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Thanks for the tips, I might try experimenting with it in the next playthroughs.
Though, your answer was more about prevention, rather then resolving the conflict while it is ongoing. Would you have any tips there?
So long you are able to keep the factions trust level high enough I am not sure tensions matter that much. To keep it up you might:
-lower the factions taxes,
-pass costly decrees in Senatum or House of Grievances,
-sometimes a faction gets extra trust for certain cultural buildings or wonders next to it,
-one of the 5 satisfactions also affects the trust of factions (don't recall which one, but if you pass over them it says),
-there might also be a 'Know-How' that affects trust, but that is only in the middle-ages with the library
Overall expulsion is the cheapest and easiest way and makes it so you don't have to check at the trust all the time. Other then that haven't found an alternative for it.
Perhaps when the game does the full release with the other 2 ages there will be more possibilty for it.
Okay, thank you :)
Well, you shouldn't have any problems? Doesn't even seem to harm your income that much because there's either a limit to how many factions can be in conflict or two factions of the same type don't enter conflict thus allowing you a way to limit how much conflict can occur whilst still getting a lot of factions.
I feel like it's half complete in a way due to just how few problems you have handling them without harming the rest of your city if you put the slightest care into them. Particularly as an alert pops up if a faction is about to hit the 'danger zone'.
If I can help you about tensions :)
- Avoid having factions of different cultures in a district when you build your city.
- To resolve a tension between factions, you can expel one of them.
- Otherwise, lowering the taxes of a faction can counterbalance the loss of trust.
But none of that "resolves" them. The choice is either bribe them or expel them. None of those options feels particularly good.
And I get tensions from different factions just by existing in districts next to eachother, no need to exist within the same.
I did cancel taxes on two or three others, but that was because I decided I didn't want to care about potentially dealing with them if there was a following Age and I hadn't really noticed the loss in Taxes. How did I manage this?
Quite simply because even though I tried to build every single Cultural Building I could (especially the ones marked as able to evolve), I built them so the same faction's Cultural Buildings were near each other and tried to minimise mixed cultural influence buildings as well. So of those 24 factions?
Well, probably ten of those were Purple with only three of them 'border' Neighborhoods touching another Neighborhood District of a different Faction and another 8 were Blue with again only three or so 'border' Neighborhoods. Which meant that over half my factions would not start causing Tensions. Even the other four colour Factions tended to be a bit spread out over the map in ways which meant they weren't really touching Neighborhoods of a different cultural influence, whether or not said neighborhood had gained a Faction yet.
Also by restricting the Cultural Buildings you are putting into your city to only one Faction, you are definitely harming your city's growth. Not the least due to how this means that you are going to be spending all your Faction Influence on buying duplicate Cultural Buildings rather than getting 'free' ones due to building the first copy of that building. And also in the Medieval Age (and most likely beyond) it also means you are mostly ignoring the Library Know-How system which is very helpful.
And this isn't even taking into account how it means you may be suffering notably from lacking... Damnit, forget the name of them. The 'Value Scores' that you have to provide of Health, Security, Belonging, Esteem and Creativity. Some of the bonuses they give for overflowing on those are very helpful.
That said, I also agree with Bedna that neither of the options given (expel or bribe) fits for 'resolving tensions'. Removing tensions or appeasing factions yes, but not resolving those. Hence why I said in my previous comment that it feels like the Factions system is incomplete in the current game. Well, one of the reasons I feel like that at least.