Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
It's an actiongame => nono :P
/thread
absolutly nowhere, neither the right or left door of the initial choice can be reopened. and ifthe doors the bosses office dont close properly the escape pod ending does not open up, losing the narrator applies to all endings on the same map, but anything that triggers a loading screen brings back the narrator, this includes the Choice video.
As i said im fairly certain this is a bug "bug", as opposed to a "bug" bug but i still think it is intresting.
(apologies if this has been found already but i didnt see it or its various results when i looked through the thread, so im assuming its new)
Everything released in the file extractor tool released yesterday has been already found. There is still something out there.
I dont care about the secret anymore it is wasting time
But dude! Once you go Secret, you never go Becret!
When some of the devs show us some more hints im back but till then bye
The elevator room only opens after we've seen the escape pod shaft. I read on an imageboard that someone managed to get through both sets of doors and make the elevator work to get to the escape pod but it was still bugged (I think it was before an update) That got me thinking...
We're meant to see the elevator after the escape pod shaft. In the escape pod shaft, we see that in relation to the elevator... every floor is the same, (Through the windows in the shaft), so where people are saying the elevator is not working, maybe the gag is that it is actually taking you up and down story-wise, but every floor is the same... and like the corridors the elevators can go googly moogly to any elevator in the complex, but as according to game logic, traveling from the boss's office only ever lets you out on one of the infinite identical floors of the many playthroughs of the Stanley Parable...
This begs the question though, so maybe we can't use the elevator from the office, but maybe the buttons are able to send it somewhere, even across playthroughs, since this interpretation of the story would indicate that the lift potentially crosses the playthrough barrier. if you could escape another playthrough into the lift, having sent it elsewhere earlier, and come OUT of the lift, one could potentially bring the narrator to the escape pod ending in a logical way.
Originally I thought that it might be that you've got to go up to the 700+ floors explicitly to match the escape pod area, but it seems like far enough that you could discount ever getting there with the twisted narrative logic the game follows.
So here's the question... Where do we potentially send the lift using the buttons? Someplace far? It makes sense that the buttons could be a trigger... and that in that instance there would be no extra maps that were not already pre-existing to make something happen... Fits with the clue and the game logic, what do you guys think?
http://steamcommunity.com/sharedfiles/filedetails/?id=196258790
http://steamcommunity.com/sharedfiles/filedetails/?id=196258980
What does it mean? is it a bug?