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quitters happen in all games.
For friendly killing ok, but otherwise you just need to live with it or know the players.
in the lobby.
to decide(quitting may be for whatever reason,the ratio would speak everything).
The game should have a ranked queue system with a matchmaker for close matches in which case leaving would just be considered a loss and people who quit all the time would fall to the lower end of the bracket. Sadly, we don't have enough players to sustain a match maker and would result in waiting 10-20 min per game.
What I try to achieve on a 10 vs 10 for example is to get more than 2000 points and lose less than 1000 points. When I know I was doing very well I feel upset when I cannot see my kill ratio at the end of the game. I don't care if my team lose or win if I did my part of the job.
Understandable, the best way to remedy this is to have casualties from a surrendered ally continue to count toward their losses and not the player that inherits the units. All future units built from their cards and cash of course would count as your units though.
You really wont be able to get a metric for improvement though till some form of ranking is in place. A game like wargame airland battle has such a large range of skill that one game you will have a 4:1 ratio and the next might be a 1:2 ratio on kills. A ranked queue would bring this in closer and make games more enjoyable.