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I guess I was anticipating some sort of shooting mechanic also, but then Gigachad Marksman Sam just automatically headshots the killer from across the room using the arm that he just got impaled through like it was nothing.. during a non-interactive cutscene anyway, so who knows
One thing I will say though is that the QTE windows of success in the action/fight scenes that we did get to play are *microscopic* compared to the previous games, which is a good thing since I can actually see myself failing a bunch of these instead of just getting a flawless playthrough like is often the case (Already failed a few non-fatal ones here!)
I did not have to hide. I did not have any chase. My opponent did die after a struggle event.
All of the scenes felt like a movie scene for me, where I saw it play out after I made a simple choice.
I don't think any of my choices were timed, as I think they were designed to hand a controller to another person watching the movie with you, to let them choose without any pressure on fumbles.
They're essentially movies with an interactive element rather than full blown action games. Failing things or certain actions you take can be the difference between characters living or dying at some point during the game.
The demo is just the start of the game which always goes easy on you as it's showing you the mechanics.
Have you ever answered OP before without spinning out of control through your own perspective? I answered OP to hopefully explain it to them in a way they could understand. But thanks for trying to give me an explanation for my explanation to OP. It was fun and funny, if not interesting.