MEMORIA POLIS

MEMORIA POLIS

Storage
I just realized that in order to advance my city to level 5, I had to build three additional carvers. Why couldn't I just build some storage buildings. The carvers can't be upgraded with out gold ore and leaf, so the only way to advance the city is to flood it with carvers. Carpenters can't be upgraded without gold ore either, and mines aren't available until the middle ages.
Hope this helps.
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Showing 1-8 of 8 comments
rkelly17 Sep 2, 2024 @ 5:22pm 
More storage buildings or upgrading the single building is an absolute must.
Jiro Dragonheart Sep 2, 2024 @ 7:33pm 
Originally posted by Dingle Berrymann:
I just realized that in order to advance my city to level 5, I had to build three additional carvers. Why couldn't I just build some storage buildings. The carvers can't be upgraded with out gold ore and leaf, so the only way to advance the city is to flood it with carvers. Carpenters can't be upgraded without gold ore either, and mines aren't available until the middle ages.
Hope this helps.
The only realistic way I found was to reach the max storage, and then buy the excess you needed from another town.
Bedna Sep 4, 2024 @ 8:48am 
Originally posted by Jiro:
Originally posted by Dingle Berrymann:
I just realized that in order to advance my city to level 5, I had to build three additional carvers. Why couldn't I just build some storage buildings. The carvers can't be upgraded with out gold ore and leaf, so the only way to advance the city is to flood it with carvers. Carpenters can't be upgraded without gold ore either, and mines aren't available until the middle ages.
Hope this helps.
The only realistic way I found was to reach the max storage, and then buy the excess you needed from another town.

Wait, you can overfill your storage with import?!?
That changes everything, but I consider that a glitch.

Some kind of extra/upgradable storage building is def needed.
Jiro Dragonheart Sep 4, 2024 @ 3:32pm 
Originally posted by Bedna:
Originally posted by Jiro:
The only realistic way I found was to reach the max storage, and then buy the excess you needed from another town.

Wait, you can overfill your storage with import?!?
That changes everything, but I consider that a glitch.

Some kind of extra/upgradable storage building is def needed.
Is it really a glitch? It feels like an intended feature but idk.
LawfulLeah Sep 4, 2024 @ 5:51pm 
Originally posted by Bedna:
Some kind of extra/upgradable storage building is def needed.

devs already said that they don't intend on adding it... honestly their reason doesn't make sense to me
Bedna Sep 5, 2024 @ 3:16am 
Originally posted by LawfulLeah:
Originally posted by Bedna:
Some kind of extra/upgradable storage building is def needed.

devs already said that they don't intend on adding it... honestly their reason doesn't make sense to me

I have seen them say "this is an intended game design". I have not seen them say "this will NEVER be changed".
{sBc} Bane5 Sep 5, 2024 @ 4:05am 
Something to remember is that city builders often suffer from "exponential growth" syndrome.

I get the impression that the devs are going for more "logistic" growth.

In reality, people don't just stockpile more stone, more stone, more stone for decades on end. Rather what a city is capable of in terms of public works is often linked to direct industrial capabilities at the present moment economically.
Last edited by {sBc} Bane5; Sep 5, 2024 @ 4:08am
Bedna Sep 5, 2024 @ 4:59am 
Originally posted by {sBc} Bane5:
In reality, people don't just stockpile more stone, more stone, more stone for decades on end. Rather what a city is capable of in terms of public works is often linked to direct industrial capabilities at the present moment economically.

True.
Maybe letting the construction site itself become a "storage" when clicking "upgrade".
Thereby removing the need for storage extension in the game and let you produce stones that gets added to the construction rather than your storage.

Would have to be set at an amount though or you would not be able to build anything else while filling the need for the upgrade.
Maybe the construction should instead demand a certain amount of produced or imported material per cycle rather than a huge stockpile. And if you fail to fulfill that amount, construction stops and it would cost something, like currency or extra material to start it up again...
Last edited by Bedna; Sep 5, 2024 @ 5:01am
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