Wargame: AirLand Battle

Wargame: AirLand Battle

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NimrodX Nov 27, 2014 @ 3:57am
Tutorial #3
I can't seem to win this "tutorial" no matter what I do. I thought tutorials were supposed to teach you something, not just say "here you go!" and tell you nothing.

I do know how to unload humvees into urban areas where the riflemen can get heavy cover but that doesn't seem to be good enough and there's some limit on the number of units I can produce. I can't seem to figure out how to tell the little idiots to get back in the humvees though. (Seems like once they unload they never get back in.)

Is it just me or does the UI for this game kind of suck? The way units are split seems to make no sense.
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Showing 1-15 of 25 comments
NimrodX Nov 27, 2014 @ 9:41am 
Hmm.... seems like the main thing I missed is that I needed to charge into the middle sector. Waiting for "them" to come to me wasn't working because they'll just tank barrage me from outside the range of the infantry AT weapons, but if I rush into the bravo sector then the stupid AI will drive its tanks in there?
Frisko [VL] Nov 27, 2014 @ 11:38am 
Trial and error my friend ;-)
And the power of youtube :-D
Didz Nov 30, 2014 @ 3:48am 
I'm surprised to note that there is any tutorial in in Airland battle at all. I could find one in either of the other titles. The one in Red Dragon is just a text screen.

Just watched the video and once again I concluded that I couoldn't polay this game without an 'Active Pause' function. If nothing else I'd want to be able to pause the game so i can watch sme of the action up close. This game has brilliant GFX and models but you never get a chance to enjoy them.
Last edited by Didz; Nov 30, 2014 @ 3:57am
Frisko [VL] Nov 30, 2014 @ 4:01am 
When you psuh the solo-button, you'll get a button with tutorials(ALB)... Do some research before complaining.
Frisko [VL] Nov 30, 2014 @ 4:01am 
And youtube is full with tutorials
Didz Nov 30, 2014 @ 4:45am 
Originally posted by Frisko VL:
When you psuh the solo-button, you'll get a button with tutorials(ALB)... Do some research before complaining.
Actually I've spent days trying to get to grips with these games, though admittedly I skipped AirLand title in the hope that Red Dragon would have all the expected features.

However, it doesn;t so i assumed Air Land wouldn't either, but judging by the video above it looks like Air Land does have a tutorial even though it still doesn't seem to have an Active Pause function. So, a bit of inconsistency there.

Red Dragon has an almost 'active pause' function in that it has 'Bullet Time', but when I clicked on the tutorial button in that title all that cam up was a wall of text. There doesn't seem to be anything like the training missions shown in the video above.

I sat and read through the entire Red Dragon manual last night and that doesn't mention anything about a tutorial mode either. So I have to conclude that for some reason the idea of an interactive tutorial wasn't carried forward from Air Land Balles. Which is a shame.

@Frisko: I've been watching loads of YouTube tutorial videos and lets plays, but without wanting to be too unkind most of them I didn't find very helpful. I think there are several reason for this not least of which is that the presenters are faced with the same problem that the newbie has in that as soon as they push 'launch battle' the clock starts running and they can't pause it to talk and explain anything. So basically, you end up watching 20 seconds of manic clicking with a few vaguely useful suggestions.

The other problem I've found is that a lot of the tutorials are pitched at subjects that are pretty academic until you can work out how to play the game. For example I watched a really interesting tutorial that went though the entire BLUFOR unit deck discussing the strengths and weaknesses of the various units included. It was really interesting, but completely useless in explaining how to play the game.

Usually, with any complex strategy game like this you get a step by step interactive tutorial to teach you the basic's and get you started. Its pretty essential if you want new players to progress beyond just launching the game to actually playing it.

The fact that the player forums are full of people complaining about the lack of tutorials and the lack of an 'active pause' function reall ought to be enough to motivate the developers to do something to resolve the problem. Because at the moment I think their losing a lot of business as a result.
Last edited by Didz; Nov 30, 2014 @ 4:51am
Frisko [VL] Nov 30, 2014 @ 5:54am 
i cannot talk about red dragon, i only have EE and ALB, RD did not enhance or add a thing for me, but thats a matter of taste... Never had UI problems at all with ALB, since i'm used to play GTOS.
Games are already too much dumbed down. When i started playing pc games, there was no internet, no manuals, nothing. Just give it time, be patient and it should reward. There are quite good tutorial series on the net wich explaines everything in detail. The problem is: This franchise goes beyond other RTS games. You cant just simply do a tank rush and random spamming, you'll get your ass kicked. I spend more staring at stats, watching videos then actually playing :-)
Didz Nov 30, 2014 @ 8:50am 
GTOS = Global Terrestial Observing System - is that a game?

