MEMORIA POLIS

MEMORIA POLIS

Arkadus Sep 13, 2024 @ 8:18am
How to delete ramparts.
I built ramparts and then foolishly built a second layer. Now I have to figure out how to fit large building between two layers of ramparts.

Anyone know how to delete the inner layer so that I can actually build the city up?
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Showing 1-9 of 9 comments
capiotti Sep 15, 2024 @ 8:56am 
+1

this feature definately needs some work. it's confusing and it seems random sometimes.
PraxisLP Sep 15, 2024 @ 8:55pm 
Unfortunately, as far as I can tell, like roads and culture/service/wonder buildings, once placed they can't be deleted. Definitely agree that the ramparts (walls) are buggy and need an overhaul.
wabbithunta Sep 17, 2024 @ 1:10am 
A little gripe about city walls in the game.

I personally think that the walls definitely need an overhaul. OK, I get it that they follow the extent of your city limits and "hills and mountains" too and even but when the settings for city walls is at it's maximum it can be unsightly.
City walls were a defensive structure and not all over the place as they can be in the game, even listed as *rounded"(?) in the game. You're screwed if you want to extend the walls if you're at the maximum distance, from what I've seen so far. or do they extend to add protection to new buildings when placed outside the City walls? They were extended in actuality as you can see how they did it in walls that still remain to this day. So it would be great if you could actually build your own city walls, as an ongoing "city project" and use quarries to supply stone to build them and even place sections where you wanted them and leave them "incomplete" so it looks like they've been removed to make space for the city expansion?
I'm currently building my city past the extent of the city walls and the game doesn't seem to want to extend them further as the setting says it's at its maximum, or am I doing something wrong?
Also, even at this age (the time period in the game) walls were made of stone, these appear to be wooden, they even had ramparts back then too, but you can't get them until a certain stage is reached.
Just give us the option to demolish them, and roads too for that matter, because they can severely hamper your layout and block you off from placing buildings, ie when you remove a forestry or farm building the roads remain.
No doubt someone will correct me on what I've mentioned, or even add to it. I'm going to give it a go with a new city layout and see how it pans out this time.
Arkadus Sep 17, 2024 @ 7:02am 
The roads should be organic, and since we cant delete them or move them, they need to not prevent the placement of new buildings. When the new buildings are placed, the game should calculate if there is enough room between the two buildings for a new road and redraw the road after the new building is placed. Otherwise between the walls and the roads, you end up with very weird spacing.
General Idea Sep 17, 2024 @ 7:47am 
The building of walls/ramparts are optional. You don't have to build them although if doing so that will increase your tax income from districts within the walls/ramparts. As far as I know the service roads for buildings should be removable in future updates.
Shryce Sep 17, 2024 @ 8:46am 
Originally posted by General Idea:
The building of walls/ramparts are optional. You don't have to build them although if doing so that will increase your tax income from districts within the walls/ramparts. As far as I know the service roads for buildings should be removable in future updates.
I agree.. but right now it's part of the tutorial (it pop ups on the right to build the ramparts) so new players will follow up on the tutorial quests and build them only to find out they might not like it.

So maybe remove it from the tutorial quests (yes I know you can skip it).
General Idea Sep 17, 2024 @ 10:11pm 
Originally posted by Shryce:
I agree.. but right now it's part of the tutorial (it pop ups on the right to build the ramparts) so new players will follow up on the tutorial quests and build them only to find out they might not like it.

So maybe remove it from the tutorial quests (yes I know you can skip it).

How will removing the option to build walls/ramparts from the tutorial teach a new player the function of them? Depending on how much you are willing to invest into constructing walls/ramparts, you can manually scale them to be small, medium or large. It's a learning process for the new player to scale the walls/ramparts so that any future districts are within or outside the bounds of them.

As for the deconstruction of offending walls/ramparts that interfere with future districts, I think that should be dealt with in the same manner as any service roads that are surplus to requirements. No doubt that option would take a number of workers to perform and any tax benefit that had been gained would be lost, unless of course a larger walls/ramparts has been evolved and constructed beyond the bounds of the original.
Mr_H4ndy Sep 18, 2024 @ 12:40am 
Hi All,

In Memoriapolis, you have to think before you put up a building, build walls etc... because that choice will have an impact. But we understand that this can be tricky for new players.

For the November update, we are going to review the way in which the ramparts are built and how their development is organised. However, once again, it won't be easy to demolish your city walls in order to rebuild them.
Our aim is to give you more powerful and flexible tools with which to make your choices, precisely so that you can take them on in later ages.
Arkadus Sep 19, 2024 @ 3:05pm 
Originally posted by Mr_H4ndy:
Hi All,

In Memoriapolis, you have to think before you put up a building, build walls etc... because that choice will have an impact. But we understand that this can be tricky for new players.

For the November update, we are going to review the way in which the ramparts are built and how their development is organised. However, once again, it won't be easy to demolish your city walls in order to rebuild them.
Our aim is to give you more powerful and flexible tools with which to make your choices, precisely so that you can take them on in later ages.

While the premise is great, roads should be easily moved by the game and buildings to be placed on existing roads (like every city does with imminent domain). Walls are understandable. My biggest gripe is that once they are built, the inner walls persist even though you have built a bigger/longer outside wall. I'd love to have the ability to build walls on the outskirts of the expanding city while being able to choose what happens with the inner walls. (maybe additional bonus for being behind two walls vs 1 for tax purposes?)

Awesome job on the game so far. Looking forward to seeing what else you will add to it.
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