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This game does need a x2 speed mode its just a fact, but the dev could get creative with it and only allow x2 after you've beaten the area once - just check for the achievement, if the player has it, unlock the x2 mode for that area.
People already cheat the game, but something more official for the legit players would be nice.
There are two main issues with the 30 minute timer.
This leads to a feeling of monotony and we start to feel like the game is taking too long.
What we need isn't a shorter run, we need engagement (something to do, some meaningful goal to chase, something that let's us feel like we are still progressing) during the last 15 minutes.
There is a delay in the trait screen display that means you can't select stuff faster than about 2 seconds. Assuming you hit lv100+ and actually spare a moment to think about what's in front of you (say +5 seconds) that's almost 12 minutes. Add in the fact that we can't check stats on the trait select screen and then we are forced to open character stats to review what we traits we've taken and what stats we need... Let's assume you do this maybe 15 times max in a run for 20 seconds each... that's another 4 minutes gone.
All up that's 16+ minutes of "not-actually-gaming" in a "30 minute run".
We don't particularly need a short run, we need better (cleaner/faster) engagement with the time we are already spending. i.e. spending less time waiting/checking things and more time hack-n-slashing.
we could really use an improved agony system that made the game progressively faster , ie what starts as a 30 min run could be reduced to a 20 min run if agony increased progressively and u never died [ie reducing agony] , so that if u did die and reduced agony then the game time would be somewhere within the 20-30 min range , depending on deaths/agony/performance