Halls of Torment

Halls of Torment

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BunnieKiller Jun 11, 2023 @ 3:11pm
Audio Crackling Still an Issue
I still get this audio anomaly after the game has run for an extended period of time. I checked the Beta Branch Options and discovered the Audio Fix was no longer an option. Is this something that is being looked at, or should i just expect to restart after a few hours of playtime?

And also... I Love This Game!
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Showing 1-15 of 17 comments
Laika Jun 15, 2023 @ 3:31pm 
Hey, I found a temporary fix for you and anyone in the future looking to solve the issue:

In your sound device settings, change your sample rate to 44100 if its at 48000. I usually run 48000 for music production reasons but as soon as I changed it back to 44100, the issue solved itself.

Hope this helps x
BunnieKiller Jun 15, 2023 @ 6:19pm 
Yeah. That totally Worked! I Appreciate you sharing this info. :steamhappy:

Hopefully this gets addressed in future patches. It was one of the reasons I had to put it on the back burner.

Cheers! :steamthumbsup:
BunnieKiller Jun 15, 2023 @ 7:19pm 
Well it worked for a little while anyway... Still have the same issue. Seems like the audio goes on the fritz after the 20 minute phase when more enemies start to spawn. Could be tied into attack speed also. I tend to stack that. Thanks Regardless! :2016popsicle:
Kharol Jun 25, 2023 @ 1:29pm 
I have the same issue and tried everything but nothing helps. I'm using a Steinberg UR 22C audio interface and no other games experience this behavior.
Devs please look into this issue, usually audio interfaces use ASIO drivers or something similar; maybe your game is using the audio driver poorly (e.g. wrong sample rate/buffer size). I tried various setting from my audio interface and nothing worked, so clearly your game has a bug somewhere since not a single game does this on my machine.
derraill Jul 2, 2023 @ 12:15pm 
Same experience. I have a Focusrite Scarlett. Switching to 44.1k helps for the most part but it stutters off and on. As I type this with the game running at the menu in the background, every few minutes, the sound starts clipping for a few seconds.
Jayaos Jul 2, 2023 @ 1:55pm 
I get this too after a short amount of play
SeraphSword Jul 2, 2023 @ 5:28pm 
This was fixed for me for a long time by switching to 44100, but came back yesterday. I started the game at 48k, before realizing I had done so. I closed the game, and swapped to 44.1k, but now the audio issue is still happening. Sometimes even just when launching. It's weird, since I don't have this issue with any other Godot games I play.
Mara  [developer] Jul 3, 2023 @ 6:42am 
Hey hey.
We are aware there are issues with certain audio interfaces/settings based on the engine. Even if other Godot games work it might be that they use other versions of the engine. We'll upgrade the engine once 4.1 reaches "stable".
This might or might not fix audio issues. Generally what causes some issues are higher settings than the windows (or linux) defaults, we added some fixes for certain interfaces, but many more are affected.

As we do not have all the audio setups we can't test them all (also the people working on Godot) but leaving comments with your interfaces, software and general settings would help us narrow down potential issues (there also might be some general problems)
The most commen sources of the problems are latency settings and bitrates (at least from our knowledge)

Cheers
RawTheory Jul 9, 2023 @ 7:37am 
Originally posted by Mara | Aayph:
Hey hey.
We are aware there are issues with certain audio interfaces/settings based on the engine. Even if other Godot games work it might be that they use other versions of the engine. We'll upgrade the engine once 4.1 reaches "stable".
This might or might not fix audio issues. Generally what causes some issues are higher settings than the windows (or linux) defaults, we added some fixes for certain interfaces, but many more are affected.

As we do not have all the audio setups we can't test them all (also the people working on Godot) but leaving comments with your interfaces, software and general settings would help us narrow down potential issues (there also might be some general problems)
The most commen sources of the problems are latency settings and bitrates (at least from our knowledge)

Cheers
I use the Focusrite Saffire Pro 24 DSP and the audio artifact issue is extreme esp in regards to the music.
Melvin Doo Jul 10, 2023 @ 6:37pm 
Originally posted by Mara | Aayph:
Hey hey.
We are aware there are issues with certain audio interfaces/settings based on the engine. Even if other Godot games work it might be that they use other versions of the engine. We'll upgrade the engine once 4.1 reaches "stable".
This might or might not fix audio issues. Generally what causes some issues are higher settings than the windows (or linux) defaults, we added some fixes for certain interfaces, but many more are affected.

As we do not have all the audio setups we can't test them all (also the people working on Godot) but leaving comments with your interfaces, software and general settings would help us narrow down potential issues (there also might be some general problems)
The most commen sources of the problems are latency settings and bitrates (at least from our knowledge)

Cheers
I use a Focusrite Scarlet 2i4 2nd Gen, Device in Windows is called "Scarlett 2i4 USB", and driver is the former name. Usually operating at 48000 sample.
FlynnMctaggart Jul 12, 2023 @ 1:11pm 
Originally posted by Mara | Aayph:
Hey hey.
We are aware there are issues with certain audio interfaces/settings based on the engine. Even if other Godot games work it might be that they use other versions of the engine. We'll upgrade the engine once 4.1 reaches "stable".
This might or might not fix audio issues. Generally what causes some issues are higher settings than the windows (or linux) defaults, we added some fixes for certain interfaces, but many more are affected.

As we do not have all the audio setups we can't test them all (also the people working on Godot) but leaving comments with your interfaces, software and general settings would help us narrow down potential issues (there also might be some general problems)
The most commen sources of the problems are latency settings and bitrates (at least from our knowledge)

Cheers

Hopefully there's consistent fixing. I'm running into studio monitors out of a Scarlett 2i2 and had to run in OpenGL, and the audio just died horribly lol.
VRH Jul 13, 2023 @ 5:49pm 
glad this is a game issue because I thought it was my soundcard
Bagelstein Jul 22, 2023 @ 5:53pm 
For hardware I am using an ADI-2 DAC, softweare interface is MADIface
dfn2 Jul 23, 2023 @ 3:09pm 
I still had this issue, but switching to 44.1khz, 24 bit did not fix it. Reinstalling did fix it, at least for a little bit.
Moonlightfox Aug 7, 2023 @ 5:23pm 
I have a focusrite scarlet solo and it defaults to 48Khz sample rate, I also have Peace(equalizer) running in the background. The game opens and immediately sounds extremely scuffed. I switched to 44.1Khz sample rate in focusrite settings and it at least opens with normal sound...
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