Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this feature definately needs some work. it's confusing and it seems random sometimes.
I personally think that the walls definitely need an overhaul. OK, I get it that they follow the extent of your city limits and "hills and mountains" too and even but when the settings for city walls is at it's maximum it can be unsightly.
City walls were a defensive structure and not all over the place as they can be in the game, even listed as *rounded"(?) in the game. You're screwed if you want to extend the walls if you're at the maximum distance, from what I've seen so far. or do they extend to add protection to new buildings when placed outside the City walls? They were extended in actuality as you can see how they did it in walls that still remain to this day. So it would be great if you could actually build your own city walls, as an ongoing "city project" and use quarries to supply stone to build them and even place sections where you wanted them and leave them "incomplete" so it looks like they've been removed to make space for the city expansion?
I'm currently building my city past the extent of the city walls and the game doesn't seem to want to extend them further as the setting says it's at its maximum, or am I doing something wrong?
Also, even at this age (the time period in the game) walls were made of stone, these appear to be wooden, they even had ramparts back then too, but you can't get them until a certain stage is reached.
Just give us the option to demolish them, and roads too for that matter, because they can severely hamper your layout and block you off from placing buildings, ie when you remove a forestry or farm building the roads remain.
No doubt someone will correct me on what I've mentioned, or even add to it. I'm going to give it a go with a new city layout and see how it pans out this time.
So maybe remove it from the tutorial quests (yes I know you can skip it).
How will removing the option to build walls/ramparts from the tutorial teach a new player the function of them? Depending on how much you are willing to invest into constructing walls/ramparts, you can manually scale them to be small, medium or large. It's a learning process for the new player to scale the walls/ramparts so that any future districts are within or outside the bounds of them.
As for the deconstruction of offending walls/ramparts that interfere with future districts, I think that should be dealt with in the same manner as any service roads that are surplus to requirements. No doubt that option would take a number of workers to perform and any tax benefit that had been gained would be lost, unless of course a larger walls/ramparts has been evolved and constructed beyond the bounds of the original.
In Memoriapolis, you have to think before you put up a building, build walls etc... because that choice will have an impact. But we understand that this can be tricky for new players.
For the November update, we are going to review the way in which the ramparts are built and how their development is organised. However, once again, it won't be easy to demolish your city walls in order to rebuild them.
Our aim is to give you more powerful and flexible tools with which to make your choices, precisely so that you can take them on in later ages.
While the premise is great, roads should be easily moved by the game and buildings to be placed on existing roads (like every city does with imminent domain). Walls are understandable. My biggest gripe is that once they are built, the inner walls persist even though you have built a bigger/longer outside wall. I'd love to have the ability to build walls on the outskirts of the expanding city while being able to choose what happens with the inner walls. (maybe additional bonus for being behind two walls vs 1 for tax purposes?)
Awesome job on the game so far. Looking forward to seeing what else you will add to it.