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回報翻譯問題
It would be super hard to code bots that are able to know if someone is obscured by alpha planes like smoke/bushes, so it probably would just be better to disarm smokes in co-op
Coding AI is a little more difficult than you think.
Hi. I'm a programmer. Please don't comment on things you don't know about. You are very very wrong.
Example #1: revolt. Remember that stairs from the right from bravo? I just smoke entrance and sit at the corner. Insurgents didn't spot me. I even was blamed for no shooting at these guys (this tolds me some kids).
Example #2: attraction. Even in real life nobody will do that, but it's a game, so why not to try some strategy? Ministry, main entrance on Alpha cache. Smoking this entrance and shootin from non-silence weapon will attract enemy. If you try to stand a front, you can can see some figure, coming from smoke. Give you additional 1-2 second to aim.
The only thing I can say about your problem, what it's only effective in a center of smoking.
That's all! Have a nice day!
Against the AI, distance is your friend since they rush at you. Throwing smoke on incoming tangos will just make them have contact with you on a closer distance which is bad for the team.
Smoke as to be used for YOU to advance against enemy snipers and gunners. And that's it. Defending using a smoke is silly. But it looks like a lot of people don't realize this.
And it's not just smokes, but the molly and incendiary as well: they obscure my vision with their flames/sparks and stuff. Also when playing against the AI it goes now Left4Dead style: spam nades to stairs and stuff and wait for bots to die. It used to be much better before, you really had to defend. I'm wondering when the servers admins will start to ban all of these nades.
As for the coding part, I kinda agree it's not that complicated once the smoke cloud is fully there. The smoke effect already spawns 3D or lots of 2D objects. It's just a matter of making them opaque. However building the smoke expansion, gradually obscuring... that I have no idea how they could achieve that easily.
Just try the damned thing out before making a statement about how useless the smokes are because they are unarguably the best grenade next to flashbangs for pve in my opinion hands down!
I understand your point. But you can't do that against humans because they'll see you as well. So, doing this against the bots is like glitching. Just like when someone hides in the bushes/weed and pick 'em one by one.
Aside from glitching, it will also prevent people like me that are at the back from helping you. Because I won't see shît. That will prevent other players as well to go around you as they can't see what's in front. You basically block all your team that will wait for the smoke to dissipate before doing anything.
So you'll eventually die because you are basically playing alone against wave of enemies, and then the bots will appear outta the smoke from everywhere too close, are råpe the rest us. And make us kick you out from the game.
You don't use smoke nade properly (in a realistic way) and that's your very behavior I am ranting against. Hence why I'd like a smoke ban in coop :/
Yup, I understand. I just learned about it several days ago (I just got back into Insurgency this month) about my team complaining not being able to see what's in front of them because of the smokes. Which is why whenever I join a server I will tell them beforehand that I will be throwing smokes more often in this game and ask if they are okay with it. I also avoid throwing smokes in narrow hallways and corridors (flashbangs work better in those areas anyway) and only use them in open, large areas such as buhriz, peak, heights and probably when we're hunkered down. Of course, I'm doing it solo just to avoid pissing off my mates since it can't be helped anyway.
Though I still think smoke ban is unnecessary because the smokes are still essential to snipers and marksmen on overwatch duty since bloody AI bots have the ability to literally take you down from the other side of the map making towers and high vantage points useless for them to take advantage from. These bots' inhumane ability will even out the "glitching through smokes and weeds" that you mentioned. Smoke ban should have a limit or a line that should not be crossed for example the thrower's intention of applying a smoke is not to burden his teammates or to get them killed.
Btw, insurgents, for some reason, are attracted to smokes be it theirs or the security's. Definitely good distraction/decoy material.
Well then that's good of you
I think banning smoke is extreme of course, you being a reasonable man it's okay, but others being jerks and not giving a shît whether or not this screws their teamates: that's the issue.
But yeah bot's AI can be too OP sometimes. You're right on the fact that you can 'even it out' doing glitchy things... hmmmm.
I was usure bots were attracted to the smoke