Tom Clancy's The Division 2

Tom Clancy's The Division 2

View Stats:
ArmedGhost- Jul 12, 2024 @ 12:06pm
Great
Seasonal character got cancelled.

How we have nothing new or fresh to look forward to because ya'll complained about something before we even got to experience it.

Next season we will hear people complaining about how there's nothing left to do once they plow through the seasonal content on their maxed out builds.
Last edited by ArmedGhost-; Jul 12, 2024 @ 12:34pm
< >
Showing 1-15 of 19 comments
[D:R] Nomad Jul 12, 2024 @ 12:54pm 
that is great indeed
ArmedGhost- Jul 12, 2024 @ 1:06pm 
Originally posted by Nomad:
that is great indeed

Is incredible to me how players rather keep playing with no goal and no challenge (maxed out builds) than the new fresh feeling seasonal characters would bring.
You rather get bored and have nothing to play for than TEMPORARILY lose your current equipment.
thats great, that Seasonal character thing made me uninstall the game, I'll come back after this change and even drag a buddy with me
Abs Jul 12, 2024 @ 9:44pm 
Originally posted by ArmedGhost-:
Originally posted by Nomad:
that is great indeed

Is incredible to me how players rather keep playing with no goal and no challenge (maxed out builds) than the new fresh feeling seasonal characters would bring.
You rather get bored and have nothing to play for than TEMPORARILY lose your current equipment.
you get four characters slots start a fresh one for the season or strip all the gear off of a mule and play. It's the same thing as playing an seasonal character. And from my news feed they didn't say their removing seasonal characters just talking about allowing mains to play it from the start instead of the last two weeks of the season.
PAWNSTAR Jul 13, 2024 @ 2:33am 
Originally posted by Abs:
Originally posted by ArmedGhost-:

Is incredible to me how players rather keep playing with no goal and no challenge (maxed out builds) than the new fresh feeling seasonal characters would bring.
You rather get bored and have nothing to play for than TEMPORARILY lose your current equipment.
you get four characters slots start a fresh one for the season or strip all the gear off of a mule and play. It's the same thing as playing an seasonal character. And from my news feed they didn't say their removing seasonal characters just talking about allowing mains to play it from the start instead of the last two weeks of the season.

Pretty much strip off MULE grind in a season manhunt level to 40 and wait for it to unlock for you main

I think certain people have grinded EXPERTISE too much to realise they hadnt played any new content since WONY Released. They will have manhunts from here on out , maybe add to the story line where they left off with where they are at now.

But like every manhunt season, your going to get 2 gear sets, named weapons and exotic to chase , and rinse and repeat old content to get it.... thinking its new content
and grind out 1 lvl of EXPERTISE and farm alot of exo components

This game had no goal since WONY released... its by design other than to create systems to make you OP for Absurd amount of resources for very little gain

Legit Most people heard the Diablo seasonal character announcement and was well they have ran out of ideas.... pretty much game over from here even with or without seasonal Characters.... after 3 years of nothing

Seasonal characters was meant to bring all community together for A Mass RESET
and to give you a Gearset of The season to chase. just like every manhunt for last 3 years

ArmedGhost by your logic .... go farm Descent same principal
Start from nothing , You can rinse and repeat it a billion times and as a reward for Your time and effort you get nothing
Last edited by PAWNSTAR; Jul 13, 2024 @ 2:45am
Combine54 Jul 14, 2024 @ 6:22am 
Originally posted by ArmedGhost-:
Originally posted by Nomad:
that is great indeed

Is incredible to me how players rather keep playing with no goal and no challenge (maxed out builds) than the new fresh feeling seasonal characters would bring.
You rather get bored and have nothing to play for than TEMPORARILY lose your current equipment.
Delete all your chars and start over - DONE, you have your fresh feeling all over again.
ArmedGhost- Jul 14, 2024 @ 7:46am 
Originally posted by SirBatima The Great:
thats great, that Seasonal character thing made me uninstall the game, I'll come back after this change and even drag a buddy with me

Most people will still end up dropping the game anyway because the current seasonal model is played out, stale and the average daily player count as well as low player retention reflects that. You only have 400 hours in the game, you have yet to reach the endgame fatigue that most veteran and long term players have reached. Too add, you have over 1,800 hours in Warframe, which has character wipes. It's blatantly obvious which model keeps you engaged longer and keeps you playing more consistently.

People fail to understand that creating a new character isn't the same as other players having to start at SHD 1 because a new character still has no chance in DZs if players want to farm these areas. Almost every player in DZs is SHD 3-4K+ maxed out buiids, expertise and just completely control these areas giving players who aren't this level absolutely no chance to farm DZs what so ever. In PvE, if I call for backup, odds are I am going to get someone with a maxed out build and any mission or activity just gets cheesed right through with no challenge.

