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Long Fingers > Vanguard > Quick Hands > Cunning Technique > Ruthlessness > Swift Feet > Metabolism > Collateral Damage > Strength
You should always choose to level up any of Long Fingers / Vanguard / Quick Hands / Cunning before taking a new trait. If you are only offered new traits and you know you have a few that could be upgraded use a strong wine.
If you are on a rather slow character, then Swift Feet priority might need to increase.
Why?
This forces enemies to group up in the middle which lets you cleave more of them together. Consistently doing a circle also lets you ensure that mobs always move in a consistent pattern.
How is it consistent?
When you run in a straight line, any mobs that move too far off screen will get teleported randomly back onto your outer screen again. This will also reset any actions they may have done. The enemies onscreen are all known variables. You can see them and dodge them. Enemies appearing offscreen are the unknowns. You
don't know where they will appear or what the timer on their actions might be. By not moving in a circle you are increasing the number of unknowns.
When getting started, you want to be paying attention to how enemies move. Learn their pattern and how you can navigate around it. You won't be perfect, but getting hit less buys you a bigger window to get strong.
The first mobs you encounter all move together in regular intervals. Use this to your advantage by stopping when they stop (and planning your next move), and moving when they move.
The second set of mobs will charge at you but sometimes change direction. When they change direction, it's going to be in the same direction you are going. This is frustrating but can be beaten by changing your direction once more.
The third set will just try and walk into you.
Play on your own and learn the rest as you go.
So before you just take extra scrolls... check if you can get an upgrade first, and then check if you really want another ability at all.
For this reason, you want to make sure that you have a good clear speed before tackling the boss. A way to test this might be "Can I stand still for 1+ minute without anything touching me?" If yes then you definitely have the clear speed needed. I'm sure you can get away with much less than this, but it's an ok test.
I recommend attempting the boss around the lv80 mark or 15-20 minutes.
If you want more info on fighting the final boss skip to the last post and read the final "16min + OR lv70+" section.
With that in mind, if you find that some aspect of this doesn't seem to work out for you. Please don't be afraid to let me know and, if reasonable, I will update it as best I can.
If you have questions, please ask. I'll answer any I can. Even if they're unrelated to this guide. The better a question you ask, the better the answer will be. i.e. give context.
Lastly, if you used this guide and got your completion... I'd love to hear what you did it with and what worked for you? It makes doing this all worth it when people share that it worked out. Plus it's a lot of fun for me hearing how people applied what I shared! What they chose to do it with! etc.
Aight, bet. Let's go.
Map: The Vault
Tribute: 1000 gold.
Anything that isn't +monster amount, +monster HP, +boss HP or some other super bad effect (like reduced vision).
If you get one of these, enter and exit then try again.
(I got +16% Monster Damage" for my run.)
Character: Swordsman
Mark: Archer
Gear:
- Head: Vision Crown (+area/+range)
- Neck: Maiden's Tear (+immunity)
- Ring1: Wooden Ring (+crit%)
- Ring2: Iron Ring (+base damage)
- Feet: Pace Setters (+attack speed%)
- Chest: Defiant Plate (+def/+regen)
- Hands: Hunter's Gloves (+multistrike%)
Then go get it... OR swap it out for something. Please do not comment about this guide not working if you changed something though.Blessings: (202k worth)
- Movement Speed: Rank 5 (21000 gold)
- Health Capacity: Rank 3 (4000 gold)
- Health Regeneration: NIL
- Defense: Rank 5 (14000 gold)
- Block Strength: NIL
- Damage: Rank 3 (8000 gold)
- Physical Damage: Rank 3 (6000 gold)
- Magic Damage: NIL
- Burn Damage: NIL
- Spark Damage: NIL
- Frost Damage: NIL
- Attack Speed: Rank 5 (35000 gold)
- Multistrike: Rank 5 (35000 gold)
- Attack Range: Rank 5 (14000 gold)
- Area/Projectile Size: Rank 3 (4000 gold)
- Force: NIL
- Crit Chance: Rank 5 (21000 gold)
- Base Crit Chance: NIL
- Crit Bonus: Rank 3 (6000 gold)
- Effect on Hit Chance: NIL
- Pickup Range: Rank 5 (7000 gold)
- Gold Gain: NIL
- Ability Drop Chance: NIL
- Revives: Rank 2 (35,000 gold)
I did my best to remember what is easily accessible for blessing unlocks. Please, if one seems unreasonably hard, let me know and I'll try and adjust it.Then go get it... OR swap it out for something. Please do not comment about this guide not working if you changed something though.
Ability: Phantom Needles
Achievement Count: ~250
Trait Selection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3340006545
Orange = Take either from the tier, it doesn't matter, pick the first one that pops up.
Yellow = Reverb (you need 2 for this guide).
