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What I mean is, when you make a project in Unreal Engine, the VR feature is turned on by default. If the developer is not making a VR game, they need to make sure to disable VR on their game, otherwise it will automatically recognise it as a VR game and starts Steam VR and your headset. The game will still play on your monitor, but the audio will go into the headset (in the case of Index) and the game will also play inside the VR screens (just like a video).