support plugin
I'd like to test in our checkpoint server the Artillery plugin but the only version I've found online isn't working anymore with current version of Insurgency.
Any idea about where that piece of code could be downloaded ? Thanks in advance
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Showing 1-13 of 13 comments
SnapoRaz Oct 24, 2020 @ 9:29am 
Thanks Nullifidian, I already tried that plugin but with no success, I'm for sure doing something wrong.. when loaded in server this error msg was displayed: [SM] Failed to load plugin "FireSupport.smx": Unable to load plugin (no debug string table)... Any idea?
Nullifidian Oct 24, 2020 @ 12:09pm 
Make sure server got exactly the same file https://github.com/rrrfffrrr/Insurgency-server-plugins/blob/master/gamedata/insurgency.games.txt , running latest sourcemod and compiled plugin yourself with latest sourcemod.
SnapoRaz Oct 24, 2020 @ 4:43pm 
Could be perhaps wrong the positioning of insurgency.games.txt .. the other steps were already done
SnapoRaz Oct 27, 2020 @ 1:41pm 
I get those errors in compiling .. any suggestion?
FireSupport.sp(280) : error 017: undefined symbol "TR_GetSurfaceName"
FireSupport.sp(280) : error 092: number of arguments does not match definition

BTW what is the correct placement of insurgency.games.txt file?

Thanks
Last edited by SnapoRaz; Oct 27, 2020 @ 1:42pm
Nullifidian Oct 27, 2020 @ 3:31pm 
Originally posted by SnapoRaz:
I get those errors in compiling .. any suggestion?
FireSupport.sp(280) : error 017: undefined symbol "TR_GetSurfaceName"
FireSupport.sp(280) : error 092: number of arguments does not match definition

BTW what is the correct placement of insurgency.games.txt file?

Thanks
It goes in to "insurgency/addons/sourcemod/gamedata"

Type sm version, meta version in a server’s console, and then post results here.
SnapoRaz Oct 28, 2020 @ 1:03pm 
Thank you Nullifidian, here the data:

SourceMod Version Information:
SourceMod Version: 1.10.0.6273
SourcePawn Engine: 1.10.0.6273, jit-x86 (build 1.10.0.6273)
SourcePawn API: v1 = 4, v2 = 12
Compiled on: May 6 2018 09:21:12
Built from: https://github.com/alliedmodders/sourcemod/commit/c993712
Build ID: 6273:c993712
http://www.sourcemod.net/

Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1105
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: May 5 2018 07:59:25
Built from: https://github.com/alliedmodders/metamod-source/commit/3eb261a
Build ID: 1105:3eb261a
http://www.metamodsource.net/

Cheers



SnapoRaz Nov 8, 2020 @ 6:09am 
OK I updated the server MM and SM and the compiler errors are gone, thanks.The plugin is now up and active but I can't find the cfg file (?) so it's impossbile to actually use the arty.. the cfg file shoudln't be automatically generated by the plugin itself?
°§hªwÑéë· Nov 8, 2020 @ 5:35pm 
Just add the commands to you server.cfg
SnapoRaz Nov 12, 2020 @ 1:09pm 
Thank you very much..lol it was then so simple ... I wrote the convars command in a FireSupport.cfg file then added a line:

exec FireSupport.cfg

to my server_checkpoint.cfg file and It works perfectly..

By the way I tested also some variant of the plugin with at4 and molotov as explosive component, the AT4 is OK, the molotov works actually but after few fire explosions it seems that the flames effects overload my local memory and the client crashes. It was nice though, sorta of napalm sweep on targets ;)
Last edited by SnapoRaz; Nov 12, 2020 @ 1:10pm
Teriyaki Feb 1, 2021 @ 11:31am 
@SnapoRaz - OMG how did you manage to get it working? I'm past the Insurgency.games.txt part already. How do you trigger fire support? Because I can only trigger it by invoking the admin console command. But as a Specialist, it's not working.
SnapoRaz Feb 1, 2021 @ 3:49pm 
Hi have you set the conf file? Here mine set:


// Cfg. for FireSupport plugin - to be placed in serverfiles/insurgency/cfg

sm_firesupport_spread "800.0" // Max spread Def. 800.0
sm_firesupport_shell_num "20.0" // Shells to fire Def. 20
sm_firesupport_delay "10.0" // Min delay to first shell Def. 10
sm_firesupport_delay_support "60.0" // Min delay to next support Def. 60.0
sm_firesupport_class "vip_usmc" // Set fire support specialist class Def. vip_usmc
sm_firesupport_count "1" // Count of available support per rounds(0 = disable) Def. 1
sm_firesupport_enable_cmd "1" //Player can call fire support using sm_firesupport_call Def. 1
sm_firesupport_enable_weapon "1" // Player can call fire support using weapon Def. 1
sm_firesupport_weapon "p2a1" // Weapon to call fire support Def. p2a1
BCL4R Apr 12, 2021 @ 11:24am 
Originally posted by SnapoRaz:
Thank you very much..lol it was then so simple ... I wrote the convars command in a FireSupport.cfg file then added a line:

exec FireSupport.cfg

to my server_checkpoint.cfg file and It works perfectly..

By the way I tested also some variant of the plugin with at4 and molotov as explosive component, the AT4 is OK, the molotov works actually but after few fire explosions it seems that the flames effects overload my local memory and the client crashes. It was nice though, sorta of napalm sweep on targets ;)

My napalm barrage works normally. No crashes.

You know you can also set the fire support to use the grenade_m203_he, it explodes on impact and gives a better effect or grenade_m203_smoke for a smoke barrage. If your server also uses a theater with gas grenades there you have a biochemical fire support.

I set multiple plugins so players can choose which is better for a specific situation
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