I have actually started a new character and boosted to level 30 and it is absolutely incredible how refreshed the game feels where I can't power trip through everything in the game and at one point every player will reach this stage and cause endgame fatigue. I have spent more time playing on a new character in the past few days than I have played on my main in the past 8 months. I also can't help to think how much different the dynamic of both DZs and open world would be if the entire player base was their farming for gear not only that they want, but need.

Overall, there are far more long term benefits for the game's overall health with seasonal wipes than their would be not having seasonal wipes. People need to think beyond the idea of starting back at SHD 1 and put into considering how vastly the entire dynamic of the game would feel each season both in PvE and PvEvP.

Morten, the former community director of the game mentioned if players waited for the PTS for seasonal character he stronglybelieves with how the new seasonal content is designed around seasonal characters, more players would be on board with seasonal wipes and I agree 100%. Too many people shot off their mouths before we even got to first hand experience the new seasonal model to make a competent opinion. People have made opinions purely out of emotion and nothing more.
Last edited by ArmedGhost-; Jul 14, 2024 @ 7:49am
ArmedGhost- Jul 14, 2024 @ 7:55am 
Originally posted by PAWNSTAR:
Originally posted by Abs:
you get four characters slots start a fresh one for the season or strip all the gear off of a mule and play. It's the same thing as playing an seasonal character. And from my news feed they didn't say their removing seasonal characters just talking about allowing mains to play it from the start instead of the last two weeks of the season.

Pretty much strip off MULE grind in a season manhunt level to 40 and wait for it to unlock for you main

I think certain people have grinded EXPERTISE too much to realise they hadnt played any new content since WONY Released. They will have manhunts from here on out , maybe add to the story line where they left off with where they are at now.

But like every manhunt season, your going to get 2 gear sets, named weapons and exotic to chase , and rinse and repeat old content to get it.... thinking its new content
and grind out 1 lvl of EXPERTISE and farm alot of exo components

This game had no goal since WONY released... its by design other than to create systems to make you OP for Absurd amount of resources for very little gain

Legit Most people heard the Diablo seasonal character announcement and was well they have ran out of ideas.... pretty much game over from here even with or without seasonal Characters.... after 3 years of nothing

Seasonal characters was meant to bring all community together for A Mass RESET
and to give you a Gearset of The season to chase. just like every manhunt for last 3 years

ArmedGhost by your logic .... go farm Descent same principal
Start from nothing , You can rinse and repeat it a billion times and as a reward for Your time and effort you get nothing

Farming decent is nothing similar to farming the open world or DZs what so ever. Different dynamic and game-play loop completely.

The Division 2 hasn't seen much, if any player growth in the past 3 years and it doesn't make sense to keep the same seasonal model that clearly doesn't keep players engaged after maxing out their builds.

People are looking at seasonal wipes with the seasonal model we have now, but are not considering the changes in seasonal content with seasonal wipes. The new seasonal model has been in development for over 2 years and will be a completely different structure than what we have now which people are not taking into considering when objecting to seasonal wipes.
Combine54 Jul 14, 2024 @ 12:36pm 
Originally posted by ArmedGhost-:
Originally posted by PAWNSTAR:

Pretty much strip off MULE grind in a season manhunt level to 40 and wait for it to unlock for you main

I think certain people have grinded EXPERTISE too much to realise they hadnt played any new content since WONY Released. They will have manhunts from here on out , maybe add to the story line where they left off with where they are at now.

But like every manhunt season, your going to get 2 gear sets, named weapons and exotic to chase , and rinse and repeat old content to get it.... thinking its new content
and grind out 1 lvl of EXPERTISE and farm alot of exo components

This game had no goal since WONY released... its by design other than to create systems to make you OP for Absurd amount of resources for very little gain

Legit Most people heard the Diablo seasonal character announcement and was well they have ran out of ideas.... pretty much game over from here even with or without seasonal Characters.... after 3 years of nothing

Seasonal characters was meant to bring all community together for A Mass RESET
and to give you a Gearset of The season to chase. just like every manhunt for last 3 years

ArmedGhost by your logic .... go farm Descent same principal
Start from nothing , You can rinse and repeat it a billion times and as a reward for Your time and effort you get nothing

Farming decent is nothing similar to farming the open world or DZs what so ever. Different dynamic and game-play loop completely.

The Division 2 hasn't seen much, if any player growth in the past 3 years and it doesn't make sense to keep the same seasonal model that clearly doesn't keep players engaged after maxing out their builds.

