Halls of Torment

Halls of Torment

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Help with Arcane Rifts
The ability itself feels very underwhelming, and getting the cheevos with it almost seems like a herculean task. Does anyone have advice for utilizing it effectively?
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Showing 1-5 of 5 comments
Ulyaoth Feb 24 @ 10:31am 
Hello there,

depending on your overall progression this power of Arcane Rift can vary.

1st. Major Improvement is the Upgrade "Wandering Rifts",
deal 1.5mil dmg with AR.

Pick the Trait "Blast" on every possible Tier (I, II, IV, V, VII, VIII, X) and "Occurrence" to fill the gaps at Tier III, VI and IX.

Haunted Caverns can make this very easy to do.
If you need a dmg boost, Cleric's Proficient Stance give +40% AS and 80% dmg for Magic.
In lategame you can use Sage for major Buffs to Abilites in general.

The Build "Arcane Nuke" (under One Ability Builds)is basically what you can get with the new unlocked Traits.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172296902


To not fail this, dont pick to many sources for damage, or other Abilites may steal to much kills. AR works insanly good in the very late game, when you have Area Boni maxed out to cover the screen. Before that and before "Wandering Rifts" Upgrade, it is not that relyable.

Cheers!
Originally posted by Ulyaoth:
Hello there,

depending on your overall progression this power of Arcane Rift can vary.

1st. Major Improvement is the Upgrade "Wandering Rifts",
deal 1.5mil dmg with AR.

Pick the Trait "Blast" on every possible Tier (I, II, IV, V, VII, VIII, X) and "Occurrence" to fill the gaps at Tier III, VI and IX.

Haunted Caverns can make this very easy to do.
If you need a dmg boost, Cleric's Proficient Stance give +40% AS and 80% dmg for Magic.
In lategame you can use Sage for major Buffs to Abilites in general.

The Build "Arcane Nuke" (under One Ability Builds)is basically what you can get with the new unlocked Traits.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172296902


To not fail this, dont pick to many sources for damage, or other Abilites may steal to much kills. AR works insanly good in the very late game, when you have Area Boni maxed out to cover the screen. Before that and before "Wandering Rifts" Upgrade, it is not that relyable.

Cheers!
And this will help with unlocking the achievements like wandering rifts?
Ulyaoth Feb 24 @ 10:47am 
Originally posted by ChompyRiley:
And this will help with unlocking the achievements like wandering rifts?
Dealing 1.5 mil dmg in a run is not that much.
> Wandering Rifts (Arcane Rift Mastery II)
Dealing 3.0 mil dmg in a run becomes even easier with Wandering Rifts
> Bloat + Scatter Traits (Arcane Rift Mastery III)

You may even get both in one run.

Arcane Rift Specialist requires you to kill a total of 2000 enemies with full life in one hit,
where the Build on the Sage is the perfect setup, since AR is the only dmg source (besides Spiked Boots) so all enemies who die will die through AR.
Matthew Feb 25 @ 7:45am 
It just isn't that great of a skill. If you just want the achievements, get something tanky like shield maiden, turn off her main attack, and only run around and get rifts. If you build up other skills, they will end up killing everything before they wander in range of the rift.

It is a bit gimmicky, but once you get the achievements, you can ignore the skill after.
Originally posted by Matthew:
It just isn't that great of a skill. If you just want the achievements, get something tanky like shield maiden, turn off her main attack, and only run around and get rifts. If you build up other skills, they will end up killing everything before they wander in range of the rift.

It is a bit gimmicky, but once you get the achievements, you can ignore the skill after.
yeah makes sense. I did it eventually with a speedy lil sage. Moved on to warlock, but I keep going 'ugh, warlock' and doing something else frfr
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