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That's pretty funny
And the game did not restart. I mean, it did, but since you seem to think it hadn't ended (which, in a way, it hadn't indeed), then it cannot have restarted, properly speaking.
So when the game ends, it doesn't end. Except when it does. Which is when it doesn't. Maybe.
THE END IS NEVER THE END IS NEVER THE END IS NEVER THE
What she means is that the narrator and Stanley = you are in a kind of conflicted relationship. The narrator wants to tell a story. It's the story that you experience when you do everything he tells you. But the narrator's story can only happen when you cooperate willingly. If you don't cooperate, he starts punishing you to make you return to the path he had intended the story to run.
Sure, you can fight him. But as long as you are inside his story, you can never "win" against him. It's his story after all, and all the choices that are presented to you have been made way before and only exist because the game's makers decided to allow you these choices. So, neither the narrator nor Stanley can ever really be free, they need each other.
If you as the player want to be "free", the only winning move is not to play. That's what she means.
When I played the original mod, this insight annoyed me. But if you really think about it, all stories work like that. Someone else decides on a course of action, and you can agree to experience the story with no or little control over its course, or not participate in it.