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can be restrictive either to or against the players' own demands, both linerally and both non-linear fashion (you can choose to follow the narrator, or not, simply put), which is kinda more interesting than depressing to me.
However, I do love that quote now (or maybe not, since that's rather sad in itself).
On a plus note, I like the adventure line music and the things said when you go in the broom closet and wondering around the museum.
Some of the endings are weird experiences though... o.O
Actually, is there a happy ending? The freedom ending is a little suspect.
I found the endings where the Narrator ended up directly addressing the player rather than Stanley were alright (The Confusion Ending and I think the Nuke ending, as examples), probably since they make it clear about the players or the narrators own role in the game rather than Stanley.
The endings are probably more thought provoking than anything, and not closure for the player themself (especially because the game really doesn't end).
Very true, the "outside" could just be a virtual reality simulation. I mean, wouldn't be the first thing to end with that.
The Freedom ending is probably the most debatable (it may be a simple story ending or a simulation), which is probably the main point of the Stanley Parable: is there really choice in a narrative such as this?
Its a game that includes a baby game and the number 8. You have to look deep to find something depressing about those
Your name is Joey The Dinosaur. Your name is amazing