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Ah, that makes sense, thanks!
I think that the freedom ending is ironic because you learn to make your own choices by doing as you're told (and you push several buttons even though the narrator says pushing buttons is bad in other endings) and because it makes no sense. It's weird.
I'd like to talk about how nonsensical the freedom ending is. First of all, there's never an explanation for why Stanley's coworkers and boss suddenly disappeared. How does Stanley figure out the passcode by luck when he's like the unluckiest guy ever? Wouldn't building and powering a giant underground mind control facility cost more than just paying the workers more or giving them free coffee and snacks? How does turning the machine off save everyone, instead of, say, destroying the machine so it can't be turned back on and control people again? After all, it's set to idle when you get there, not on, and nobody's being controlled by it. Then a door opens up to the outside even though the facility is deep underground, and you seem to be located in some small country town right next to houses and here in the middle of it all is a corporate building. Then there's the intro cutscene to the game which states that Stanley worked in the building all hours of the day every day of the week, and working conditions like that are probably illegal. Every other ending makes more sense than the freedom ending.