Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IDK what happened. Seems like in the past 5-6 years games really have started implementing cosmetics that don't have any cohesion to the game.
I grew up playing games like Socom, Syphon Filter, played the original Ghost Recon games, Ghost Recon Advanced Warfighters, Rainbow Six Vegas 1 and 2. Never seen a cosmetics out of place in any of these previous games nor did I ever feel the need to want cosmetics in these games that didn't fit the narrative .
What are these kids going through today where they feel the need to be dressed in bright, glowing multi-colored and hello kitty outfits? Just crazy to me to see this kind of shift in games over the years. Especially games that have a mature setting.
The post-apocalyptic dystopian fantasies started seeping out into the real world. So now escapism from the real world takes the form of what's silly and ridiculous.
The fact that this even has to be an argument is mind-boggling to me. It's not about being a mil-sim, it's about keeping the game grounded to it's lore. Games have always kept cosmetics relative to the game's story and lore up until the past 5-6 years. Don't see why so many games feel the need to add bright colored, goofy cosmetics that have no business being in the game in the first place.
Imagine a game like Ghost Recon Warfighter with Scott Mitchell and his squad wearing f-cking hello kitty backbacks and bright multi-colored uniforms. The Division has one of the most well thought-out and unique lores and has a massive foundation for having cool ass cosmetics to compliment the game, but instead we got glowing jackets, cat ears and cat backpacks for the latest event.
An anime style glowing trench coat, hello kitty backbacks and cat ears is something Tom Clancy did not picture being in his storylines with The Division. People need to stop with this dead-beat argument of "Nobody is forcing you to wear them." It's the fact they're in the game in the first place and people are just okay with it. Look at Rainbow Six Siege and how far off that game has gotten from what it used to be.
Games like Socom Confrontation, Syphon Filter The Omega Strain, both Rainbow Six Vegas 1 and 2, both Ghost Recon Advanced Warfighter games never seen cosmetics outside of the game's setting or lore and didn't have cosmetics, camo patterns that were out of place throughout their entire life cycles.
People these days really don't care about lore, proper setting or cohesion when it comes to multiplayer games - they want to look the way they want to, setting be damned.
As for why it's all so random, silly and nonsensical like a lot of other modern-ish culture? It may be for the same reason that Dadaism - an "nonsense, wild and directionless" art style that became common immediately after WW1 - took off; it's theorized that a generation's art, humor and personal tastes are affected by what they experienced growing up and in early adult life. Dadaism took off because of the horrors of WW1 making much of the world feel like life was terrible, a pointless horrific thing they couldn't really make sense of.
While we didn't have a WW1-esque event, the last 3 - 4 potentially - generations (Millennials, Y and Z) have experienced constant, back-to-back traumatic social, economic and political events for their entire lifetimes - terrorist attacks, long drawn-out wars that killed their family and friends for no apparent good reason, 3 (now working a potential 4th) economic crashes/downturns caused by the same people over and over as well a pandemic among other things.
It's essentially been a trauma conga line, and so art and personal tastes reflect that; life is a joke (because it's treated like a joke and treats THEM/US like a joke) so why take anything seriously? Why not do what you want, setting or sense be damned?
Game would get uninstalled almost instantly. Even the bug where NPC have weapon skins pushes the limit a bit.
Yeah. I agree.
With how the dynamic of cosmetics are changing in games, I am fairly nervous to how The Division 3 is going to turn out. Even Rainbow Six Siege is less than a shell of what is used to be. A shame the direction devs take their games today.
Division Heartlands was so far off from being a Division game that's it's not even worth the time to play. Which is a shame, because the core mechanics of Division Heartlands is cool, but the execution and crowd they are trying to target completely ruined The Division name and overall experience IMO,.