The Stanley Parable

The Stanley Parable

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What Would Spock Do 13 ENE 2016 a las 9:36 a. m.
Come up with more endings?
Since we're all in agreement that there are not very many endings and things to do in the game, I propose that we be creative and come up with more of our own...kinda like fanfiction for the game. Creativity!
I've come up with a few while playing and I'm going to post them next in a bit...
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Mostrando 31-45 de 185 comentarios
What Would Spock Do 11 FEB 2016 a las 7:23 p. m. 
Publicado originalmente por Clawer:
I think 21 ( ? ) endings full of humor are enough .
Considering some endings take less than 2 minutes to play through, I disagree.
It's frustrating to me that the game's mood/plot/concepts were so unique and so well realized and how the whole idea of the game is that there are many choices and just about anything could happen, and yet we only get a dozen or so paths. Seeing as the office is not a real office but the wonderland fever dream of a profoundly bored man, the halls and rooms could go on forever. It's a great game, but I felt like it had more potential.
I'd have liked more unexpected endings like the not stanley ending, things you/Stanley could do that would catch the narrator off-guard rather than usually going where he planned for you to go. I'd have liked at least one ending to tackle the existential issues the narrator expressed at the end of the demo-- and the confusion ending, while my favorite ending, only dabbles into some limitations the narrator has but that's about it. I feel like even if the endings were meant to tell parts of the story and not simply be silly, there's still a lot of story that should've been told.
Then again maybe I'll always feel like there should be more endings because the game's good and I liked it that much. *shrug*
jag 11 FEB 2016 a las 10:18 p. m. 
Publicado originalmente por What Would Spock Do:
Publicado originalmente por Clawer:
I think 21 ( ? ) endings full of humor are enough .
Considering some endings take less than 2 minutes to play through, I disagree.
It's frustrating to me that the game's mood/plot/concepts were so unique and so well realized and how the whole idea of the game is that there are many choices and just about anything could happen, and yet we only get a dozen or so paths. Seeing as the office is not a real office but the wonderland fever dream of a profoundly bored man, the halls and rooms could go on forever. It's a great game, but I felt like it had more potential.
I'd have liked more unexpected endings like the not stanley ending, things you/Stanley could do that would catch the narrator off-guard rather than usually going where he planned for you to go. I'd have liked at least one ending to tackle the existential issues the narrator expressed at the end of the demo-- and the confusion ending, while my favorite ending, only dabbles into some limitations the narrator has but that's about it. I feel like even if the endings were meant to tell parts of the story and not simply be silly, there's still a lot of story that should've been told.
Then again maybe I'll always feel like there should be more endings because the game's good and I liked it that much. *shrug*
*sniffles* That was beautiful.
What Would Spock Do 12 FEB 2016 a las 12:04 a. m. 
Publicado originalmente por jag250:
Publicado originalmente por What Would Spock Do:
Considering some endings take less than 2 minutes to play through, I disagree.
It's frustrating to me that the game's mood/plot/concepts were so unique and so well realized and how the whole idea of the game is that there are many choices and just about anything could happen, and yet we only get a dozen or so paths. Seeing as the office is not a real office but the wonderland fever dream of a profoundly bored man, the halls and rooms could go on forever. It's a great game, but I felt like it had more potential.
I'd have liked more unexpected endings like the not stanley ending, things you/Stanley could do that would catch the narrator off-guard rather than usually going where he planned for you to go. I'd have liked at least one ending to tackle the existential issues the narrator expressed at the end of the demo-- and the confusion ending, while my favorite ending, only dabbles into some limitations the narrator has but that's about it. I feel like even if the endings were meant to tell parts of the story and not simply be silly, there's still a lot of story that should've been told.
Then again maybe I'll always feel like there should be more endings because the game's good and I liked it that much. *shrug*
*sniffles* That was beautiful.
?
Did I rant?
Última edición por What Would Spock Do; 12 FEB 2016 a las 12:05 a. m.
GuudBooi 12 FEB 2016 a las 5:59 a. m. 
Publicado originalmente por What Would Spock Do:
Publicado originalmente por Clawer:
I think 21 ( ? ) endings full of humor are enough .
Considering some endings take less than 2 minutes to play through, I disagree.
It's frustrating to me that the game's mood/plot/concepts were so unique and so well realized and how the whole idea of the game is that there are many choices and just about anything could happen, and yet we only get a dozen or so paths. Seeing as the office is not a real office but the wonderland fever dream of a profoundly bored man, the halls and rooms could go on forever. It's a great game, but I felt like it had more potential.
I'd have liked more unexpected endings like the not stanley ending, things you/Stanley could do that would catch the narrator off-guard rather than usually going where he planned for you to go. I'd have liked at least one ending to tackle the existential issues the narrator expressed at the end of the demo-- and the confusion ending, while my favorite ending, only dabbles into some limitations the narrator has but that's about it. I feel like even if the endings were meant to tell parts of the story and not simply be silly, there's still a lot of story that should've been told.
Then again maybe I'll always feel like there should be more endings because the game's good and I liked it that much. *shrug*
You can feel what you want and honestly i would like too to play more of the Stanley parable because it's a really unique experience .
Hovewer we have the respect the decisions of the creator of Stanley, he is the mastermind behind all of this and if he decided to put 21 endings ( maybe some of them have less impact than others for you, but all of them are really intelligent and have an important meaning ) we have to respect that choice .
Employee 427 12 FEB 2016 a las 7:09 a. m. 
Publicado originalmente por What Would Spock Do:
Publicado originalmente por Employee 427:
It isn't Stanley its employee 430
How do you figure it's employee 430 specifically?
There's a huge thread on it somewhere in this forum
jag 12 FEB 2016 a las 4:45 p. m. 
Publicado originalmente por Employee 427:
Publicado originalmente por What Would Spock Do:
How do you figure it's employee 430 specifically?
There's a huge thread on it somewhere in this forum
Cool do you have a link? (Cool not spoken sarcastically, you can't hear my tone of voice)
Última edición por jag; 15 FEB 2016 a las 2:54 p. m.
Employee 427 12 FEB 2016 a las 5:23 p. m. 
Publicado originalmente por jag250:
Publicado originalmente por Employee 427:
There's a huge thread on it somewhere in this forum
Cool do you have a link? (Cool not spoken sarcastically, you can't hear my time of voice)
That was not a sentence.
jag 12 FEB 2016 a las 5:30 p. m. 
What?
What Would Spock Do 18 FEB 2016 a las 2:39 p. m. 
How about an ending where Stanley exits the museum through one of the doors on display and he finds himself in a very realistic outdoor location and the narrator walks out too and it looks like they've exited the game and you explore the world a bit and just as the narrator begins to muse that he thinks we've escaped to the real world and that that means there won't be anymore endings, the "the end is never" load screen interrupts him and the female narrator from the museum makes a brief comment about her ability to make better quality games than the narrator.
Última edición por What Would Spock Do; 21 FEB 2016 a las 2:13 a. m.
Xx_rabb1t_xX 22 FEB 2016 a las 4:08 p. m. 
Hey y'all, kinda had an idea for an ending.

