Fantasy Survivors

Fantasy Survivors

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Abmis  [developer] Sep 26, 2023 @ 3:53am
Feature Suggestions
Do you have any suggestions for the game?
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Showing 1-15 of 48 comments
iamaplayer Apr 30, 2023 @ 3:59am 
Offline Play
Can the game be played offline in single player?
Abmis  [developer] Apr 30, 2023 @ 7:17am 
No
iamaplayer May 1, 2023 @ 3:10am 
Hi, do you plan on implementing offline single player in the future?
Deamonbound Jul 6, 2023 @ 1:36pm 
Just wanted to inform you that offline single player has been implemented.
Warzonic Jul 12, 2023 @ 9:09am 
Make trash mobs drop stuff.
It would be nice if trash mobs could drop gold coins and food. Maybe a 10% chance, obviously your free to decide if its even worth putting in the game. But especially solo early game is hard getting rewarded for just killing trash. This change would be easier on noobs, or people who just suck. (Me)

Ty, ButtonSoft
Last edited by Warzonic; Jul 12, 2023 @ 9:10am
Abmis  [developer] Jul 12, 2023 @ 12:25pm 
I've reduced the max spawn on the 1st map from 120 to 100. You should upgrade your speed (Upgrades in main menu) and use the feather artifact so you can run around faster, breaking clay pots. Even if you die, you don't lose the gold & unlocks.
Rideps Jul 18, 2023 @ 7:17pm 
Suggestion
Could we get the shop and the stash to group sets together, or at least have them consistently sorting by gear type if not?
Abmis  [developer] Jul 18, 2023 @ 9:06pm 
I can add a tick box that enables sorting armor by sets. Sorting is currently by type then by name.
Abmis  [developer] Jul 20, 2023 @ 3:22am 
I hope you like the filtering tabs added to the shop & stash.
Rideps Jul 21, 2023 @ 3:06pm 
Much better
Wallets Jul 26, 2023 @ 11:49am 
Suggestion: Address Variance in Chest Spawns
The number of chests that spawn on each map is apparently random within some fixed range. E.g. Sewers seems to always have between 4 and 7 chests.

Because you can see how many chests have spawned you're incentivized to restart the level repeatedly until you get near the maximum number if you're looking for chest drops.

Restarting is not only tedious, it's also a bad experience for anyone who joins/attempts to join the games you are hosting.

This could be solved by not showing how many chests are on the map, but that would be a bummer.

Making it so levels always spawn the max number of chests would fix the issue. You could also make it so levels always spawn chests of an approximately similar value (e.g. if you only get 4 chests on Sewers, more of them will be gold), which might be more interesting, but you'd have to communicate that to players.
Abmis  [developer] Jul 26, 2023 @ 3:13pm 
You can try refreshing the list of games and only join those that have been running for a minute or two. I will look at improving the join process so that it does not hang when the host suddenly disappears. This is challenging because the process can either take a second or half a minute depending on the host's performance and the connection speed.
elris5morsky Jul 26, 2023 @ 3:41pm 
Steam lance and spear weapons need work.
This is especially noticeable with the character the Steam lance starts with for three reasons.

1. It is to slow, killing enough enemies to get more power is rough, even more so once enough enemies spawn making it hard to circle back in time to pick the exp up before it despawns.
2. The aiming control is too finicky with a slightest tap you can shoot in the complete opposite direction when waiting to attack or aim completely different if strafing. This weapon having a minimum range also does not help it.
3. The damage, with how narrow the range is you wold think that it would at least clear starting mobs in the beginning but combined with its slow attack it makes most runs suffer from a failure to launch situation of not able get enough levels to really start a run.
elris5morsky Jul 26, 2023 @ 3:45pm 
I know that the game is not going this direction but with how much of a precision weapon it is aiming with the mouse would help this weapon type a lot. Even if it just the bare bones effect of it still only attacks from the cardinals directions, just where your mouse is instead of what direction you last moved.
Abmis  [developer] Jul 26, 2023 @ 4:03pm 
Originally posted by elris5morsky:
This is especially noticeable with the character the Steam lance starts with for three reasons.

1. It is to slow, killing enough enemies to get more power is rough, even more so once enough enemies spawn making it hard to circle back in time to pick the exp up before it despawns.
2. The aiming control is too finicky with a slightest tap you can shoot in the complete opposite direction when waiting to attack or aim completely different if strafing. This weapon having a minimum range also does not help it.
3. The damage, with how narrow the range is you wold think that it would at least clear starting mobs in the beginning but combined with its slow attack it makes most runs suffer from a failure to launch situation of not able get enough levels to really start a run.
We try to make weapons unique so some of them will attack slower than others. Using the spears take practice but they make up for their slow attacks by doing a lot of damage. By upgrading your weapon cooldown ability and by using the hour glass artifact, all the spears have an attack interval of 1 second.
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