Imperial Ambitions

Imperial Ambitions

ashbery76 Jan 16, 2023 @ 3:44am
Imperialism vibes?
That game was great and this looks a bit like that imo.If the A.I is tuned I am looking forward to seeing more.

How are the dealing with the naval side of the game.Most strategy games miss the importance of ships.In many games who don't really need to even build ships.
Originally posted by occiquie:
Yes, Imperialism was the inspiration.
To be honest, for the first game (yes I plan to keep making IA 2,3,..) I did not plan a deep navy mechanism. Currently, ships are necessary to sail but they are generated automatically at the docks (given the player enough ships in the "warehouse") when units sail into the sea. And if the units disembark at any shore, the ship waits for someone to take it and sail. So you might have to leave a unit by the beach incase another player try to steal yours.
While this is planned, I am open to suggestions to change the mechanics, given it can be implemented. You can always join us on discord to help us decide such choices! :steamhappy:
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A developer of this app has indicated that this post answers the original topic.
occiquie  [developer] Jan 22, 2023 @ 3:34pm 
Yes, Imperialism was the inspiration.
To be honest, for the first game (yes I plan to keep making IA 2,3,..) I did not plan a deep navy mechanism. Currently, ships are necessary to sail but they are generated automatically at the docks (given the player enough ships in the "warehouse") when units sail into the sea. And if the units disembark at any shore, the ship waits for someone to take it and sail. So you might have to leave a unit by the beach incase another player try to steal yours.
While this is planned, I am open to suggestions to change the mechanics, given it can be implemented. You can always join us on discord to help us decide such choices! :steamhappy:
Chris Koźmik Sep 19, 2024 @ 4:44am 
Yay! Imperialism inspired one! Finally!

Originally posted by occiquie:
Currently, ships are necessary to sail but they are generated automatically at the docks (given the player enough ships in the "warehouse") when units sail into the sea. And if the units disembark at any shore, the ship waits for someone to take it and sail. So you might have to leave a unit by the beach incase another player try to steal yours.
While this is planned, I am open to suggestions to change the mechanics, given it can be implemented. You can always join us on discord to help us decide such choices! :steamhappy:
Hmm, interesting. Will the Ship return to warehouse ever?
occiquie  [developer] Sep 21, 2024 @ 2:33pm 
Originally posted by Chris Koźmik:
Yay! Imperialism inspired one! Finally!

Originally posted by occiquie:
Currently, ships are necessary to sail but they are generated automatically at the docks (given the player enough ships in the "warehouse") when units sail into the sea. And if the units disembark at any shore, the ship waits for someone to take it and sail. So you might have to leave a unit by the beach incase another player try to steal yours.
While this is planned, I am open to suggestions to change the mechanics, given it can be implemented. You can always join us on discord to help us decide such choices! :steamhappy:
Hmm, interesting. Will the Ship return to warehouse ever?

Yes, Once a unit leaves land through docks, he takes a ship from the warehouse and once he returns to any dock, the ship returns to the warehouse. Only case when the ship isnt returned is if he lands on a beach where there is no docks. Then the ship waits there until some one picks it up and sails again, or ship slowly degrades and gets destroyed.
gungadin22000 Oct 4, 2024 @ 12:35pm 
Day 1 purchase for me, mate. You had me at Imperialism.
fcsaba Oct 10, 2024 @ 4:13am 
Considering I'm still playing an Imp1 run at the moment, I'm already bought!
occiquie  [developer] Oct 11, 2024 @ 11:39am 
Originally posted by fcsaba:
Considering I'm still playing an Imp1 run at the moment, I'm already bought!

WHOA!!! what's your fav faction?
gungadin22000 Oct 13, 2024 @ 8:17am 
Hexaco or Deneb.

Imp 1 is far better than Imp 2, by the way.
occiquie  [developer] Oct 16, 2024 @ 1:11pm 
Originally posted by gungadin22000:

Imp 1 is far better than Imp 2, by the way.

I dont know. I had fun with both but I remember more of imp2, if that's a way to gauge.
toddtreadway Dec 24, 2024 @ 3:09am 
Well, ships were also needed for trade, right? Which then made you need to worry about protecting your trade with warships, if I remember
occiquie  [developer] Dec 27, 2024 @ 1:05pm 
indeed. so, maybe failing to protect trade routes can cost vessels or wagons
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