The Argument Ending

Stanley is listening to the dialogue of the female narrator who appears briefly (following his death in the metal jaws down the hallway with "ESCAPE" scrawled on it), and walking through the white musem map area. He heads to the final room, the dark one with "The Stanley Parable" in large letters on the back wall. However, he does not use the lever. After a good twenty minutes, there are some far-off muffled shouts of anger in a pompous British accent.

Female Narrator: Ignore that, Stanley. Pull the lever.
Narrator: (gradually growing louder, as if approaching from a distance) Wha- Who are you?! Not you, Stanely, I know who you are, I mean this...this...this woman! In my game! This is my game!
Female Narrator: (unamusedly) I can see that from the poor quality. I decided to step in and take control of this sadly pathetic situation.
Narrator: Pathetic?! Did you hear that, Stanley?! This awful woman called my game "pathetic"! (pouty) Hmph. I doubt she can understand a game of this high intelligence.
Female Narrator: As a matter of fact, I do understand it. In premise, it's...adequate. But you have done a terrible job of running it. Which is why I'm here. To make sure everything goes according to plan, and, of course, to add my own depth to this shallow farce. I dare say it needed a little meaning behind it.
Narrator: (spluttering furiously) Wh-wh-what?! Excuse me, madam, but this game is a work of art! It is a glorious, thought-provoking creation! And you're ruining it by taking over my job! There can only be one narrator, or else Stanley's brain will quickly overload, and I didn't code for that ending! I'll have to restart the game again!
Female Narrator: Do stop being ridiculous, let me-what?!
Narrator: (talking fast) Stanley, I've taken the microphone from her, don't touch anything, I'll be right back and we can continue!

There are some muted exclamations and shouting, then a thud, one final shout, a door slam, and silence.

Narrator: (returns) (sounding pleased with himself) Much better. Now, Stanley, where were we?

And the game restarts.

Opinions?
Última edición por Xx_rabb1t_xX; 22 FEB 2016 a las 4:14 p. m.
jag 22 FEB 2016 a las 4:15 p. m. 
Lol. What if the game goes out of control as they are fighting, and even becomes an entirely different game for a short time? Or all of the doors open.
What Would Spock Do 22 FEB 2016 a las 8:37 p. m. 
Publicado originalmente por LoneWolf9339:
Hey y'all, kinda had an idea for an ending.

The Argument Ending

Stanley is listening to the dialogue of the female narrator who appears briefly (following his death in the metal jaws down the hallway with "ESCAPE" scrawled on it), and walking through the white musem map area. He heads to the final room, the dark one with "The Stanley Parable" in large letters on the back wall. However, he does not use the lever. After a good twenty minutes, there are some far-off muffled shouts of anger in a pompous British accent.

