Insurgency

Insurgency

View Stats:
UMP.45, M40A1 and Mosin Nagant
So far I have noticed that those firearms didn't get a fix. You may ask why, and I'll tell you why.

The UMP.45 has a max capacity of 25 rounds in a magazine (if I remember right, this has been reported several times, but somehow it has been unnoticed or ignored) while in-game it has a max capacity of 30 rounds.

Surprisingly, both Mosin Nagant and M40A1 can load 6 rounds. Basically when you reload, the games doesn't count the bullet getting ejected but it simply counts the other bullet being loaded (5+1).
Last edited by 🐺~Wolfie~🐺; Dec 25, 2014 @ 7:19am
< >
Showing 1-15 of 17 comments
76561198151675867 (Banned) Dec 25, 2014 @ 7:21am 
UMP, M40A1 and Mosin huh? Who cares?
🐺~Wolfie~🐺 Dec 25, 2014 @ 7:25am 
Originally posted by Does My Dog Scare You?:
UMP, M40A1 and Mosin huh? Who cares?

It doesn't matter about caring or not, I'm just reporting issues which should be revisioned and eventually be fixed, that's why this section exists.
SwagHauler Dec 25, 2014 @ 9:26am 
+1. I agree that if your going to put weapons in game; they should hold the right amount of ammo.
Hmmm, I was under the impression that the UMP held 25 rounds in a mag ingame, but I just tested it out and it does in fact use 30. That's dumb.
Baz00ka Dec 26, 2014 @ 9:23am 
one time fal had 30 rounds, and it was fixed. I think that UMP had proper mag size in older versions of game but I'm not sure. Also IRL Mosin actually have 5 rounds (4+1, not 5+1) mag capacity. Don't know about M40
Technopath Dec 26, 2014 @ 12:43pm 
Originally posted by Does My Dog Scare You?:
UMP, M40A1 and Mosin huh? Who cares?
Mosin+AP is pretty cool because of the fact that it's one-hit. And the iron sights are pretty neat, as opposed to most SEC weapons. Not long ago they ♥♥♥♥♥♥ the sights on the MP5 (why? no one asked you to change it!), so the only nice iron sights are on the UMP (still a bit blocky) and Minimi. I guess the AC-556 one's aren't too bad either, but they lack accuracy. The rest is BS with the Mk14 EBR being the absolute worst offender.
🐺~Wolfie~🐺 Dec 26, 2014 @ 1:23pm 
Originally posted by Link_rus:
one time fal had 30 rounds, and it was fixed. I think that UMP had proper mag size in older versions of game but I'm not sure. Also IRL Mosin actually have 5 rounds (4+1, not 5+1) mag capacity. Don't know about M40

It's impossible that an internal magazine rifle has a round in the chamber unless you want it to jam. So there are only 5 rounds but the game adds another bullet, believing that the other one is in the chamber, so yeah, in the game you have a 5+1 rounds instead of the normal 5 rounds
76561198151675867 (Banned) Dec 26, 2014 @ 2:10pm 
SKS magazine capacity is wrong as well but there are more important things in desperate need of fixing.
🐺~Wolfie~🐺 Dec 26, 2014 @ 2:14pm 
Originally posted by Does My Dog Scare You?:
SKS magazine capacity is wrong as well but there are more important things in desperate need of fixing.

I agree there are other things which should be fixed first, I'm just pointing this out so the developers are able to fix these problems eventually.
Technopath Dec 26, 2014 @ 2:28pm 
Originally posted by Does My Dog Scare You?:
SKS magazine capacity is wrong as well but there are more important things in desperate need of fixing.
Pretty sure there's some variant with a 30 mag on it. Or atleast some way the INS could achieve to put it somehow together.
SwagHauler Dec 26, 2014 @ 2:41pm 
Originally posted by ℬlackℛose:
Originally posted by Link_rus:
one time fal had 30 rounds, and it was fixed. I think that UMP had proper mag size in older versions of game but I'm not sure. Also IRL Mosin actually have 5 rounds (4+1, not 5+1) mag capacity. Don't know about M40

