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I've not experienced a hard cap for skills, spells, or levels. There is an escalating number of points to advance in skills/spells as you get better. This puts an effective cap on what you can do.
I've not seen any opportunity to change stat distributions the way you can with your initial character at game start. There is a limited redistribution option that comes in mid to late game after you find the plant to keep the wizard from phasing.
As for whether there are hard skill level caps (I've reached level 63 so far in at least one skill), and the character levels players who completed the game ended up with, I'd welcome the dev's input as well as that of other players who finished a completionist game (for the character levels question).
There's no limit for skills either. Spells and Abilities, however, are capped at 15. There are enchantments you can get to go beyond that.
Respec (mid game at the anomaly) allows only stat redistribution. You get the equivalent points for each stat point. So taking 1 from an 18 stat worth more, just like the beginning of the game.
With the understanding that enchantments allow the player to go over the spell/ability cap of 15, could you consider a soft-cap instead of a hard-cap for spells/abilities? For example, an increasing scale of experience necessary to level beyond 15.