Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You got caught in a bug issue, but the gloves still suck.
More...
This is a bug. Unfortunate, yes, but shouldn't be factored into if they're good or not. Upgrades should not be counted. This is an unfortunate consequence of "upgrades" actually being abilities in their own right (in the code). We don't see that because they're "hidden" behind the base ability.
Silly of you, to make this mistake, as someone who has played so much. :P
Ignoring the bug, I still agree with this statement. +Damage% is the most accessible stat in the game, and the more you get the more worthless more is. Blessing's alone net you +100%, let's say a hundred shards and you've now got +200%, throw in the basic trait and you've got yourself +250% which is roughly what you get from these gloves. (We will ignore Blood Catcher here as it renders any and all (other) bonus damage% pointless) Committing an entire equipment slot to bonus damage for such a small gain (Double +250% is only a net gain of +71%) is a big feelsbad. This item would fare MUCH better if the first ability was free (+400% with 1 ability (net gain of +214%) then decreases from there).
The balance in this game is, largely, completely shot. I often say things like "all abilities are valid" (applies to items too), because they are... but they are far, FAR, from equal in strength. It's getting a lot better now with the (mostly) removal of base stats, I imagine overtime, some of these will get tweaked and balance them out some.