Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
But I have to disagree with something. Infantry, when well garrisoned, are well-nigh impossible to kill outright (it takes serious time.) If you don't believe me, go in the singleplayer skrimish and garrison a platoon of infantry in buildings, and line up every rocket artillery vehicle you have to fire on them. It's actually surprising.
You and Boris are so wrong. I played the first episode of wargame (european escalation) and their is two thing I have to say. First: they greatly improved their infantry management system in wargame airland battle.
Second: there are plenty of guides out there to teach you how to use infantry. in my opinion they are the most usefull units int the game. Any player with more than 5 hours on record will agree with me. Even if they don't kill anything during the match, they deny this particular area to ANY unit in the game. try to use any amount of arty and bombers, they will survive and resuply easly. They are also the safestway to take forests and other cities. I have 138h on record for this game and I have seen infantry take down waves of tanks sent at them. Also, half of the zones in this games have cities in them, or at least buildings.
So before you start making unfounded criticism, check your facts. There are countless atgm equipped infnatry units in this game that have at least 2000m of range. So don't say that Any player with more than 5 hours on record will agree with me.
PS:
- I would like to know how much hours you have on record, just to check if you actually know what you are talking about.
- I am french so please have the patience to read my text full of mistakes.
Remember its modern warfare. Any king of fortification, trenches, sandbags, etc... gets wiped out by artillery and mortars. These days, defenses are spread out and large groups of units usually get killed. If you want to win in this game, I recommend squads of 2 tanks max. Im not saying that number is death: im saying that you could have 10 squads of 2 tanks. Just keep them away from each other. Makes pinpointing key targets for arty a pain in the ass for your opponent
Infantry are more for delaying and denying areas.
I don't really know what you are talking about, Boris says he wants real cities and urban warfare to which I respond that the game engine doesn't seem to support the mechanics needed for real siege warfare, ie infantry that doesn't stand around in circles, entrenchments, and towed equipment. I currently have 250 hours in the game not that I see how that matters. Your English seems excellent, it's your comprehension that seems flawed
This is not true, artillery has a hard time destroying anything that is entrenched. This is actually fairly well represented in the game where infantry in buildings rarely dies to artillery, infantry in woods is hard to kill even if you can see them, and infantry in the open with no concealment is dead. Just for example, the Iran Iraq war the last modern war between two fairly well matched Nations, was mostly a World War One style trench war. Even during the Coalition War against Iraq we didn't destroy entrenchments with artillery, we engaged them from the front with cover fire and used combat bulldozers to bury them. If the Iraqis had had anything comparable to the coalition equipment, or better defense in depth, we would have had a very hard time against their trenches.