BIT.TRIP RERUNNER

BIT.TRIP RERUNNER

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 This topic has been pinned, so it's probably important
Enthusi Sep 19, 2023 @ 3:36pm
Bug Reports
Odd as it may sound, sometimes we make mistakes! Please report any and all bugs for Choice Provisions to munch on here.
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Showing 1-15 of 81 comments
middi Sep 19, 2023 @ 4:00pm 
Upon loading up a level I was working on on my Steam Deck under Windows, my entire level appears to have completely broken. Some path objects are where I intended them to be, but a lot of them are shifted over to the left or entirely gone. I don't know if this has anything to do with the fact that I fumbled and accidentally removed an environment tile at one point, but I immediately undid the change so that couldn't have caused it.

UPDATE: The plot thickens. I opened it up on my Steam Deck once more and after a few minutes of noodling around with the environment tiles and undoing said changes, all of my level's environment tiles are reverted to tile #1. I have just flushed roughly four hours down the drain.
Last edited by middi; Sep 19, 2023 @ 4:06pm
nonTrotsky Sep 19, 2023 @ 4:58pm 
I started playing on Windows and I’ve had no issues there so far.

Later, I tried playing on Steam Deck + Steam Dock on my TV. On launch, I got a prompt to install an extra package (don’t remember the verbiage, but saw an Unreal logo). I used the touch screen to decline the install and relaunched.

On relaunch, the game loaded without the package prompt but would not recognize my external Bluetooth controller (DualSense) to play on the TV.

FWIW, I am on Steam Deck stable channel.

Loving the game so far, happy to see 21:9 support!
Enthusi Sep 19, 2023 @ 5:12pm 
Thanks! Your bug reports have been passed on to the team.
DukeHellblade Sep 20, 2023 @ 3:13pm 
Not really a bug but rather a performance problem.

I've exclusively been playing this game on my steam deck and I notice my deck gets reaaally hot and the battery drains very fast too. I usually don't have this with other indie games but with runner it was very noticable.

Next time I'll start playing again when my deck has charged to 100% and let you know how much time I can actually play on a full battery but I don't think I'll make it to 2 hours...

Just my personal experience, I hope you might take a look into it.

Thanks for the awesome game, I really love it! Also loving the way you guys listen to the community. Keep up the good work 😁
ball Sep 20, 2023 @ 3:36pm 
i just noticed that the leaderboards for FATE EP and FLUX EP are both labeled FATE EP under the Global Ranking text! good old 4-letter F words haha
(accidentally posted in the feedback thread earlier)
Xeonic-Ice Sep 20, 2023 @ 8:16pm 
Originally posted by DukeHellblade:
Not really a bug but rather a performance problem.

I've exclusively been playing this game on my steam deck and I notice my deck gets reaaally hot and the battery drains very fast too. I usually don't have this with other indie games but with runner it was very noticable.

Next time I'll start playing again when my deck has charged to 100% and let you know how much time I can actually play on a full battery but I don't think I'll make it to 2 hours...

Just my personal experience, I hope you might take a look into it.

Thanks for the awesome game, I really love it! Also loving the way you guys listen to the community. Keep up the good work 😁


Hey there, I've played almost exclusively on the Steam Deck over many hours. Depending on your quality settings and whether or not you cap the framerate in the OS will have a huge impact on battery life.

With the settings recommended in the pinned post, I get just about 2 hours of play time on a full charge, using about 20 watts of power. Because it's using more power it will heat up more.

If you lower the settings even further by dropping the native resolution and quality settings to low, you'll still have a great experience while reducing the power draw to about 10 watts and get about 4 hours of play time between charges. Dropping it down to 30fps will drop the power draw/heat even more.

The Steam Deck doesn't have a huge battery and the game is running Unreal 5 with fully 3D assets and realtime lighting/shadows, it can be quite demanding. I personally like cranking the settings as high as I can get them while maintaining rock solid framerates but there's always the option to lower the settings to balance power, heat, and performance.

Hope that helps
Last edited by Xeonic-Ice; Sep 20, 2023 @ 8:20pm
DukeHellblade Sep 21, 2023 @ 1:08am 
Originally posted by Xeonic-Ice:
Originally posted by DukeHellblade:
Not really a bug but rather a performance problem.

I've exclusively been playing this game on my steam deck and I notice my deck gets reaaally hot and the battery drains very fast too. I usually don't have this with other indie games but with runner it was very noticable.

Next time I'll start playing again when my deck has charged to 100% and let you know how much time I can actually play on a full battery but I don't think I'll make it to 2 hours...

