Immortals Fenyx Rising

Immortals Fenyx Rising

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Does this game still run like garbage?!
When it came out I know it ran badly (well no constant 60fps at 4k) even for ppl with rtx 3080'S did they ever fix that or its still the same thing?
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Showing 1-15 of 15 comments
Crowsephian Dec 17, 2022 @ 1:24am 
It still seems to have very bad performance. No matter what resolution, fullscreen/borderless, vsync, fps limit, etc. I set I cant even get through the into cutscene without random cuts to black and skips.
🄱𝔸🅱Ƴ Dec 17, 2022 @ 1:36am 
I am running this game at ultra preset with 130% Resolution scale at 1440p
And locked fps at 90
Never dropped below 88fps which is because it was locked would be getting above that
Specs are 12700k, 3080ti, 32gb ram
_Synt3rax_ Dec 17, 2022 @ 6:13am 
do you seriously complain about not getting 60 fps while playing in 4k?
Wybrem Dec 17, 2022 @ 7:07am 
I play ultra settings 4k60, on a 3080ti, solid 60. but ye the game demands way to much resources for it's repsentation,.
Sanzor Dec 17, 2022 @ 7:08am 
Originally posted by Crowsephian:
It still seems to have very bad performance. No matter what resolution, fullscreen/borderless, vsync, fps limit, etc. I set I cant even get through the into cutscene without random cuts to black and skips.

Oddly enough running at regular 60FPS and high graphics worked fine for me for some hours, but the moment I got to Apollo's Temple I started getting black screen due to display driver not responding. Now it appears to do it at any cutscene I get. The only upside is that I don't have to reset my computer after adding the TdrDelay in regedit, but the game does indeed appear to have a lot of issues :(
Even MSI Afterburner graphs clearly show the game is not straining at all on my 1060 GTX.
ace Dec 20, 2022 @ 11:13am 
I could never get this game to run at 60fps locked in 1080p, even at the lowest settings (RTX 2060). This is the same engine used to make AC games and they all run like ♥♥♥♥ for me, except Valhalla, which actually runs better than Odyssey and Origins, even when i put everything on high.
Schleem Dec 24, 2022 @ 3:52am 
Originally posted by ace:
I could never get this game to run at 60fps locked in 1080p, even at the lowest settings (RTX 2060). This is the same engine used to make AC games and they all run like ♥♥♥♥ for me, except Valhalla, which actually runs better than Odyssey and Origins, even when i put everything on high.

I knew I wasn't the only one, but it's nice to get a confirmation - every AC game runs like ass for me too (I:FR also does) but Valhalla runs like butter.

Every AC game, from Unity to Valhalla, uses the same engine. So if Valhalla runs so good, I really don''t understand what they did to it.
ace Jan 21, 2023 @ 3:17pm 
Update: since I'm using a laptop, my RAM was just one 16gb chip in single channel mode. Now i upgraded to 32gb (dual channel) and the game actually runs very well. Obviously i wasn't able to test the game in every different "biome", but even in the first area, before i climbed the first statue, the game would drop to 45-50fps. Now I'm playing at the same location but the FPS drops are pretty much gone. Small stutters and a drops to 59fps still happen, but my experience with the game now is completely different and so much better. 99% of the time i get a steady 60fps at 1080p with most settings on High and some on Medium. Same thing happened with Far Cry 5. I think these Ubisoft games are too CPU intensive, so dual channel can improve performance by a lot if you're CPU bound. At least for me it worked. Been playing for 1 hour and I've yet to see framerate drops to 58fps. Drops to 40fps was common, but now it just runs better.

I think most of you use dual channel already, so i don't know what's going on, but for me, as a laptop user, it just feels like I'm playing in a completely different PC. So, if you're a laptop owner and if you have an empty RAM slot, think about upgrade it.

Does that change what i said? Not really. I still think Anvil isn't a very well optimized engine and Ubisoft isn't well known for their PC ports.

