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It's frustrating to me that the game's mood/plot/concepts were so unique and so well realized and how the whole idea of the game is that there are many choices and just about anything could happen, and yet we only get a dozen or so paths. Seeing as the office is not a real office but the wonderland fever dream of a profoundly bored man, the halls and rooms could go on forever. It's a great game, but I felt like it had more potential.
I'd have liked more unexpected endings like the not stanley ending, things you/Stanley could do that would catch the narrator off-guard rather than usually going where he planned for you to go. I'd have liked at least one ending to tackle the existential issues the narrator expressed at the end of the demo-- and the confusion ending, while my favorite ending, only dabbles into some limitations the narrator has but that's about it. I feel like even if the endings were meant to tell parts of the story and not simply be silly, there's still a lot of story that should've been told.
Then again maybe I'll always feel like there should be more endings because the game's good and I liked it that much. *shrug*
Did I rant?
Hovewer we have the respect the decisions of the creator of Stanley, he is the mastermind behind all of this and if he decided to put 21 endings ( maybe some of them have less impact than others for you, but all of them are really intelligent and have an important meaning ) we have to respect that choice .
The Argument Ending
Stanley is listening to the dialogue of the female narrator who appears briefly (following his death in the metal jaws down the hallway with "ESCAPE" scrawled on it), and walking through the white musem map area. He heads to the final room, the dark one with "The Stanley Parable" in large letters on the back wall. However, he does not use the lever. After a good twenty minutes, there are some far-off muffled shouts of anger in a pompous British accent.
Female Narrator: Ignore that, Stanley. Pull the lever.
Narrator: (gradually growing louder, as if approaching from a distance) Wha- Who are you?! Not you, Stanely, I know who you are, I mean this...this...this woman! In my game! This is my game!
Female Narrator: (unamusedly) I can see that from the poor quality. I decided to step in and take control of this sadly pathetic situation.
Narrator: Pathetic?! Did you hear that, Stanley?! This awful woman called my game "pathetic"! (pouty) Hmph. I doubt she can understand a game of this high intelligence.
Female Narrator: As a matter of fact, I do understand it. In premise, it's...adequate. But you have done a terrible job of running it. Which is why I'm here. To make sure everything goes according to plan, and, of course, to add my own depth to this shallow farce. I dare say it needed a little meaning behind it.
Narrator: (spluttering furiously) Wh-wh-what?! Excuse me, madam, but this game is a work of art! It is a glorious, thought-provoking creation! And you're ruining it by taking over my job! There can only be one narrator, or else Stanley's brain will quickly overload, and I didn't code for that ending! I'll have to restart the game again!
Female Narrator: Do stop being ridiculous, let me-what?!
Narrator: (talking fast) Stanley, I've taken the microphone from her, don't touch anything, I'll be right back and we can continue!
There are some muted exclamations and shouting, then a thud, one final shout, a door slam, and silence.
Narrator: (returns) (sounding pleased with himself) Much better. Now, Stanley, where were we?
And the game restarts.
Opinions?
Aw, thanks. I'm glad you people like it!
And I think the "becomes-an-entirely-different-game" idea is actually really great. That'd be hilarious.
Also, thanks to "What Would Spock Do" both for starting this discussion where people like me who enjoy writing random things can write those random things and show them to other people, and for having a really awesome username.
Aw, thanks! The internet is so much nicer than I thought it'd be.
Am I the only one who can totally see Spock having a secret like of video games?
Kirk: (enters Spock's quarters) ...Spock? What's that?
Spock: (quickly closes Fallout 4) Nothing, captain.