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Wouldn't be too bad if we could at least start right back into the endgame upon dying. But the option to skip into the endgame should only be allowed for those who have already completed the DLC to begin with.
I like the severity of the consequences upon dying, just don't like having to replay the intro mission or through the NYC DLC again.
Getting killed and losing build is already implemented in the roguelite mode.
The game has so many scrapped idea.
Episodic mission was good before they implement this copy paste repetitive season activity.
Classified area was good activity too, unlike the normal "dungeon" where we just run and gun enemy to last boss.
Gadget skin has potential too.
They also have briliant idea from division 1 that doesnt carry over to division 2. Like the survival mode where you need to manage your toxic level, drink, hunger, all that while trying to survive in heavy blizzard with cold level. Not to mention potential of hostile player.
Heck even mode like dark zone is good idea on paper but it's just not rewarding enough to farm there, since spamming on heroic is more rewarding unless you want dark zone locked gear, which still can be obtained from crate.
Haven't had a crash in a while, but I get what you're saying.
But I think Hardcore mode could use some small adjustments. LIke instead of a permadeath, we just lose the gear we're wearing and the gear in our bag. Then we spawn back with generic, improvised gear and a basic AR. Or at bare minimum, let us skip directly to the endgame if we have already completed the base story line and NYC. That way, we still kinda lose all of our progress, but we at least get to start right back in the endgame again. I really think that would be the absolute best compromise for this mode. I love playing on hardcore mode, getting into the world tiers, but I know if I die, I am not starting all of that over. Again would rather just to be able to start right back off in the endgame.
But, I think hardcore mode should've been more in the direction of Survival from D1 to begin with, with those elements of needing to stay hydrated, toxic levels etc on top of losing your gear when you die. Make the mode more of a Tarkov like experience over it being a permadeath mode.