Halls of Torment

Halls of Torment

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21. zář. 2023 v 2.57
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HoT Patch Update 2023-09-21
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Zobrazeno 3145 z 105 komentářů
Awesome game, with incredible team. I just need four more achievements (mostly old ones) to complete the game's. PLEASE I BEG YOU BRING MY ASSASSIN TO THIS WONDERFUL GAME <3 (Also I enlisted to Beta experimental test and got some Joystick issues, but I bet you guys wanna look up afterwards).
Jardy 21. zář. 2023 v 6.46 
Ty Guys for your continued work on this excellent game I appreciate your time and efforts. Cheers.
I love this game, keep up the good work and keep adding more content! :lad::ss13ok:
Thanks for the update
paulLaw původně napsal:
Skiv původně napsal:
https://imgur.com/iJsMhmG This is even worse than before :D
Seems like there was a mishap with additive shaders. This was not intended. It will be fixed asap.
Hope the fix is easy, it is really hard to play :D I guess steam also needs time to accept patch
Need more ways to spend gold ^_^
After the update, Radiant Aura became too bright -_-
Naposledy upravil andukarian; 21. zář. 2023 v 7.21
The new radiant aura is way too bright and obtrusive. Makes it super hard to see what is going on. Any chance of reverting it or giving an option to?
bizx 21. zář. 2023 v 7.33 
I would love a way to see quest progress or "score" while mid mission. When I have 3 minutes left, it might be nice to know that i'm at 2.9m damage out of 3m in one quest, but only 2.1m out of 3m in another. Then I can just focus on finishing the first one and save the other for a later run.
please add Russian translation:aunope:
Zombieli původně napsal:
The new radiant aura is way too bright and obtrusive. Makes it super hard to see what is going on. Any chance of reverting it or giving an option to?
+1
Thanks for the devs who constantly keep updating their game :steamthumbsup:
RFL 21. zář. 2023 v 8.27 
Kepp up the great work! :steamthumbsup:
paulLaw  [vývojář] 21. zář. 2023 v 8.30 
Regarding the brightness of Radiant Aura (and some other sprites like Arcane Rift, Arcane Splinters etc.): We've just pushed another hotfix for that, so it should be back to normal.

It seems like during the build process some shader values got mangled. I don't know how exactly it happened, but reloading the affected assets before building again seems to have done the trick.

If you come over other sprites that seem too bright or that aren't affected by the ability opacity setting when they should, let us know here or in the discussion forums.

Thank you for helping us out!
Would be dope if ya'll added a glossary. Trying to figure out what "Force" and "Magic" are was a pain the ass. The wiki doesn't even have an entry for those.

Outside of that, this is already one of my favorite games ever. Sh!t is hype. Keep going, devs.
Naposledy upravil Madiq Solarge Incidar; 21. zář. 2023 v 8.43
Death 21. zář. 2023 v 8.56 
thanks for the hard work, it really shows
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Zobrazeno 3145 z 105 komentářů
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Datum zveřejnění: 21. zář. 2023 v 2.57
Počet příspěvků: 105