People are looking at seasonal wipes with the seasonal model we have now, but are not considering the changes in seasonal content with seasonal wipes. The new seasonal model has been in development for over 2 years and will be a completely different structure than what we have now which people are not taking into considering when objecting to seasonal wipes.
Thankfully, we'll be able to experience that without wasting a ton of time on reaching the same power level we're at now.
DINO.Jankesowski Jul 14, 2024 @ 5:11pm 
Personally, I wouldn't mind seasonal characters that much if the game was designed around them from the start. You simply can't make such radical changes to your game six years after release. It's like ripping the engine out of a car, putting it in another car and expecting it to work flawlessly...
ArmedGhost- Jul 14, 2024 @ 9:33pm 
Originally posted by Combine54:
Originally posted by ArmedGhost-:

Farming decent is nothing similar to farming the open world or DZs what so ever. Different dynamic and game-play loop completely.

The Division 2 hasn't seen much, if any player growth in the past 3 years and it doesn't make sense to keep the same seasonal model that clearly doesn't keep players engaged after maxing out their builds.

People are looking at seasonal wipes with the seasonal model we have now, but are not considering the changes in seasonal content with seasonal wipes. The new seasonal model has been in development for over 2 years and will be a completely different structure than what we have now which people are not taking into considering when objecting to seasonal wipes.
Thankfully, we'll be able to experience that without wasting a ton of time on reaching the same power level we're at now.

The grind is part of the fun and is why most of us played the game in the first place. This is a looter shooter where the looting ends when we max out our gear and build.

I just created a new character, boosted to level 30 and the gameplay experience is night and day. Actually a refreshing experience playing both in the open world and DZs where A.I are an actual threat and I am not power housing through everything imaginable. But once I hit level 40, I will be right back into these DZ lobbies where I stand absolutely no chance farming for gear.

I just finished an hard open world bounty and that single bounty target presented more of a challenge and was more fun to try to complete than a heroic bounty with 4 directives active on my main character.

The fight and grind to gain high end gear is part that makes the game actually fun, challenging and fun to play.

Not to mention while in the DZ level 31-39 bracket felt a lot better to play in. Not every player is SHD 7K+, maxed out expertise and chicken dancing towards with 2 mil+ armor.


I have put more time into my new character in the past two days than I have on my main in the past 8 months. I didn't even know they added new projects into the game until I created a new character and looked at projects to complete for XP.
Last edited by ArmedGhost-; Jul 14, 2024 @ 9:35pm
ArmedGhost- Jul 14, 2024 @ 9:34pm 
Originally posted by DINO.Jankesowski:
Personally, I wouldn't mind seasonal characters that much if the game was designed around them from the start. You simply can't make such radical changes to your game six years after release. It's like ripping the engine out of a car, putting it in another car and expecting it to work flawlessly...

I made a new character, boosted to level 30 because I am beyond burned out playing on my main. I have put more playtime on my new character in the past two days than I have on my main in the past 8 months.

Gameplay feels a lot more enjoyable, the new projects not only are fun to do, but actually worth doing for the XP and gear.

Finding a named piece of gear or an exotic feels more rewarding because I don't have a stash filled to brim of high end gear. There's more of an incentive to finish an activity and not to die in order gain XP. (When I am playing on my main in the open world, it doesn't really matter if I complete my objective or not. I don't need anymore XP or gear, so getting killed and not completing my objective isn't a big deal at all. However on my new character, I have more of a drive to complete the activity I am working so so I gain the XP)

A.I engagements both in the open world and DZs are far more intense and getting pinched even between two normal red patrols can be lethal. Random named enemies pose more of a threat than they do on main characters.

Playing in the DZ level bracket 31-39 has presented an experience I and most of us haven't experienced since the first few weeks of the game's release. DZ feels brutal and unforgiving. I struggled to complete even just normal landmarks in DZs. Heading to extract and running into an elite patrol can easily result in a death. PvP engagements were much more fun and enjoyable. But once I hit level 40, I will be back into the same bracket that I would be as if I was on my main.


The gameplay experience seasonal characters would offer to the game is night and day and people need to take a step back and look how much more dynamic the gameplay would be instead of having a linear focus on looting for gear again, but think about how the gameplay experience would change because we have to loot for gear again.
Last edited by ArmedGhost-; Jul 14, 2024 @ 9:53pm
Aesthier Jul 15, 2024 @ 12:01am 
Originally posted by ArmedGhost-:
Too add, you have over 1,800 hours in Warframe, which has character wipes.

I had over 5K hours of play in Warframe and I never once experienced a character wipe in that game.

Nor did I ever have to put up with seasonal treadmills in it either.

The fact is the developers just kept releasing more additive content which is why I stayed so long.

But perhaps those things you mentioned came after I was properly burnt out and left.



In then end though I suppose it just all depends upon which result the developers of a company prefer to end up with.

Have your players leave due to burnout after thousands of hours of enjoyment by continuing to release new additive content?

Or have your players hot dropping your game after a few hundred hours because all you know how to do is wipe/copy paste replacement content?

