安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
That's the purpose at least. We could use some different faction influence on a per week basis or a different form of calamity to meet on a rotation. As of right now the Black tusk are too central to the story and theme of the game to have them regularly supplanted as the greatest threat you need to deal with (outside of the white tusks, hunters, and rouges).
---------------
If you don't like retaking areas from the Black Tusk you don't have to. There are plenty of other things you can do instead for XP, resources or just to pass the time.
By this time, you've already completed the campaign. At level 40, you've done ALL story mode content.
It's a live service looter shooter game. 3rd person Diablo 4. There ALWAYS needs to be something to do. Thus the invasion refreshes.