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After that, I just make sure that the newly migrated faction doesn't settle in neighborhoods that are bordering an already-occupied different culture neighborhood.
Can someone explain how to do that?
I know I can "put the tension on cooldown" if I succseed with decrees for both factions, but I have no idea how to "resolve them".
I was thinking about asking the same thing - faction tensions seem very confusing.
It is a topic that needs to be clarified more thoroughly by the devs.
So do you have neighborhoods with no culture bordering all of your cultural neighborhoods?
If I want a different culture building I put it out of reach of the populated districts.. or once new Wonders/city centers are acquired I start off building new culture districts there... not in the 'old' capital town...
Occasionally cultures will try to establish themselves in other culture districts and I plain refuse them and again dont build other culture buildings in those sole culture district areas.
PS This sets a real bad example for real politics these days where everything seems to be aimed at mixing cultures so they can integrate and assimilate, but thats a real world issue, not related to the game LOL. There is an interesting parallel though LOL.
OK that's helpful thanks. So I assume then that you're placing the cultural buildings pretty far out from the city center? How do you get neighborhoods to spawn further away from the center?
And then the senate (political culture) would be to the east, the round market thingy (commercial culture) to the west, and so on.
I even delay some cultural building until medieval to make it easier to separate the cultures, for example I only start building military and science cultural building around the new medieval town center or the wonder (since wonders provide its own cultural type influence)
To get neighborhoods spawn further from city center, simply need to place cultural buildings to create a "desirable zone", at first the neighborhoods will inevitably spawn near city centers, but as you place more and more cultural buildings (especially if those buildings are rather close to each other), they will spawn around those cultural buildings.
awesome thanks so much, that really helps