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To be blunt, given the standards set by the likes of Kelso, Lau, and Sawyer (she literally threatens to throw someone off a roof during a firearms training exercise, when the guy had the AUDACITY to make suggestions, which weren't even wrong to begin with. He was right that holding the rifle too far forward isn't such a good idea, and his other comments weren't wrong when it comes to shooting effectively, generally speaking), performance and attitude-wise it's no wonder that the majority of the high-skilled agents said 'screw this noise' when told to go on suicide missions. Hell, you had some of the rogue ones kind of forced into the role because of things like retreating to fight another day or protecting civilians when the overmind said they should be protecting materials or a specific VIP.
Warlords of New York goes into those kinds of situations a fair bit in the backgrounds of the main (non-keener)bosses in that DLC.
There's also the glaring HOLES in the process that let people like Keener slip through the gaps on psych profiling in the first place.
The SHD group as a whole isn't intended to make Ghost-caliber fighters. Instead the idea is to have capable agents to help deal with emergencies, not necessarily career, 'best of the best' soldiers. I believe the original idea was to have a sort of 'overall first responder' type of asset embedded locally with civilian pop, to take charge when things hit the fan without having to deal with military interfacing with civvies in a crisis. Unfortunately they have no accountability and technically speaking, you are committing treason if you in any way 'interfere' with a SHD agent, they also have on-site rank command when present. It's beyond stupid.
The writing tries to treat them like Spartan-2 from Halo, but in reality they aren't even JSOC grade in performance. The only advantage they really have as a whole, is the info networking and the ability to rapidly deploy while not being obvious military/government assets. Most the Division agents that AREN'T the player are basically ♥♥♥♥♥♥♥ helpless without the element of surprise.
As for why no 'good' male agents make a strong presence in the story: Because most of them were actively fighting as the front line, as opposed to most the prominent female ones who seem to have taken 'command' or 'strategy' roles. Kelso is an outlier in that regard, and while she is respectable for being willing to fight directly, she's also got some massive aggression issues and doesn't really display a level of competence that can back it, right from the start. Even she also seems to spend most her time with her ass planted next to Manny at the JTF command center.
The hotel mission, she has the absolutely BRAINDEAD idea to 'blow up a weapons and ammo cache' inside a building, potentially causing an uncontrolled fire, or just levelling the building in the first place, all while they are supposed to be there to rescue a hostage in the first place. She suddenly overfocuses on Saint and it's like she completely forgets the whole 'hostage situation' aspect of things.
For games i don't really care as long as i can play as male im fine with whatever and if the content is okay it can be all woman idc.
I do hate it in movies though. MOST movies where woman plays a main character are ♥♥♥♥♥♥.
Snowflake detected, opinion rejected.
She didn't actually betray The Division she went undercover and her ruse was so convincing that it fooled The Division too.