When I first started playing computer strategy games they came with real 200 page printed manuals that you could read in bed, or on the daily commute. Even then I usually bought the Prima too, which used to go over the game in more detail./

Now you get these stupid .pdf manuals that require you to own two computers to be able to reference whilst playing.

Red Dragon has 'bullet time' which is pretty close to an active pause and so I was trying to learn the game using that, but as I say its still very confusing.

To be honest, I don't think I need help with actual tactic's as such as I have loads of books on small unit tactic's from the 16th Century through to WW3. In fact part of my interest in these games is to have the chance to try some of them out.

So, for example I've actually I have actually defended the Fulda Gap in several early wargames games so I know exactly what it is and why it was so important. I also lived through the era when the prospect of Warsaw Pact T72's charging through the gap was a very real prospect together with the possibility that at any moment your life expectancy could be reduced to 12 minutes by some trigger happy politician.

Last edited by Didz; Nov 30, 2014 @ 8:52am
Frisko [VL] Nov 30, 2014 @ 8:56am 
Graviteam Tactics: Operation Star: Better known as Achtung Panzer( Historical accurate WW2 battle sim); However i like your name more :-D
ALB is not Real Time Pausable; and as said before, with RD i can't help you. But if you even can't find the tutorials in ALB, i was wondered. IMHO the menu & UI is quite intuitive....
Frisko [VL] Nov 30, 2014 @ 8:59am 
https://www.youtube.com/watch?v=LZSKY49y_80
The game had to be called: 'Operation Clunky: UI'
But when you get over it, its a masterpiece.
Didz Nov 30, 2014 @ 9:34am 
Originally posted by Frisko VL:
Graviteam Tactics: Operation Star: Better known as Achtung Panzer( Historical accurate WW2 battle sim); However i like your name more :-D
ALB is not Real Time Pausable; and as said before, with RD i can't help you. But if you even can't find the tutorials in ALB, I was wondered. IMHO the menu & UI is quite intuitive....
I'm just downloading ALB now, I made the mistake of assuming that as there was no intereactive tutorial in RD then I was unlikely to find one in ALB. One sort of assumes that improvement in game design are retained from one release to the next.

But it appears there is one so I'm about to take a look. It's just a shame that ALB doesn't have bullet time.
Originally posted by Frisko VL:
https://www.youtube.com/watch?v=LZSKY49y_80
The game had to be called: 'Operation Clunky: UI'
But when you get over it, its a masterpiece.
That looks pretty good, but you say that didn't have an active pause feature either.


P.S. I've installed ALB and had a go at the first tutorial mission, where you command four Abrams tanks, and I managed to save the FOB (which i think stands for Forward Operating Base). then i advanced a little further and engaged and destroyed loads of enemy tanks moving down the road until i ran out of ammuntion.

At that point things got a bit hairy, and I had to withdraw back to the FOB, but couldn't work out how to rearm so the enemy destroyed the base. At that point everything went quiet and I got no further guidance so I quit the scenario. I think I'm meant to rearm but how you do that under fire I'm not really sure.
Last edited by Didz; Nov 30, 2014 @ 10:07am
Frisko [VL] Nov 30, 2014 @ 10:05am 
I think there are some misunderstandings; ALB offers no rt pausable option as far as i know. I thougt you were complaining about ALB -tutorials.
Operation star does; but the mechanics are not like 99.9´% like other rts games. Its far more realistic. Units are not stupid and wont blindly obey orders. It takes time before orders from CP reaches the units. Units are influenced by morale/fuel/commander level/damage/fatigue/...
So if you start a clickfest when ground gets hot, its most likely you will confuse your units and they wont obey your orders. You must plan carefully before attacking: High ground? Forest offers ambush possibilities... watch out for infantry in the open... You can dug trenches, assault, patrol, recon/attack/....
Orders delay are also availabe: you can shell trenched in units with arty or mortars, while give an assault-order to your troops, but delayed with a couple of minutes so they get in right after the shelling. You can also set different formation orders, and they can have huge impact on your units. It's a very neat game, but complicated.
Frisko [VL] Nov 30, 2014 @ 10:06am 
GTOS is also more slow-paced and requires much pre-battle planning on strategical AND tactical level.
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Date Posted: Nov 27, 2014 @ 3:57am
Posts: 25