MEMORIA POLIS

MEMORIA POLIS

soldiers[PL] Sep 3, 2024 @ 11:36am
Preventing tension
So, how exactly does tension work? Like, can it occur between any organizations? Or can it occur only for orgz belonging to different factions? Is it higher chance for it to occur for opposing factions like Scholars vs Merchants? Do districts need to be touching or can there be roads / walls in between for it to occur?
Last edited by soldiers[PL]; Sep 3, 2024 @ 11:46am
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Showing 1-13 of 13 comments
Benzski Sep 3, 2024 @ 11:46am 
I've noticed that it can occur to factions from any different culture type, as long as they live in adjacent neighborhood. So to prevent this, I usually only place cultural & service buildings in a "grouping" based on their culture type, so that the same type of neighborhood can be concentrated in a single place.

After that, I just make sure that the newly migrated faction doesn't settle in neighborhoods that are bordering an already-occupied different culture neighborhood.
Last edited by Benzski; Sep 3, 2024 @ 11:51am
Bedna Sep 4, 2024 @ 9:00am 
The wording "tensions can be resolved" in the info box that pops up gets me confused.
Can someone explain how to do that?
I know I can "put the tension on cooldown" if I succseed with decrees for both factions, but I have no idea how to "resolve them".
Last edited by Bedna; Sep 4, 2024 @ 9:00am
alavar Sep 15, 2024 @ 4:17am 
Originally posted by Bedna:
The wording "tensions can be resolved" in the info box that pops up gets me confused.
Can someone explain how to do that?
I know I can "put the tension on cooldown" if I succseed with decrees for both factions, but I have no idea how to "resolve them".

I was thinking about asking the same thing - faction tensions seem very confusing.
capiotti Sep 15, 2024 @ 8:53am 
+1
Zuvielify Sep 15, 2024 @ 12:38pm 
My solution for tension is to always kick one of them out. Maybe in a longer game that will be a problem, but so far it hasn't been much of an issue.
stbehre Sep 15, 2024 @ 1:35pm 
I think there are too few tools to effectively work with or around tensions. Needing constant decrees to calm down (not resolve the tension) is very ineffective and only viable in the short term if you have 2 factions clashing because you don't have enough decree slots. The most efficient way is to separate them or just accept one faction exclusively. Which I hope isn't what the devs intended. Hopefully there will be more to this mechanic down the line.
General Idea Sep 16, 2024 @ 12:49am 
You can alleviate faction tensions by either dropping the tax rate of the parties involved or by immediately expelling one of them from your city. To avoid faction tensions you can set the factions well apart or always refuse to accept any faction in a district that you feel would become a bone of contention between factions and deliberately leave it unoccupied.

It is a topic that needs to be clarified more thoroughly by the devs.
Argos Sep 18, 2024 @ 6:02am 
Originally posted by Benzski:
I've noticed that it can occur to factions from any different culture type, as long as they live in adjacent neighborhood. So to prevent this, I usually only place cultural & service buildings in a "grouping" based on their culture type, so that the same type of neighborhood can be concentrated in a single place.

After that, I just make sure that the newly migrated faction doesn't settle in neighborhoods that are bordering an already-occupied different culture neighborhood.

So do you have neighborhoods with no culture bordering all of your cultural neighborhoods?
Benzski Sep 18, 2024 @ 7:23am 
Originally posted by Argos:

So do you have neighborhoods with no culture bordering all of your cultural neighborhoods?
Yes, that's correct
Shryce Sep 18, 2024 @ 8:03am 
Yeah I try not to mix my cultures in my cities... so I keep them physically seperated.. one culture to the East.. another to the West of town... and keep them from meeting them in the districts where they can form tensions.

If I want a different culture building I put it out of reach of the populated districts.. or once new Wonders/city centers are acquired I start off building new culture districts there... not in the 'old' capital town...

Occasionally cultures will try to establish themselves in other culture districts and I plain refuse them and again dont build other culture buildings in those sole culture district areas.

PS This sets a real bad example for real politics these days where everything seems to be aimed at mixing cultures so they can integrate and assimilate, but thats a real world issue, not related to the game LOL. There is an interesting parallel though LOL.
Argos Sep 20, 2024 @ 6:52am 
Originally posted by Benzski:
Originally posted by Argos:

So do you have neighborhoods with no culture bordering all of your cultural neighborhoods?
Yes, that's correct

OK that's helpful thanks. So I assume then that you're placing the cultural buildings pretty far out from the city center? How do you get neighborhoods to spawn further away from the center?
Benzski Sep 20, 2024 @ 8:56am 
Originally posted by Argos:
So I assume then that you're placing the cultural buildings pretty far out from the city center? How do you get neighborhoods to spawn further away from the center?
So typically I kinda decide which way I will expand. For example, I would start placing production culture to the south, therefore first pottery workshop will be in the south of town center, the big warehouse (forgot the name, but also a production culture) even more southern but close to the first pottery workshop.

And then the senate (political culture) would be to the east, the round market thingy (commercial culture) to the west, and so on.

I even delay some cultural building until medieval to make it easier to separate the cultures, for example I only start building military and science cultural building around the new medieval town center or the wonder (since wonders provide its own cultural type influence)

To get neighborhoods spawn further from city center, simply need to place cultural buildings to create a "desirable zone", at first the neighborhoods will inevitably spawn near city centers, but as you place more and more cultural buildings (especially if those buildings are rather close to each other), they will spawn around those cultural buildings.
Last edited by Benzski; Sep 20, 2024 @ 8:56am
Argos Sep 21, 2024 @ 7:36am 
Originally posted by Benzski:
Originally posted by Argos:
So I assume then that you're placing the cultural buildings pretty far out from the city center? How do you get neighborhoods to spawn further away from the center?
So typically I kinda decide which way I will expand. For example, I would start placing production culture to the south, therefore first pottery workshop will be in the south of town center, the big warehouse (forgot the name, but also a production culture) even more southern but close to the first pottery workshop.

And then the senate (political culture) would be to the east, the round market thingy (commercial culture) to the west, and so on.

I even delay some cultural building until medieval to make it easier to separate the cultures, for example I only start building military and science cultural building around the new medieval town center or the wonder (since wonders provide its own cultural type influence)

To get neighborhoods spawn further from city center, simply need to place cultural buildings to create a "desirable zone", at first the neighborhoods will inevitably spawn near city centers, but as you place more and more cultural buildings (especially if those buildings are rather close to each other), they will spawn around those cultural buildings.

awesome thanks so much, that really helps
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