Red Stars = What I ended up taking for the screenshot run.
Some trait values are wrongly displayed in my screenshot. I copied this from the wiki which isn't 1.0 updated. The names are still correct though.
Tier 5 traits are omitted because it's too specific and they don't matter. Take whatever you want/have unlocked when you get to lv60.
Follow the trait priority given in the guide earlier. It's under "Generalized Playstyle Tips".
I CANNOT STRESS THIS ENOUGH... Use the oblivion potions at your first opportunity. These are critical to making everything else easy. Ideally, you want 5+. 4 Is the absolute minimum I can guarantee this guide still reasonably working with.
Skip to the 12min part of the guide and read the bold part, then come back here.
How to play it:
This is written as a timeline for you to follow. It's quite general in parts and specific in others, but along with the screenshots that should be good enough to understand.
0min - 2min (0 - lv10)
You've got ugly hooded enemies popping up outta the floor like that one meme from 2018 with the two dogs in the car.
- You should have used 4 oblivion potions by level 10ish (the 4 basic traits).
- If you get offered all basic traits on the lower priority end, use a strong wine.
- You want to basically stay in the starting area and run in a circle around the pillar in the middle. By doing a circle it will help group the enemies up as well as make it easy for you to dodge past them.
- I recommend having auto aim off, and point your MW attacks into the middle of the circle/biggest clump of enemies you can hit. You don't particularly care if enemies are close to you as you're planning to run past and dodge them anyway, so prioritise damage not proximity. If you are in a spot without anything nearby, stop moving to take advantage of the +range vision crown bonus instead. Phantom Needles will quickly do more damage than you so we want to assist with that where we can.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340036088These enemies all move together towards you at regular intervals. Use this to advantage by moving when they move, but otherwise being stationary.
I recommend doing roughly the following movement pattern. Go a little further down though, it just didn't fit in the screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339979433
2min - 4min (lv10 - lv20)
Now we got some crab-like-scorpion thingy to deal with as well. I'm sure these trip up a lot of players, tbh I hate em too.
These enemies are relatively weak but their movement pattern is a real pain. When these enemies change direction, they will match the direction you are walking in. This means that to dodge these you have to change direction after them. It's un-intuitive and annoying as multiple enemies can offset leaving you with little/no dodging room. Just dodge what you can. They're kinda weak so feel free to adjust your MW attack direction to kill em off if you can hit at least a couple. If they stay within range of you for a while, they'll try charging you. Don't stress dodging these attacks too much if the movement would put you in danger.
- You should oblivion Sharpness on Phantom Needles at level 16-23. Even if it means delaying taking Puncture a little bit.
- You should secure T2 Puncture on Phantom Needles, AT THE LATEST, by level 23 (even if you didn't get your oblivion potion use, remember to reverb). Spend Strong wines to achieve this, but distribute them sensibly.
- Maintain roughly the same movement pattern.
- At 02:30 an elite will spawn along with a new wave of thicc bois. Get what damage into the elite you can while focusing on the normal mobs (you want the XP more than it's scroll). Once it dies, leave it's scroll on the ground until you secure the lv24 trait Power on Phantom Needles. (I killed it at 3:52).
- IF THE 02:30 ELITE SPAWNS OUT OF BOUNDS, RESTART IMMEDIATELY AS YOU WON'T BE ABLE TO KILL IT IN A REASONABLE TIMEFRAME. (why was 1.0 even released with such an obvious and feelsbad bug?)
- If you die, just press on. It doesn't matter. I died once myself. Pausing to take pics (or forgetting to pause as the case was) and adjusting my XP rate as well as making sure I'm following my own guide... lol so distracted. Hopefully, you can just focus on the game.
- You should have cleared Tier 1 class traits, and hopefully 1+ from Tier 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=33400364444min - 6min (lv20 - lv30)
- Stick with the strategy, nothing has changed yet.
- You'll find it gets quite intense from lv22-24 (04:30-05:00ish). This is crunch time, make or break for your run basically. Hitting lv24 is when everything will start to get MUCH easier for you.
- You should have cleared T2 class traits by lv23. If you haven't, it isn't a deal breaker but it's going to hurt you for strong wine use on 24. Ideally you want to spend some strong wines prior to 23 to ensure you clear it (as opposed to spending them on 24 instead).
- You MUST take T3 Power on Phantom Needles at level 24 (I hit 24 at 04:54, remember to reverb). Spend strong wines to achieve this (all of them if needed). If by some magical garbage RNG (or lack of oblivion potion/previous strong wine use... I'm lookin at you eh?) you can't get Power on 24... STRONGLY consider just restarting the run. At lv25 all the new class traits, and then some more, will unlock and begin interferring with your trait pool... and you REALLY want that trait NOW. You're only ~5min in anyway, not a big commitment. Your choice though.