It's impossible that an internal magazine rifle has a round in the chamber unless you want it to jam. So there are only 5 rounds but the game adds another bullet, believing that the other one is in the chamber, so yeah, in the game you have a 5+1 rounds instead of the normal 5 rounds
Wrong sir, you can put a round in the chamber of every one of the more than 20 bolt actions I have fired. That being said, the original M40 (currently hanging on the wall behind me) holds 4 rounds in the internal mag and 1 in the chamber (for 5 rounds).
Baz00ka Dec 26, 2014 @ 11:58pm 
Originally posted by Does My Dog Scare You?:
SKS magazine capacity is wrong as well but there are more important things in desperate need of fixing.
SKS is wrong at all) True soviet SKS has fixed 10 (9+1 actually) round magazine. Ingame version is Norinco SKS-D with strange 20 round mag instead of normal AK mag.
🐺~Wolfie~🐺 Dec 27, 2014 @ 3:10am 
Originally posted by SwagHauler:
Originally posted by ℬlackℛose:

It's impossible that an internal magazine rifle has a round in the chamber unless you want it to jam. So there are only 5 rounds but the game adds another bullet, believing that the other one is in the chamber, so yeah, in the game you have a 5+1 rounds instead of the normal 5 rounds
Wrong sir, you can put a round in the chamber of every one of the more than 20 bolt actions I have fired. That being said, the original M40 (currently hanging on the wall behind me) holds 4 rounds in the internal mag and 1 in the chamber (for 5 rounds).

And how are you going to load another bullet in the chamber if you have one ejecting away? I'm talking about rifles with an internal magazines, it's pratically impossible to load a bullet in the chamber without making it eject the other bullet, unless you are a mage or something...Probably you don't understand what I mean: Those rifles has a fixed internal magazines of 5 rounds, but IN THE GAME, when you reload you magically add 2 more bullets to the rifle (because one gets ejected but returns back somehow) so you have 5 rounds in the magazine plus one in the chamber which is not possible. (try to reload both M40 and Mosin Nagant right when you spawn, you will see a bullet coming out, but, again, the game doesn't count it. Congratulations, you have 6 rounds now)
Last edited by 🐺~Wolfie~🐺; Dec 27, 2014 @ 3:18am
GRU-Vy Dec 27, 2014 @ 4:15pm 
Originally posted by Does My Dog Scare You?:
SKS magazine capacity is wrong as well but there are more important things in desperate need of fixing.

There are conversion kits for the sks being able to have a banana mag. think some countries even adopted the kit when the sks was their service rifle for their reserve units ect.
SwagHauler Dec 27, 2014 @ 4:36pm 
Originally posted by ℬlackℛose:
Originally posted by SwagHauler:
Wrong sir, you can put a round in the chamber of every one of the more than 20 bolt actions I have fired. That being said, the original M40 (currently hanging on the wall behind me) holds 4 rounds in the internal mag and 1 in the chamber (for 5 rounds).

And how are you going to load another bullet in the chamber if you have one ejecting away? I'm talking about rifles with an internal magazines, it's pratically impossible to load a bullet in the chamber without making it eject the other bullet, unless you are a mage or something...Probably you don't understand what I mean: Those rifles has a fixed internal magazines of 5 rounds, but IN THE GAME, when you reload you magically add 2 more bullets to the rifle (because one gets ejected but returns back somehow) so you have 5 rounds in the magazine plus one in the chamber which is not possible. (try to reload both M40 and Mosin Nagant right when you spawn, you will see a bullet coming out, but, again, the game doesn't count it. Congratulations, you have 6 rounds now)
On real world internal bolt guns, you slowly open the bolt WHILE pushing the round that is rising up back into the magazine. You can then load a round on top of that round you just pushed back into the mag and run the bolt home. Or you can buy a high end bolt (like my McMillan Signature) with a magazine cut off button and use your cut off to hold the rounds in the mag WHILE you effortlessly load a round into the chamber (and even fire your bolt as a single shot weapon if you want). I agree with you that 5 is the limit on M40s and Mosins.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 25, 2014 @ 7:18am
Posts: 17