Halls of Torment

Halls of Torment

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Could we have bigger runs? Also: spark is way too weak
I love this game, thank you for making it. I like it so much that sometimes I feel like the runs are too short. In the case of some builds with lots of habilities, for example, there's no time to get the specific build you want, as crazy as it may be. I am not saying all runs need to be bigger, but the option for 45min or even 1 hour would be awesome, with an extra boss here and there.

As for spark, it is just too weak, right now I don't see the point of making any spark builds unless you're just roleplayin or whatever, or maybe you're a masozchist, idk, to each it's own... But when it comes to damage? Nah. The other elemental ailments are just much better, burn being the best by far, frost is useful because of it's aoe, but the spark takes way too long to inflict damage, and when it does, it's mediocre, but most of the time any of your other abilities or any form of damage really will kill the thing before the spark ticks. I have tested it over and over and it sucks to say, spark is just bad, unless you're not really interested in the traits dps.
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Showing 1-2 of 2 comments
Mr. Molecule Jul 17, 2024 @ 10:46am 
i don't know if its spark or just lightning abilities. Kugel is still good once you upgrade it. No problems there, its not a single damage dealer, but racks up a lot of garbage damage on stuff.

But Lightning strike is in a bad state. From what i can guess, this ability is supposed to be more geared for single target damage, but has a lot of problems. It lacks base crit, but having abilities that increase crit bonus damage at level 1(and 20% damage at a cost of area). Lacking any base crit makes synergy with most things worthless. Sorcs mark has spark damage and spark chance as one proficiency talent, and 20% crit chance for lightning abilities as the other. That lack of base crit invalidates so many level up talents and items. Anything that has anything to do with crit, crit damage bonus is hampered by it.

And currently there is only 3 ways to increase base crit that i can think of that help out lightning strike. Sage weapon mark at rank 1 and 3 each give 0.1. Archers mark gives base 0.1. And lightning strikes level up that gives 0.1 and area at the cost of attack speed(at rank 10, this is doubled). So to make anything out of the synergy with crit, you have to take that at level up at the cost of attack speed.

but lightning strikes really doesn't have the greatest attack speed, and it lacks any benefit from something like ethereal shift.

its upgrades are not great either. Explosive strikes is a small amount of fire damage added, concentrated strikes is a small bonus depending on the number of elemental effects on the target, and the other is a stun. Nothing stand out, nothing great, nothing all that noticeable.

So lightning strikes is pretty bad atm.
Last edited by Mr. Molecule; Jul 17, 2024 @ 10:47am
A 30min run is sufficient to get to approximately level 130 (assuming near max achievements), which means you could max 6 abilities and still have 62 traits (assuming you use 8 memory pots) remaining. You will need to oblivion traits that don't contribute and potentially minor ones that do, but it's still very doable to max 6 abilities in 1 run.
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