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翻訳の問題を報告
I'm only speaking about it not beeing logical. Even for STP. It just seems odd to me.
http://steamcommunity.com/sharedfiles/filedetails/?id=188155102
Can be done with prop_dynamic_create props_parable/escapepod to place it, and ent_fire !picker addoutput "angles 0 YAW 0" where YAW is the rotation angle in degrees. You have to look directly at the pod for the second command to work. (hint: crosshair 1
I myself don't ave the game yet ): And I probably won't till next week.
So, does the narrator say anything about them or is there still silence?
I know everyone goes back after entering the boss' office, but does it open at any time before then?
And is this also connected to the useless elevator? If I remember correctly, I was able to enter the elevator before heading to the escape pod. Can we bring the narrator there, too?
Also, the fact that if you through the right door, through the lounge and go back on the track through the maintance room, go into boss' office and leave it to go towards the escape pod ending, then the door leading into the first choice room will actually close in front of you.
Although, as I said before, it might be because the game actually think that you're coming from the other side, and just closes the door so you can't go back.
It'd be nice to get a yes/no from Gran wether this is a bug, or not, but I doubt it'll happen. :)
Okay, to get to the Escape Pod ending normally, the door near Stanley's Office is open and thats how you get there... What if you "hack" the game, and remove that door before going anywhere?! Maybe then you can get to the Escape Pod ending with the Narrator!
Someone who can "Hack", try this!