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Depends on priority. Not all are created equal. I have a tendency to pick characters will low-priority anti-airs. It's hard to beat Kyo's who gets autoguard on it some years (not sure if this is one of those years)
Tells me nothing of who I'll be best with against an actual person
People like you & me will have a hard time for awhile because the majority of people playing this game are hardcore vets at this game. I'm more of a Street Fighter guy so that helps alittle...
With Athena, you'll generally want to stay back and shoot Psycho Balls while getting around with teleport and poking with standing C/D(though C has more priority and is probably the better option).Watch out for their jumps and use f+B or light Psycho Sword to anti-air.Missing a lot of stuff here but it can help you get started,i hope.
Don't worry about picking ''non-effective'' characters as this game is generally pretty balanced so you can do good with basically anyone.
I also didn't know f+B could be useful at all in the anti-air process, I just straight weak Psycho Sword
I will use f+B>Psycho Sword when going on the offensive, though. I like to run it and throw one out, seeing if it hits.
I'm also trying to incoprate her fake Teleport now in cases where I would have done a regular one before just to throw the opponent off and not be too predictable.
Another thing I like to do is poke crouching A and if they keep blocking low, see if I can quickly hit with a hop A and cancel it to Fang Arrow
I'm also a big fan of Phoenix Arrow. I find it tears up weaker players a lot though against better ones, I usually need to air d+B and cancel to it so as to not leave myself too open.
Have any tips on any of the other characters I listed that I liked? Maybe I can develop something reselmbing a strategy with them :p
Sorry, Athena is the only one i play between all of them : l
I forgot to mention a few things like Shining Crystal Bit being a decent reversal option if the opponent starts getting a bit crazy on the offense. Be careful as it dosen't protect as well against attacks directly from above like Kim's divekick(Not sure if the SDM version helps with that). Make sure you cancel it as it hits as any player who knows what's he doing shouldn't get hit by Crystal Shoot anyways. As with anything, make sure you don't get too predictable with it so you don't get it blocked and punished.
Also, i'm not sure if st.D is still invincible to lows in this game but it should, so keep that in mind too.
http://tieba.baidu.com/p/3585527928 Athena
http://tieba.baidu.com/p/3612658942 Goenitz
http://tieba.baidu.com/p/3588603727 Maxima
http://tieba.baidu.com/p/3588019541 EX Takuma
http://tieba.baidu.com/p/3597828582 Ralf
http://tieba.baidu.com/p/3592940025 Kula
http://tieba.baidu.com/p/3597068812 Bao
http://tieba.baidu.com/p/3591747487 Shingo
http://tieba.baidu.com/p/3584492788 Heidern
http://tieba.baidu.com/p/3590954621 Whip
http://tieba.baidu.com/p/3583294249 Robert
Those are my tutorials, you may use website translator to read
When kensou use 5B, your opponent might think jump will a great choice to fight against you, and you soon use 5A 24, when you see your opponent jump, use Jump D to kick him down, if he
use ab to dodge the ball, use 66+2D
You can also use 5a at the far distance, then 66 to run, if you see your opponent use mid jump, you just keep running until you run into other side, then use 2D to counter his jump
When Kensou has four power with low health, I would suggest you to use 6A 26BC 26BD, and if that combo succeed, use 2424a, it may return you to full health+ 1.5 times damage, omg
learn how to play Bao and practice his very easy and deadly combos (70% midscreen & 100% corner)
once you are confident enough you put him always as your last character and keep trying other characters and add them to the team when you feel you are leveling up
How do you get 100% in the corner? My combo is jD, close D, BC, close D(or close C, f+A), qcb+C, qcb+D, qcb+C, qcb+D, SDM. It gets about 90% I think, not quite 100%.
Anyway Koko, I get the impression that you just assume those combos are out of your reach and you give up after a few attempts...the combos need to be grinded out in training mode for a while to get down the muscle memory. It's pretty crucial for some characters.
Athena's maxmode combos aren't as common/crucial as some other characters but Athena overall was nerfed in this game.
Close D 2 Hits > BC > D 2 Hits > qcb+C > qcb+D > qcb+C > qcb qcf+BD > BC (while being juggled by SDM) > qcb+D > qcb+c > qcb+D > qcb+C > qcb+D > x2 qcb+ D
You will need only 4 stock for this combo