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Not sure if this was answered in the kof98um forum but why is it that the ping displayed is so much higher than it should be? If I ping against the same player in another client, like GGPO, Kaillera, etc, it will show much lower than on steam.
Because of this inflated ping, I feel like higher input delay is being experienced than there should be...
Internally, the game is only checking for packets once per frame. So, the half-ping is rounded up to the next frame. Hypothetically, rounding up the half-ping could add as much as 16.7ms to the half value (i.e. 33.3ms to the full value).
But this has no effect on game play. If an input were to arrive in the middle of a frame, it's not going to be used until the next one anyway. So in those terms, we feel our pings are actually more "honest" for game play purposes.
Perhaps it would've been less confusing if we just reported the input delay on the lobby screen instead, but the design we were given called for ping.
How much frames of input delay you will be experiencing.
This is very true... I played someone in the UK and it initially showed something like 400ms ping but then dropped a good 100ms lower after a bit.
emulators like the GGPO, fightcade and arclive prioritize the speed of command, so if two people put the input delay (smooting lag) at 0 and both have good connections will not jump frames and no lag.
online fighting game was made for those who have good connection.
you guys could put an option to lock the delay in our input 0 and who want to stay with him at 9 or automatic, that it is.
the arclive (suparc) is so successful in asia and the GGPO (fightcade) is so successful in the West because of it.
think about it, because honestly ta difficult fix up someone to play.
Sorry for the typos.
Honestly I dont know exactly how this works.
EDIT: I just checked how much fps this game gives me and its 60fps instead of 30fps as I thought earlier. Then I guess its worse than what I was explaining.