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Maybe you should stick to simpler games like ... idk Undergarden
I will agree some of the puzzle had me stumped at times but the gameplay? Come on.
edit: additionally, some of those things might be easier or harder depending on the controls one is using. A platforming/flight/timing puzzle might be easier with a controller, for instance, but someone only has a mouse & keyboard.
Oh, because it's so hard to get the hovering mechanics down. They very carefully ease the player into these things. How sad do you have to be to not understand it?
>. A platforming/flight/timing puzzle might be easier with a controller, for instance, but someone only has a mouse & keyboard.
Sorry, I have no sympathy for anyone who gets a game like this and tries to play it on a keyboard. Like playing basketball with one arm tied behind your back. They can pay all this cash for a rig good enough to run this game but can't bother with buying a controller? Please.
That being said you aren't going to get very far without learning the parry and dodge mechanics. Find some harpies and practice parrying their ranged attacks back for a while. Once you get used to the timing everything gets easier.
But the OP's problem was with the platforming mechanics / vaults, not combat.
When I see posts like this, I wonder what their normal genre of game is and what they’re used to playing when something like Immortals Fenix Rising has them stumped so badly they’re asking for a mod that pretty much no one would bother to make because 99% of players could finish this on story mode. I don’t understand why people like this want to play games at all if they just want a “press button to win” type of experience. Might as well just watch TV shows and movies, no risk of not being able to finish those.
Most of the platforming bits were pretty straightforward, yes.
But a few of the vaults (like the god-power Mastery ones, or the ones with really tight timing on combo-moves) were very frustrating. Especially on M+K. Dying a dozen or more times on the same jump (which is at the end of a long chain of other timed jump-or-die actions, so you have to repeat them all over and over) can get pretty frustrating.
And there were one or two that I needed to look up a video on, because it wasn't obvious where you needed to go next (the one where you glided among lots of pillars & lasers, while dodging stamina-drain clouds, for example. Once I watched the vid, it became clear, but before that - even exploring with guided arrows - I just couldn't figure out what direction led to the next platform.
edit: the order you did things and what you unlocked made a difference, too - some of the puzzle vaults got a lot easier once I had Dash or Ares or just more Stamina blocks.