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In your sound device settings, change your sample rate to 44100 if its at 48000. I usually run 48000 for music production reasons but as soon as I changed it back to 44100, the issue solved itself.
Hope this helps x
Hopefully this gets addressed in future patches. It was one of the reasons I had to put it on the back burner.
Cheers!
Devs please look into this issue, usually audio interfaces use ASIO drivers or something similar; maybe your game is using the audio driver poorly (e.g. wrong sample rate/buffer size). I tried various setting from my audio interface and nothing worked, so clearly your game has a bug somewhere since not a single game does this on my machine.
We are aware there are issues with certain audio interfaces/settings based on the engine. Even if other Godot games work it might be that they use other versions of the engine. We'll upgrade the engine once 4.1 reaches "stable".
This might or might not fix audio issues. Generally what causes some issues are higher settings than the windows (or linux) defaults, we added some fixes for certain interfaces, but many more are affected.
As we do not have all the audio setups we can't test them all (also the people working on Godot) but leaving comments with your interfaces, software and general settings would help us narrow down potential issues (there also might be some general problems)
The most commen sources of the problems are latency settings and bitrates (at least from our knowledge)
Cheers
Hopefully there's consistent fixing. I'm running into studio monitors out of a Scarlett 2i2 and had to run in OpenGL, and the audio just died horribly lol.