MEMORIA POLIS

MEMORIA POLIS

Person Dude Dec 29, 2024 @ 10:50am
Building Placements
Liking the game so far! My only real tension is there's a few issues I have with placing buildings. For example, why can't we build larger buildings on top of the smaller auto-generated buildings?

I get not being allowed to place a building if it's on top of something you've already placed but not being able to place a building on a small farm plot for example feels counter intuitive. Especially with culture buildings I wanna be able to give as many houses the radius buff as possible but I can only get like, 2 or 3 at most because I have to put it on the edge of my city.

Could it be possible in the future to add buildings on top of smaller plots? It'd make for a fun trade off for the farm example to lose like, 1-2 food per cycle according to the plot(s) you demolish. That and I'd love to see how the city builds around a weird design like a culture building smack dab in the middle of farmland, haha!
< >
Showing 1-2 of 2 comments
Mr_H4ndy Dec 30, 2024 @ 7:54am 
Hello!
Space management is a key challenge in Memoriapolis. Allowing construction directly on fields would make this aspect less engaging.
Fields can be removed, freeing up space for the city to expand—just like in real life! 🌾🏙️
Person Dude Dec 31, 2024 @ 2:35pm 
Originally posted by Mr_H4ndy:
Fields can be removed, freeing up space for the city to expand—just like in real life! 🌾🏙️
I can see that now! The demolish icon is a little small but it's there when you select an individual plot.

What I'm wondering now is, instead of selecting them individually, could you make it so you can demolish buildings when you place a bigger one down? Like, maybe have a popup that's like, "X and Y field/house has to be demolished to place this here".
Last edited by Person Dude; Dec 31, 2024 @ 2:36pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50