Just my personal experience, I hope you might take a look into it.

Thanks for the awesome game, I really love it! Also loving the way you guys listen to the community. Keep up the good work 😁


Hey there, I've played almost exclusively on the Steam Deck over many hours. Depending on your quality settings and whether or not you cap the framerate in the OS will have a huge impact on battery life.

With the settings recommended in the pinned post, I get just about 2 hours of play time on a full charge, using about 20 watts of power. Because it's using more power it will heat up more.

If you lower the settings even further by dropping the native resolution and quality settings to low, you'll still have a great experience while reducing the power draw to about 10 watts and get about 4 hours of play time between charges. Dropping it down to 30fps will drop the power draw/heat even more.

The Steam Deck doesn't have a huge battery and the game is running Unreal 5 with fully 3D assets and realtime lighting/shadows, it can be quite demanding. I personally like cranking the settings as high as I can get them while maintaining rock solid framerates but there's always the option to lower the settings to balance power, heat, and performance.

Hope that helps

Thank you! I hadn't noticed the recommended settings the devs had pinned. I'll give it a try and play with the other settings too :)
buttlord Sep 21, 2023 @ 12:54pm 
Seems like some gold bars have been put too close to a fire, making it nigh impossible to grab the gold bar on the other side in time?
See link: https://steamcommunity.com/app/2222540/discussions/0/3878218563598120796/

Seems like there's two spots in the level where it happens.
Ruzgfpegk Sep 23, 2023 @ 2:40pm 
In the BIT.TRIP RUNNER bonus levels, section "Zone 1 - Retro", completing 1-1 gave me a stuck "moving rainbow background" so I had to quit the game using Alt+F4.
After relaunching the game, the score was saved so I guess it got stuck somewhere after saving it.
ball Sep 23, 2023 @ 7:28pm 
in retro 3-7, after dying at the first checkpoint a few times, gold bars no longer make sound when picked up. at a certain distance past the checkpoint, obstacles and gold are no longer visible, inevitably bonking me and bringing me back to the checkpoint. leaving and restarting the level fixed it

edit: this just happened AGAIN on 3-11 this time. after dying at the first checkpoint enough times, gold stops making sound and eventually all objects disappear.
Last edited by ball; Sep 23, 2023 @ 7:51pm
buttlord Sep 24, 2023 @ 1:25am 
Originally posted by ball:
in retro 3-7, after dying at the first checkpoint a few times, gold bars no longer make sound when picked up. at a certain distance past the checkpoint, obstacles and gold are no longer visible, inevitably bonking me and bringing me back to the checkpoint. leaving and restarting the level fixed it

edit: this just happened AGAIN on 3-11 this time. after dying at the first checkpoint enough times, gold stops making sound and eventually all objects disappear.

the same happened to me
awp  [developer] Sep 24, 2023 @ 7:25am 
Originally posted by ball:
in retro 3-7, after dying at the first checkpoint a few times, gold bars no longer make sound when picked up. at a certain distance past the checkpoint, obstacles and gold are no longer visible, inevitably bonking me and bringing me back to the checkpoint. leaving and restarting the level fixed it

edit: this just happened AGAIN on 3-11 this time. after dying at the first checkpoint enough times, gold stops making sound and eventually all objects disappear.

Is there a specific location you're bonking at to make this happen? Or does it Jalen randomly between the first and second checkpoints? The bug you're describing sounds like the game's internal position tracker is getting thrown off
ball Sep 24, 2023 @ 7:56am 
Originally posted by awp:
Is there a specific location you're bonking at to make this happen? Or does it Jalen randomly between the first and second checkpoints? The bug you're describing sounds like the game's internal position tracker is getting thrown off
not sure if i can pin down the specific location, but most of my bonks were after descending stairs with 4 gold in the air and a fire at the top of the stairs. if i missed one of these golds, i would intentionally bonk the next ascending step without jumping. sometimes i would slide into it.
Sheriff Vegas Sep 24, 2023 @ 5:27pm 
on steam deck, the floor/ceiling--basically any non-obstacle foreground elements--are partially invisible. makes it really difficult to play sewer sections especially
vappywave Sep 27, 2023 @ 2:28pm 
I haven't encountered this bug with any other level, but for 1-11 Odyssey, it refuses to update my leaderboard score: https://imgur.com/a/VVoI8zJ

actually, it seems to be like this on every level now, here's two more from the Retro level set: https://imgur.com/a/jvTOZN8
Last edited by vappywave; Sep 27, 2023 @ 2:46pm
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