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And the power of youtube :-D
Just watched the video and once again I concluded that I couoldn't polay this game without an 'Active Pause' function. If nothing else I'd want to be able to pause the game so i can watch sme of the action up close. This game has brilliant GFX and models but you never get a chance to enjoy them.
However, it doesn;t so i assumed Air Land wouldn't either, but judging by the video above it looks like Air Land does have a tutorial even though it still doesn't seem to have an Active Pause function. So, a bit of inconsistency there.
Red Dragon has an almost 'active pause' function in that it has 'Bullet Time', but when I clicked on the tutorial button in that title all that cam up was a wall of text. There doesn't seem to be anything like the training missions shown in the video above.
I sat and read through the entire Red Dragon manual last night and that doesn't mention anything about a tutorial mode either. So I have to conclude that for some reason the idea of an interactive tutorial wasn't carried forward from Air Land Balles. Which is a shame.
@Frisko: I've been watching loads of YouTube tutorial videos and lets plays, but without wanting to be too unkind most of them I didn't find very helpful. I think there are several reason for this not least of which is that the presenters are faced with the same problem that the newbie has in that as soon as they push 'launch battle' the clock starts running and they can't pause it to talk and explain anything. So basically, you end up watching 20 seconds of manic clicking with a few vaguely useful suggestions.
The other problem I've found is that a lot of the tutorials are pitched at subjects that are pretty academic until you can work out how to play the game. For example I watched a really interesting tutorial that went though the entire BLUFOR unit deck discussing the strengths and weaknesses of the various units included. It was really interesting, but completely useless in explaining how to play the game.
Usually, with any complex strategy game like this you get a step by step interactive tutorial to teach you the basic's and get you started. Its pretty essential if you want new players to progress beyond just launching the game to actually playing it.
The fact that the player forums are full of people complaining about the lack of tutorials and the lack of an 'active pause' function reall ought to be enough to motivate the developers to do something to resolve the problem. Because at the moment I think their losing a lot of business as a result.
Games are already too much dumbed down. When i started playing pc games, there was no internet, no manuals, nothing. Just give it time, be patient and it should reward. There are quite good tutorial series on the net wich explaines everything in detail. The problem is: This franchise goes beyond other RTS games. You cant just simply do a tank rush and random spamming, you'll get your ass kicked. I spend more staring at stats, watching videos then actually playing :-)
When I first started playing computer strategy games they came with real 200 page printed manuals that you could read in bed, or on the daily commute. Even then I usually bought the Prima too, which used to go over the game in more detail./
Now you get these stupid .pdf manuals that require you to own two computers to be able to reference whilst playing.
Red Dragon has 'bullet time' which is pretty close to an active pause and so I was trying to learn the game using that, but as I say its still very confusing.
To be honest, I don't think I need help with actual tactic's as such as I have loads of books on small unit tactic's from the 16th Century through to WW3. In fact part of my interest in these games is to have the chance to try some of them out.
So, for example I've actually I have actually defended the Fulda Gap in several early wargames games so I know exactly what it is and why it was so important. I also lived through the era when the prospect of Warsaw Pact T72's charging through the gap was a very real prospect together with the possibility that at any moment your life expectancy could be reduced to 12 minutes by some trigger happy politician.
ALB is not Real Time Pausable; and as said before, with RD i can't help you. But if you even can't find the tutorials in ALB, i was wondered. IMHO the menu & UI is quite intuitive....
The game had to be called: 'Operation Clunky: UI'
But when you get over it, its a masterpiece.
But it appears there is one so I'm about to take a look. It's just a shame that ALB doesn't have bullet time.
That looks pretty good, but you say that didn't have an active pause feature either.
P.S. I've installed ALB and had a go at the first tutorial mission, where you command four Abrams tanks, and I managed to save the FOB (which i think stands for Forward Operating Base). then i advanced a little further and engaged and destroyed loads of enemy tanks moving down the road until i ran out of ammuntion.
At that point things got a bit hairy, and I had to withdraw back to the FOB, but couldn't work out how to rearm so the enemy destroyed the base. At that point everything went quiet and I got no further guidance so I quit the scenario. I think I'm meant to rearm but how you do that under fire I'm not really sure.
Operation star does; but the mechanics are not like 99.9´% like other rts games. Its far more realistic. Units are not stupid and wont blindly obey orders. It takes time before orders from CP reaches the units. Units are influenced by morale/fuel/commander level/damage/fatigue/...
So if you start a clickfest when ground gets hot, its most likely you will confuse your units and they wont obey your orders. You must plan carefully before attacking: High ground? Forest offers ambush possibilities... watch out for infantry in the open... You can dug trenches, assault, patrol, recon/attack/....
Orders delay are also availabe: you can shell trenched in units with arty or mortars, while give an assault-order to your troops, but delayed with a couple of minutes so they get in right after the shelling. You can also set different formation orders, and they can have huge impact on your units. It's a very neat game, but complicated.