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Most of our community when i joined a couple months ago actually ran burn builds. Burn was excceptionally overpowered just barely a month or so ago and allowed you to basically 3 hit the first boss.
Burn much like lighting is a status effect and status effects are balanced around stacking to maximize damage. I'll keep an eye on this point and see what other community members think of burn now. Thanks for the feedback Devs will also be by here soon :P
*Regarding the combo and attacks on Aerial enemies, we plan to introduce specialized weapons for this. As you mentioned, dealing with airborne enemies can be tricky, so having more convenient weapons for this would be beneficial.
*As you suggested, the cost of modifying skills in the Shop should increase progressively. We are also pondering how to avoid the experience of just passing through the Shop in the later stages of the game without any meaningful interaction. Your suggestion is greatly appreciated!
*Big changes are coming for Charging skills. While not immediately in the upcoming update, they will soon be introduced as an improved feature. Stay tuned for this!
*We agree on the necessity of a Weapon tab in addition to the Skill / Module menu. As more weapons are added, and as each weapon acquires more enhancement elements, this will become increasingly necessary. We will prepare and implement this.
*We plan to add a convenience feature that allows players to adjust the Screen Shake settings. If there are other convenience features you think should be added, please don't hesitate to let us know!
*The ability to check progress and adjust plans in real-time by viewing the Map at any time is something we understand the importance of. So, there will be some changes to the Map and the ? events as well!"