The Casting of Frank Stone

The Casting of Frank Stone

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WANHEDA Sep 3, 2024 @ 1:02pm
FG not working properly?
Visible glitching when FSR FG on, when there are cinematics etc. or just me?
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Showing 1-13 of 13 comments
p. Sep 3, 2024 @ 1:07pm 
Framegen doesnt seem to do anything apart from adding the input lag, at least on my 7900 gre with FS3 on quality.
patrick68794 Sep 3, 2024 @ 1:25pm 
frame gen does that in a lot of games, it just seems especially noticeable in this one for some reason. At least FSR frame gen works though, DLSS frame gen does nothing at all lol
WANHEDA Sep 3, 2024 @ 1:30pm 
Originally posted by patrick68794:
frame gen does that in a lot of games, it just seems especially noticeable in this one for some reason. At least FSR frame gen works though, DLSS frame gen does nothing at all lol
ROFL, I hope they don't f*** up with Until Dawn here on PC. I will also upload video right now of my problem so you guys can tell me if this is really the case of having FG on.
patrick68794 Sep 3, 2024 @ 1:36pm 
Originally posted by WaNHEDA:
Originally posted by patrick68794:
frame gen does that in a lot of games, it just seems especially noticeable in this one for some reason. At least FSR frame gen works though, DLSS frame gen does nothing at all lol
ROFL, I hope they don't f*** up with Until Dawn here on PC. I will also upload video right now of my problem so you guys can tell me if this is really the case of having FG on.
Supermassive isn't doing the Until Dawn remaster so I don't honestly know what to expect from that. It's from a new studio that's never released anything before.
WANHEDA Sep 3, 2024 @ 1:47pm 
Kitsuné Sep 3, 2024 @ 1:59pm 
It doesn't work for me either
patrick68794 Sep 3, 2024 @ 2:32pm 
Originally posted by WaNHEDA:
Video of the glitching: https://www.youtube.com/watch?v=lMCT3ZGt3DI
That is not normal for frame gen, something else is going on. What are your specs, settings, and resolution?
Irastris Sep 3, 2024 @ 2:47pm 
I suppose they botched upscaler support across the board. Coming from an Nvidia perspective, I have a 4090 and actually get *lower* performance with DLAA + FG turned "on", about a 10% decrease. Meanwhile, FSR3 frame generation increases performance by about 40% while still running at native resolution. Here's hoping Supermassive or an Nvidia driver update fix this, whichever comes first.

I do not experience the cutscene glitching reported by OP when using FSR + FG, however.
Last edited by Irastris; Sep 3, 2024 @ 2:48pm
TTV\SoloQSights Sep 3, 2024 @ 2:56pm 
The glitching doesn't happen in windowed mode
WANHEDA Sep 3, 2024 @ 2:56pm 
Originally posted by patrick68794:
Originally posted by WaNHEDA:
Video of the glitching: https://www.youtube.com/watch?v=lMCT3ZGt3DI
That is not normal for frame gen, something else is going on. What are your specs, settings, and resolution?
RTX 3080, 5900x Ryzen, high settings mixed with ultra, RT off, 1080p, FSR3 NATIVE + FG on.
prattocs Sep 4, 2024 @ 3:55pm 
Originally posted by patrick68794:
frame gen does that in a lot of games, it just seems especially noticeable in this one for some reason. At least FSR frame gen works though, DLSS frame gen does nothing at all lol
There are massive frame time spikes with framegen on, they can't ever seem to implement it correctly. I'm sure within a few days a modder will fix it since they seem to be better at implementing framegen than devs for some reason.
Maco Sep 4, 2024 @ 3:58pm 
I don't think it's working at all at the moment.
prattocs Sep 18, 2024 @ 10:59pm 
Originally posted by WANHEDA:
Video of the glitching: https://www.youtube.com/watch?v=lMCT3ZGt3DI
Turn off vsync if you have it on
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