Just saying
Last edited by Aesthier; Jul 15, 2024 @ 12:14am
DINO.Jankesowski Jul 15, 2024 @ 3:44am 
Originally posted by ArmedGhost-:
Originally posted by DINO.Jankesowski:
Personally, I wouldn't mind seasonal characters that much if the game was designed around them from the start. You simply can't make such radical changes to your game six years after release. It's like ripping the engine out of a car, putting it in another car and expecting it to work flawlessly...

I made a new character, boosted to level 30 because I am beyond burned out playing on my main. I have put more playtime on my new character in the past two days than I have on my main in the past 8 months.

Gameplay feels a lot more enjoyable, the new projects not only are fun to do, but actually worth doing for the XP and gear.

Finding a named piece of gear or an exotic feels more rewarding because I don't have a stash filled to brim of high end gear. There's more of an incentive to finish an activity and not to die in order gain XP. (When I am playing on my main in the open world, it doesn't really matter if I complete my objective or not. I don't need anymore XP or gear, so getting killed and not completing my objective isn't a big deal at all. However on my new character, I have more of a drive to complete the activity I am working so so I gain the XP)

A.I engagements both in the open world and DZs are far more intense and getting pinched even between two normal red patrols can be lethal. Random named enemies pose more of a threat than they do on main characters.

Playing in the DZ level bracket 31-39 has presented an experience I and most of us haven't experienced since the first few weeks of the game's release. DZ feels brutal and unforgiving. I struggled to complete even just normal landmarks in DZs. Heading to extract and running into an elite patrol can easily result in a death. PvP engagements were much more fun and enjoyable. But once I hit level 40, I will be back into the same bracket that I would be as if I was on my main.


The gameplay experience seasonal characters would offer to the game is night and day and people need to take a step back and look how much more dynamic the gameplay would be instead of having a linear focus on looting for gear again, but think about how the gameplay experience would change because we have to loot for gear again.
Looks like you found the solution for your problem then. Now let others play the game how they want, not everyone wants to do same things over and over again every three months. Kinda reminds me of the definition of insanity tbh...
ArmedGhost- Jul 15, 2024 @ 10:58am 
Originally posted by DINO.Jankesowski:
Originally posted by ArmedGhost-:

I made a new character, boosted to level 30 because I am beyond burned out playing on my main. I have put more playtime on my new character in the past two days than I have on my main in the past 8 months.

Gameplay feels a lot more enjoyable, the new projects not only are fun to do, but actually worth doing for the XP and gear.

Finding a named piece of gear or an exotic feels more rewarding because I don't have a stash filled to brim of high end gear. There's more of an incentive to finish an activity and not to die in order gain XP. (When I am playing on my main in the open world, it doesn't really matter if I complete my objective or not. I don't need anymore XP or gear, so getting killed and not completing my objective isn't a big deal at all. However on my new character, I have more of a drive to complete the activity I am working so so I gain the XP)

A.I engagements both in the open world and DZs are far more intense and getting pinched even between two normal red patrols can be lethal. Random named enemies pose more of a threat than they do on main characters.

Playing in the DZ level bracket 31-39 has presented an experience I and most of us haven't experienced since the first few weeks of the game's release. DZ feels brutal and unforgiving. I struggled to complete even just normal landmarks in DZs. Heading to extract and running into an elite patrol can easily result in a death. PvP engagements were much more fun and enjoyable. But once I hit level 40, I will be back into the same bracket that I would be as if I was on my main.


The gameplay experience seasonal characters would offer to the game is night and day and people need to take a step back and look how much more dynamic the gameplay would be instead of having a linear focus on looting for gear again, but think about how the gameplay experience would change because we have to loot for gear again.
Looks like you found the solution for your problem then. Now let others play the game how they want, not everyone wants to do same things over and over again every three months. Kinda reminds me of the definition of insanity tbh...

Doing the same thing over and over? What you ya'll doing now on your maxed out builds that is so engaging? Sounds like insanity to me to play something where you have nothing left to progress or achieve and are just playing mindlessly with no actual goals left to accomplish. What are players with maxed out builds getting on to loot for?

Manually creating a new character isn't the same in any realm to seasonal characters. Any XP or progression I make on a new character doesn't transfer to my main like seasonal characters would. Once I enter the level 40 bracket I am at an immediate disadvantage if I want to go farm DZs or matchmake with other players. A universal character wipe puts us all back at square one. Where finding a rare item is more rewarding and has more value to gameplay than they do now.


People who argue against seasonal characters only care about their own short term gratification to power house through everything the game has to offer rather than change that would bring long term stability, balance and a more dynamic experience to the game.
Last edited by ArmedGhost-; Jul 15, 2024 @ 11:27am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 12, 2024 @ 12:06pm
Posts: 19