Halls of Torment

Halls of Torment

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Guilty Man Sep 27, 2024 @ 1:37pm
Force is still infuriatingly vague and obfuscated, please just remove it
What does force do? Well depends on every unique situation.
In some abilities, too much force makes them detrimental (knockback), in some cases it directly improved damage, and in neither case does the game itself upright tell you that. You need the wiki, or to sit down and trawl your abilities one by one post fact to see how it effects each attack.

Just delete this redundant stat already, roll its more esoteric features into understandable damage/area/range upgrades, and make knock-back its own thing, with some abilities explicitly gaining bonus damage from knockback.
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Jaeus Sep 30, 2024 @ 1:41pm 
Force exists because people hated Duration and Piercing having dedicated level-up stats but doing so little. I don't think Knockback ever had a stat, nor do I feel almost anything with Knockback is non-lethal enough or a strong enough Knockback to be a big deal... mostly because the first 2 stats are generally not worth chasing either.

I'm fine with it existing even if I will banish it almost 100% of the time.
And I'm glad to only need 1 banish for this.

Not gonna say it isn't janky, but I will defend the current state being the result OF feedback for how bad/worse the individual stats felt to have around. And since I like having 2 more banish potions, I'm going to disagree strongly with reverting Force to individual stats.
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