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This is an older video, but the premise is the same. You just have to scale up depending on the size of the town. I normally recommend 8 squads of Marines or Riflemen, and 1 squad of Special Forces. The more CQC weapons, the better.
https://www.youtube.com/watch?v=vrFq3dviglY
Most Jets with Napalm is the best way to go, since they should hit the infantry in the city before any counterattack...unless the enemy happens to have anti-air assets in the area.
You can always try a jet bomber with 1,000 pound bombs (ones I know are U.S. F117 Stealth and one of the F15's...can't remember the exact one but easy for you to find). Usually...but not always...when a 1,000 pound bomb hits, everything in the area goes away.
Basically if I see Infantry in a city block, I send a plane with a 1,000 pound bomb (F15 and F117 on USA side), manually (won't work well with auto aim) aim to bomb that exact block they are in, jet flies in, bombs them, problem solved. The only time(s) I would lose my F15 (rarely use F117) is if 1) Enemy has Anti Air weapons in the area, 2) Enemy sends an Anti Air Jet after my F15, or if I get brave and tell my F15 to also go try and attack something else with it's other weapon and it flies over enemy Anti Air units.
I would guess if you are trying to send ground forces to try and clear out the enemy in the city block then yes, you would definitely lose alot of your forces in doing so. I've just never had any need to do that personally.
I assume by 20 sets of infantry in a 10vs10 solo you mean having to do it yourself while teammates are busy with other stuff? Since playing solo (vs computer opponenents) the biggest I am able to create are 4vs4 battles.
It's a scenario that's very unique to 10v10s. Because the operational area in a 10v10 is so large, people tend to focus on defending critical points much more than in other game modes, because reinforcing is impossible due to travel time (takes about 1-2 minutes to get to the cities on roads).
As a result, to counter being overrun easily, people dedicate a disproportionate amount of units to defending cities. I've seen people put all 1000 points of their soldiers into a single city. Practically speaking, those aren't earning us any capture points, but tactically speaking, the other side isn't going to be willing to attack a wall of missiles and rockets either.
In 10v10, people also choose much more type-cast decks. Artillery, helicopters, jet spam, all of these become more usable because (hopefully) someone else will have a deck for the ground game. Since I play Marines most of the time, the city assault duty falls on me, with maybe air strikes, a few tanks, and a lot of artillery smoke rounds for support from other players.
The ultimate goal is to minimize losses when attacking the city. If you fail to take the city, then all your forces have basically been sacrificed for nothing, so you can't go early, and if you go too late, you'll probably get noticed and bombed.
If nothing else, infantry-based city battles in 10v10 are the absolutely best scenarios for you to get a constant adrenaline rush.
I wish I recorded my 4v4 skirmish the other day where I basically had a 30-minute long city battle with the AI playing defense. I ended up getting about 2/3 of the kills, but lost probably 60 units due to attrition.
Oh wait, I have a replay!
Just one question, when attacking with infantry, and hopefully under that smoke screen, support etc, you have the chance to advance them, then is it better to approach on foot or with vehicles, (I get it must be vehicles), and give orders to unload inside the same blocks the enemy is, or around them? (Don´t know if the game allows in the same one).
I've only had to advance on enemy held cities a few times and from I've seen anytime I send them too close with vehicles the vehicles get blown up and then you lose the vehicles and the troops inside. While there may be much better ways to do it, I would try dismounting your infantry at a safe distance (but not too far away) and then Attack-advance the troop carriers then the infantry...that way the enemy will primarily attack the vehicles first and should receive fire from your vehicles and infantry at the same time.