Female Narrator: Ignore that, Stanley. Pull the lever.
Narrator: (gradually growing louder, as if approaching from a distance) Wha- Who are you?! Not you, Stanely, I know who you are, I mean this...this...this woman! In my game! This is my game!
Female Narrator: (unamusedly) I can see that from the poor quality. I decided to step in and take control of this sadly pathetic situation.
Narrator: Pathetic?! Did you hear that, Stanley?! This awful woman called my game "pathetic"! (pouty) Hmph. I doubt she can understand a game of this high intelligence.
Female Narrator: As a matter of fact, I do understand it. In premise, it's...adequate. But you have done a terrible job of running it. Which is why I'm here. To make sure everything goes according to plan, and, of course, to add my own depth to this shallow farce. I dare say it needed a little meaning behind it.
Narrator: (spluttering furiously) Wh-wh-what?! Excuse me, madam, but this game is a work of art! It is a glorious, thought-provoking creation! And you're ruining it by taking over my job! There can only be one narrator, or else Stanley's brain will quickly overload, and I didn't code for that ending! I'll have to restart the game again!
Female Narrator: Do stop being ridiculous, let me-what?!
Narrator: (talking fast) Stanley, I've taken the microphone from her, don't touch anything, I'll be right back and we can continue!

There are some muted exclamations and shouting, then a thud, one final shout, a door slam, and silence.

Narrator: (returns) (sounding pleased with himself) Much better. Now, Stanley, where were we?

And the game restarts.

Opinions?
This is great! I'd laugh if this happened in the actual game. They're perfectly in character!
Xx_rabb1t_xX 23 FEB 2016 a las 1:10 p. m. 
Publicado originalmente por What Would Spock Do:
Publicado originalmente por LoneWolf9339:
Hey y'all, kinda had an idea for an ending.

The Argument Ending

Stanley is listening to the dialogue of the female narrator who appears briefly (following his death in the metal jaws down the hallway with "ESCAPE" scrawled on it), and walking through the white musem map area. He heads to the final room, the dark one with "The Stanley Parable" in large letters on the back wall. However, he does not use the lever. After a good twenty minutes, there are some far-off muffled shouts of anger in a pompous British accent.

Female Narrator: Ignore that, Stanley. Pull the lever.
Narrator: (gradually growing louder, as if approaching from a distance) Wha- Who are you?! Not you, Stanely, I know who you are, I mean this...this...this woman! In my game! This is my game!
Female Narrator: (unamusedly) I can see that from the poor quality. I decided to step in and take control of this sadly pathetic situation.
Narrator: Pathetic?! Did you hear that, Stanley?! This awful woman called my game "pathetic"! (pouty) Hmph. I doubt she can understand a game of this high intelligence.
Female Narrator: As a matter of fact, I do understand it. In premise, it's...adequate. But you have done a terrible job of running it. Which is why I'm here. To make sure everything goes according to plan, and, of course, to add my own depth to this shallow farce. I dare say it needed a little meaning behind it.
Narrator: (spluttering furiously) Wh-wh-what?! Excuse me, madam, but this game is a work of art! It is a glorious, thought-provoking creation! And you're ruining it by taking over my job! There can only be one narrator, or else Stanley's brain will quickly overload, and I didn't code for that ending! I'll have to restart the game again!
Female Narrator: Do stop being ridiculous, let me-what?!
Narrator: (talking fast) Stanley, I've taken the microphone from her, don't touch anything, I'll be right back and we can continue!

There are some muted exclamations and shouting, then a thud, one final shout, a door slam, and silence.

Narrator: (returns) (sounding pleased with himself) Much better. Now, Stanley, where were we?

And the game restarts.

Opinions?
This is great! I'd laugh if this happened in the actual game. They're perfectly in character!

Aw, thanks. I'm glad you people like it!
And I think the "becomes-an-entirely-different-game" idea is actually really great. That'd be hilarious.
Also, thanks to "What Would Spock Do" both for starting this discussion where people like me who enjoy writing random things can write those random things and show them to other people, and for having a really awesome username.
Última edición por Xx_rabb1t_xX; 23 FEB 2016 a las 1:17 p. m.
jag 23 FEB 2016 a las 4:28 p. m. 
You're the one with an amazing ending idea! I remember Gran PC (developer of Stanley Parable) saying that another added-on ending would just feel kind of cheesy or something, but this one seems it would fit perfectly! Also, more thanks to What Would Spock Do. (I think the real Spock would have done this as well) 😀
Última edición por jag; 25 FEB 2016 a las 10:30 p. m.
Xx_rabb1t_xX 24 FEB 2016 a las 2:25 p. m. 
Publicado originalmente por jag250:
You're the one with an amazing ending idea! I remember Gran PC (developer or Stanley Parable) saying that another added-on ending would just feel kind of cheesy or something, but this one seems it would fit perfectly! Also, more thanks to What Would Spock Do. (I think the real Spock would have done this as well) 😀

Aw, thanks! The internet is so much nicer than I thought it'd be.

Am I the only one who can totally see Spock having a secret like of video games?
Kirk: (enters Spock's quarters) ...Spock? What's that?
Spock: (quickly closes Fallout 4) Nothing, captain.
Última edición por Xx_rabb1t_xX; 24 FEB 2016 a las 2:25 p. m.
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