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in saying all this i have personally not explored the aspect of mixing factions much as i always found it logical to not mix them but the game does sometimes force you to mix them and randomly through ruins. in regards to forcing with up-gradable building for Military, Production, Education and Religion and later others that change culture when upgraded. This to me indicates that there is no harm in it as the devs encourage it in some ways and there should be nothing stopping you from building the way you want if you think it is thematic or aesthetic.
Before the recent Renaissance patch the game did heavily encourage you to explore as many factions as possible in order to get a higher score, with the new scoring system it gives the player more freedom in choice of strategies to "beat" the game which personally i do prefer, although the player is at the moment steered towards certain factions and Wanders are a really powerful game mechanic. If you look in the General channel of the Discord you can see a post on 18/01/25 by user Eoran(me) showcasing a "winning" city which as i say is defunct now and in the Videos-screenshots Chanel on the 01/02/25 showcasing an Endless mode city i built with both of these using the principles i have discussed.
I hope this gives you a bit of guidance, i would say at the moment build the city you want how you want, like in my endless mode screenshot i am constrained by my vision for the game where i did not want to place buildings that are not up gradable. Please give as much feedback on your experience to the devs as possible/ you want to, as this helps massively in evolving what i believe is an excellent city builder game.