Halls of Torment

Halls of Torment

View Stats:
Blimp Oct 16, 2024 @ 11:38am
[Beast Huntress] Ring Blades Tornado
After doing some min-maxing, I thought I would share my 1-ability Beast Huntress build (I'll skip the topic of balance in this discussion).

Update
I've implemented few tweaks to improve damage even futher, here's a DPS push attempt:
https://steamcommunity.com/sharedfiles/filedetails/?id=3350766178



https://steamcommunity.com/sharedfiles/filedetails/?id=3349841167
https://steamcommunity.com/sharedfiles/filedetails/?id=3349841474

I think the numbers speak for themselves (It can go even higher if focusing more on pure damage), so let's get started:

Generals
I choose Beast Huntress because of the Hero Traits associated with Phys dmg/Attack Speed/Multistrike, but also for strong and smooth early game.
Ring Blades from my experience is the strongest Ability in game, it has fairly high base stats and interaction that allow for significant scaling, which primarily are:
  • multiplicative attack interval reduction: 1/(Attack Speed × Multistrike)
  • Base Crit Bonus traits
  • moderate Force bonus lets extend Blades Duration to 30-50 secs



Equipment
During the course of the game, some of the items are worth changing, depending on rare drops, but as start erquipment I choose:
  • Mark of the Knowledge (Sage)- base Damage, base Crit Chance, Crit bonus
  • War Chief's Visor (Damage) Damage + Duration
  • Duelist’s Spark (Force) more Duration
  • Defiant Plate (Passive) great all-around item
  • Berserker Boots (Aggregation) ~100% Attack Speed in later stage
  • Hunting Gloves (Boost) BiS
  • Cooper Ring (Boost) BiS
  • Echoing Band (Reach) great early-mid game utility

Selection of most items depends on preference (more damage, movement speed, defense, etc.) and game progression.



Leveling
I’ll point out only the most important Hero and Ability Traits, selection and order of the others is up to you.

Hero Traits
  • 3x Proficient Stance (Relentless): +6% Attack Speed (Physical) +6% Multistrike (Physical)

  • 1x Proficient Stance (Concentration): +100% Crit Bonus (All Abilities) -15% Area (All Abilities) -20% Range (All Abilities)

  • 2x Weapon Proficiency (Strengthen): +0,025 Base Crit Chance (All Abilities)

  • 2x Weapon Proficiency (Strengthen): +10 Base Damage (All ABilities)

  • Proficient Stance [Beast Huntress]: +60% Damage (Physical) +30 Base Damage (Physical) -30 Base Damage

Ring Blades
I
  • Ripping +20% Crit Chance (Ability)

II +[Potion of Memories]
  • Fast +12% Attack Speed (Ability) +5% Cone Size (Ability)
  • Ripping +20% Crit Chance (Ability)

III +[Potion of Memories]
  • + [Reverberant Tinkture] Cruel +10 Base Damage (ability) +0,2 Base Crit Bonus (Ability)
  • Big +10% Blade Size (Ability) +15% Damage (Ability)

IV +[Potion of Memories]
  • Fast +12% Attack Speed (Ability) +5% Cone Size (Ability)
  • Ripping +20% Crit Chance (Ability)

V
  • Big +10% Blade Size (Ability) +15% Damage (Ability)

VI +[Potion of Memories]
  • + [Reverberant Tinkture] Cruel +10 Base Damage (ability) +0,2 Base Crit Bonus (Ability)
  • Fast +12% Attack Speed (Ability) +5% Cone Size (Ability)

VII +[Potion of Memories]
  • Ripping +20% Crit Chance (Ability)
  • Strong +25% Damage (Ability) +5% Cone Size (Ability)

VIII +[Potion of Memories]
  • Fast +12% Attack Speed (Ability) +5% Cone Size (Ability)
  • Ripping +20% Crit Chance (Ability)

IX +[Potion of Memories]
  • Strong +50% Damage (Ability) +10% Cone Size (Ability)
  • Big +20% Blade Size (Ability) +30% Damage (Ability)

X +[Potion of Memories]
  • + [Reverberant Tinkture] Cruel +10 Base Damage (ability) +0,2 Base Crit Bonus (Ability)
  • Fast +24% Attack Speed (Ability) +10% Cone Size (Ability)

For more damage choose Strong over Big traits, but I like to have more coverage



Torment Shards
The best Shards distribution damage-wise is surprisingly 1:1:1:1:1 ,
  • Damage - Crit Chance - Crit Bonus - Attack Speed - Multistrike



I encourage to test it and crank out even greater numbers. In some spare time I’ll try pure damage option to see where the ceiling is
Last edited by Blimp; Oct 18, 2024 @ 9:28am
< >
Showing 1-2 of 2 comments
I love that you put this together. Great work.

Just thought that I would give you an idea for a massive damage increase.

Use Sage mark!

You give up 10% base crit, but you gain access to the big ticket sage proficiency traits. So you get 5% base crit back, along with +20 base damage, and a whopping +100% crit chance.

You can also grab the pickup range, which lets you move less. Which is pretty good QoL for keeping the ringblades positioned over the spawn area.
Oicx Oct 19, 2024 @ 12:23pm 
Nice build, thanks for posting.
< >
Showing 1-2 of 2 comments
Per page: 1530 50