I'll probably test AC in the future, but that game is too big to download again, so I'm not sure if I'll test it soon.
Last edited by ace; Jan 21, 2023 @ 3:21pm
Noxbi 🌈 Jan 22, 2023 @ 4:43am 
Runs perfectly fine on my Switch.
wererabbit Jan 22, 2023 @ 8:42am 
I'm running 165hz at 1440p just fine on Kubuntu with a 3070ti. Running 4k 60fps just fine with a 12gb 3080 on Windows 10. I'm not seeing the problems people are reporting on the Windows side of things. I am seeing a memory leak on the Linux side that eventually requires a reload of the game - usually happens from the Inventory menu back to the game.

edit* system specs are ryzen 9 5950 64gb ram 3070ti on the linux system
intel 10850k 64gb ram 3080 12gb on the Win10 system

Settings are Ultra on both systems. Performance is comparable, definitely smoother on the higher refresh monitor at 1440p as far as fps goes, but I'm not seeing lag or tearing at 60fps on the 4k screen at all.

My take on this game is that it scales fairly well across Switch, PS4/Pro/PS5, and really can tax a 2nd gen RTX card unless it is a 2070/80 series at 4k. It's definitely making the 3080 work hard at 4k. I wouldn't expect my 3070ti to do as well as the 3080 at 4k, seems like the sweet spot for these cards is really 1440p with high refresh.

As far as previous AC games go: I have zero issues with Origins - it runs smoother - and Odyssey - more refined than Origins - on both Linux and WIndows. I can't get Valhalla to run on my Linux box, not sure if it just can't handle the Nvidia driver or if it is making function calls to video card libraries that just aren't in Proton 7. On Windows 10, Valhalla runs very well.
Last edited by wererabbit; Jan 22, 2023 @ 8:58am
Bitwolf Jan 22, 2023 @ 2:46pm 
Originally posted by Noxbi 🌈:
Runs perfectly fine on my Switch.
I've seen the footage, that is far from "fine"
Bricky strong Jan 26, 2023 @ 11:37am 
Its probably the cpu that's the problem. Fenyx is very cpu intensive.
ace Jan 26, 2023 @ 1:41pm 
Originally posted by Bricky strong:
Its probably the cpu that's the problem. Fenyx is very cpu intensive.

I think so too. Every Ubisoft game is CPU intensive because they're mostly open world games. Like i said, after putting more RAM on my laptop in dual channel mode, the FPS drops stopped. I always used Afterburner to monitor my GPU and CPU usage but i never saw how much RAM these Ubisoft games use. After adding more RAM, games like Assassin's Creed Odyssey, Origins, Far Cry 5, God of War, Cyberpunk and Ghostwire Tokyo had improvements in their performance.
Runs great for me. 12900kf - 32GB of DDR5 memory @ 6.4Ghz and a 1080 ti. 2560x1080 60hz no problem. It is very hard on the memory/cpu vs it's looks and what's going on around you tho. Possibly not the best port but certainly no black screens or freezes etc for me. That would strike me as a sign of system instability. Might be worth checking?
Last edited by Clark Kent; Mar 10 @ 2:41am
Originally posted by Sanzor:
Originally posted by Crowsephian:
It still seems to have very bad performance. No matter what resolution, fullscreen/borderless, vsync, fps limit, etc. I set I cant even get through the into cutscene without random cuts to black and skips.

Oddly enough running at regular 60FPS and high graphics worked fine for me for some hours, but the moment I got to Apollo's Temple I started getting black screen due to display driver not responding. Now it appears to do it at any cutscene I get. The only upside is that I don't have to reset my computer after adding the TdrDelay in regedit, but the game does indeed appear to have a lot of issues :(
Even MSI Afterburner graphs clearly show the game is not straining at all on my 1060 GTX.

This is likely more to do with your memory stability as opposed to your GPU load.
Last edited by Clark Kent; Mar 10 @ 2:40am
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