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Don't go out of your way to level up those out of combat spells though, since the mana cost also increases with each level. You use e.g. Telekinesis enough in the course of the game that its range will gradually increase enough on its own without excess grinding. Although that's not quite as much of a problem now that mana regen has been fixed.
If you keep an eye on orbs and staves, very rarely you might find one that gives you the Rat Swarm spell. This isn't really a tip or trick since the spell kinda sucks, doing barely any damage even at high level, but it is the only way to damage all enemies, and there are a small handful of enemies who are extremely weak to poison.
The old woman in Kalindraur can identify items if your identify skill is too low for something.
If you see a sort of ziggurat against a wall, it's a flight of steps and leads somewhere important. It can be tricky to click in the right spot. (Same goes for certain holes in the floor.)
Yeah, upgrading your pickaxe is super important and easy to miss.
-Ores can be farmed from certain enemies. You can forge an item repeatedly. Iron - Boosts max damage, Silver - lowers Str requirement, Corundum - Boosts max and min damage.
-Armor can also be forged. Iron and Corundum boost armor, Silver lowers Str requirement. With enough silver all your mages can wear plate. Though in the long run armor is kinda pointless. Eventually HP wins out over everything.
-Silver is the most useful material to keep your weapons at, more enemies are weak to it than the other types. So you can forge a weapon a bunch with Corundum for damage and then switch it to silver for the weak point aspect.
-Elder stones are farmable from certain enemies, but rare. They boost damage more than ore forging and can be used repeatedly. I used 10+ stones on the ultimate sword and it did ridiculous damage.
-You can two-hand a one-handed weapon by clicking on the two-handed icon in the inventory screen
-The strongest base weapons are greataxes and mauls. Though for some reason the bone claws seemed to do way more damage than their listed range. Not sure if that's a bug or not. Swords are kinda weak (Claymore only does 1 more max damage than a long sword) but I found more unique swords than other weapon types. With forging all weapons are viable. Uniques can be forged too.
-Lazra has a pretty cool staff with a range of 4, with the staff trait it goes up to 6. You can steal it and put it on a melee character and it's the best reach weapon.
-There is no character with innate Bow skills, so if you want an archer you need to make one, though any of the fighters work fine.
Ah, thank you! I knew they'd been mentioned much earlier in the game but I'd completely forgotten about that by the time I actually found some
Thank you, this helped me figure out what I was doing wrong
-In the Bestiary the "show all monsters" opens icons of the monsters instead of scrolling back and forth
-In the quest list the "back arrow" brings up a list of all quests. You can also switch between fetch, kill etc quests by checking different boxes. The book in the right of the screen changes depending on what you've completed in that quest and can give you a hint of what to do next if you're stuck.
-Some monsters are "Figured Out" quicker than others regardless of your skill level. I believe it's related to how often you will encounter them without using the monster summoner?
-You gain Monster Lore in the Bestiary quicker when you've already completed a previous "type" i.e slime, abberation, elemental, wyrm as some traits are the same. You can see if you have that type's Lore by changing the checkbox from "All" to body, species etc.
-the Backstab ability does NOT make a backstab happen. ANY enemy looking away from the PC has the potential to be backstabbed.
-You can't equip items straight from chests. Items in chests Cannot be used in the overworld. I assume items in chests that are supposed to affect the world also don't work in chests. Items taken in the overworld do not get added to the inventory in a chest. You cannot sell items if they're in a chest. Items in a chest are not able to be consumed in battle. Items in a chest can't be used in recipes or given for quests.
-Highly recommend using chests to declutter things you never need right away; spell books, items you're scared to destroy, items you'd like to keep for whatever reason. Before you can strip enchantments using chests to dump enchantments you want to keep is best.
-Arbo can use spells that are on rune stones, orbs, rings, and necklaces. Equip the item and spam the spell until he memorizes it.
-Rune stones can be equipped in ANY slot except for shield/second hand. Everything else cannot.
-The only thing limiting spells characters can learn is their Mind/Spirit stat. Many characters can learn the basics and enchant their own weapons, give themselves resistance, heal/cure or attack elementally.
-A totally legit option is making MC a magical archer and dumping all stats into monster lore, awareness, stealth, and disarm (an NPC can identify for a fee). Give everyone else one/two handed weapons (or nothing) and evasion. If you play it right the MC will barely engage with enemies and your attackers/other mages are barely ever hit and/or deal a ton of damage.