- If you didn't get to oblivion Sharpness prior, you can oblivion it here while you re-roll for Power.
- Once you secure Power at lv24 grab the scroll. Reroll with Potions of Renewal to secure "Phantom Split".
- At 05:00 new tall mobs are going to spawn. If you stay in range of them, they'll spawn a gold pool on the ground which will fly at you. This has no purple marker, and it kinda hurts. Watch out for it.
- You're ability to move from 05:00 onwards is largely dictated by the crabs, feel free to focus attacks on these to open space for yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=33400366586min - 8min (lv30 - lv40)
Second skill traits/upgrades...
- Transfixion take Slow + any. Traits: anything DPS related, get +base damage/range on 3/6/10 if you can.
- Ring Blades take Cyclone + any. Traits: anything attack speed > DPS related,get +base damage/crit on 3/6/10 if you can.
- Morningstar take Butterfly + Chain (if possible). Traits: FORCE FORCE FORCE > multistrike, get the +range/angle on 3/6/10 if you can.
- Radiant Aura take anything but Echoing. Traits: anything area > attack speed related, get +base damage on 3/6/10 if you can.
I'll assume you didn't get the best pick and I took Ring Blades myself. This one doesn't really become good until you get the cyclone upgrade but then it rocks.https://steamcommunity.com/sharedfiles/filedetails/?id=3340036975
- Stick with the strategy, nothing has changed yet.
- At 08:30 more crabs will spawn. At least they're red this time right? You know the drill and your DPS is much higher now. Kill em off.
- At 09:00 you'll get a purple-outline Mimic spawn. Avoid it while DPSing. Grab whatever is good from its loot on death (mine died at 11:49). I completed this run with no upgrades of any kind so I left the chest on the ground :(.
- At 10:00 another elite will spawn. Fight this while dealing with the Mimic, it isn't that strong. When it dies (mine died at 10:31) leave the scroll on the ground until you have another upgrade unlocked on one of your abilities (Unlocks with lv48 trait).
- Secure the Phantom Needles upgrade "Phantom Fetters" with the scroll. Taking your first choice upgrade for your secondary skill is also fine (I took cyclone for Ring Blades).
https://steamcommunity.com/sharedfiles/filedetails/?id=334003725710min - 12min (lv48 - lv55)
- Stick with the strategy, nothing has changed yet.
https://steamcommunity.com/sharedfiles/filedetails/?id=334003737512min - 16min (lv55+)
- I stopped resetting my XP here, so if you have been tracking well so far, just know that I'm going to pull ahead. Why? 'cos it was annoying as hek to keep adjusting and I don't wanna anymore. +75% extra exp sounds like a lot, but in practice I won't gain a level over you until about 65. It's not much, especially now that we're nearing the end anyway.
- Begin trying to avoid getting hit. We want to start stacking up some bonus on our Maiden's Tear/Defiant Plate. If you don't execute this well, still do your best because the Maiden's Tear protects Defiant Plate stacks which is nice. (In the interest of "lower common denominator" I ensured I got hit every now and then)
- You also want to be max health for the pace setter bonus. If you can be stationary as often as possible to heal up. (As per above, I didn't heal up)
- At 12:50 you get another elite. Pickup another upgrade for one of your skills. If you didn't get Phantom Fetters the first time, you REALLY want it this time. But if you run out of rerolls, just take what you can. (I took Crippling Blades in the interest of sticking to "lowest common denominator")
- At lv60, if you have Tier 5 class traits unlocked, they'll appear. I didn't want to affect the guide, so I took...
- I accidently walked over the chest here, so I took XP (and then deleted the XP gained).
- At 14:00 new green statue things appear. They're weak AF, knock em off.
- At 15:00 new tanky shield bois. They knock back pretty easy, coupled with the slow (hopefully you got one), they're easy to deal with.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340037532For the Swordsman +250HP. If you have it though, take the +30% Range > +45degree attack angle > +250HP. DO NOT take the +60% melee damage (the hit to range hurts your abilities too much).
For the Archer +movespeed. If you have it though, take +30% Crit Chance. DO NOT take +90% damage.
If you have only the bad versions of Tier 5 unlocked, keep an oblivion potion aside to get rid of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339978173
16min + OR lv70+
Eth A take +multistrike (taking Projectile is OK too, but DO NOT take Melee).
Eth B take Physical (yes even if you have Transfixion/Radiant Aura. It's fine.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339977234
https://steamcommunity.com/sharedfiles/filedetails/?id=3339977715
https://steamcommunity.com/sharedfiles/filedetails/?id=3339976865
https://steamcommunity.com/sharedfiles/filedetails/?id=3339976317
https://steamcommunity.com/sharedfiles/filedetails/?id=3339975952
Why did you not create a real guide?